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Mercredi 19 septembre 2007
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____________________
/ 6.1  The Controls /__________________________________________________________
--------------------

The controls on this game are very easy.  It may, though, take just a little
bit of time to get used to them.

-  An eight-way joystick

-  A fire button

-  A bomb button

__________________________
/ 6.2  The Playing Fields /____________________________________________________
--------------------------

Xevious actually consists of one type of playing field.  The terrain and
enemies change as you progress through the areas.  These are described in more
detail in Chapter 6.4.  I have included an example of what this field looks
like:

    +-------------------------------------------------------------------+
    |          /   /          | |                                       |
    |         /   /           | |                                       |
    |        |   |            | |                                       |
    |        |   |            | |                                       |
    |        |   |            | |                                       |
    |       |   |             + +                                       |
    |       |   |                                                    |
    |       |   |                             +--+                   |
    |       |   |                             |  |<-BUILDING         |
    |       |   |                             +--+                   |
    |       |   |                                                    |
    |       |   |     +-+                                            |
    |       |   |     | |            + +                                |
    |       |   |     _/<-ENEMY     | |           ( )<-GROUND BATTERY  |
    |       |   |          FIGHTER   | |                                |
    |     |    |                     | |                                |
    |     |    |                     | |                                |
    |    |    |                      |O<-TANK                           |
    |    |    |                      | |                                |
    |    +---------------------------+-+--------------------------------|
    |   +-------------------------[ ]<- BOMBSIGHT ----------------------|
    |  /   /                                                            |
    |/    /                       /                                    |
    |   /                         ||<-YOUR SOLVALOU                     |
    | /                          /||                                   |
    |                                                                   |
    +-------------------------------------------------------------------+

You control your Solvalou on this screen.

_______________
/ 6.3  Scoring /_______________________________________________________________
---------------

Scoring in this game is relatively complicated due to all the different units.

+-----------+
| AIR UNITS |
+-----------+

These are the air units you will encounter during the game.  Depending on a
players skill will determine what air units they may face.

It will be shown as:

Name of unit
Description
Points

/==========================
| Andor Genesis Mothership |
==========================/

The large ship in areas 4, 9, and 14.

1000-4000 points

/============================
| Brag Zakato Energy Blaster |
============================/

Medium black ball, with a red dot, that explode and send several shots at your
Solvalou.

500 points

/=====================
| Bragza Energy Blast |
=====================/

Small, white crystal-like projectiles that come in diagonally at your Solvalou.

10 points

/===========================
| Garu Zakato Energy Bomber |
===========================/

Large black ball that explode sending out a multitude of shots in all
directions.

1000 points

/===============
| Jarra Spinner |
===============/

Look like a UFO with a spinning gear in the middle.

150 points

/================
| Kapi Deflector |
================/

Flat looking fighter with two front projections that flies in, fires multiple
shots, then escapes quickly.

300 points

/====================
| Terrazi Destructor |
====================/

Flat looking, diamond shaped fighter that flies in, fires multiple shots, then
escapes quickly.

700 points

/===================
| Torkan Scout Ship |
===================/

Ridged fighter that flies in, fires one shot, then escapes quickly.

50 points

/===================
| Toroid Fleet Ship |
===================/

Ring shaped fighter you first encounter.

30 points

/========
| Zakato |
========/

Small black ball that explodes sending a single shot at your Solvalou.

50 points

/===================
| Zoshi Death Squad |
===================/

The thin, X-Wing looking fighter.

100 points

+--------------+
| GROUND UNITS |
+--------------+

These are the ground units you will encounter during the game.

It will be shown as:

Name of unit
Description
Points

/======
| Bara |
======/

Small pyramid-shaped buildings.

130 points

/=============
| Boza Logram |
=============/

A structure of four Lograms surrounding a Derota.

2000 points

/========
| Derota |
========/

The small octagonal-shaped gun batteries that fire multiple shots at your
Solvalou.

1000 points

/==========
| Domogram |
==========/

It looks like a mobile Logram that travels along the roads and fires shots at
your Solvalou.

800 points

/===========
| Garu Bara |
===========/

Medium and large pyramid-shaped buildings.

600 points

/=============
| Garu Derota |
=============/

The large octagonal-shaped gun batteries that fire multiple shots at your
Solvalou.

2000 points

/========
| Grobda |
========/

The tank-like vehicles that travel along the road.  They can detect when your
bombsight is on them and they will move out of the way.

400 points

/========
| Logram |
========/

Silver circular domes that fire single shots at your Solvalou.

300 points

/===================
| Zoshi Death Squad |
===================/

Domes with red squares on top and around their base.

200 points

+----------+
| SPECIALS |
+----------+

These are discussed in Chapter 8 on how to get them.

Flags:  1000 points plus free Solvalou
Sol Citadel:  2000 points for making it surface
              2000 points for destroying it


You start with 1, 2, 3, or 5 lives.  Depending on the machine set up, you get a
free man for the following scores:

10,000, 50,000, and every 50,000 points
20,000, 50,000, and every 50,000 points
20,000, 60,000, and every 60,000 points
20,000, 70,000, and every 70,000 points
20,000, 80,000, and every 80,000 points
20,000 and 60,000 points.

_________________
/ 6.4  The Areas /_____________________________________________________________
-----------------

There are 16 areas in Xevious.  There is no indicator of the areas on the game,
however, you can recognize the fact you are in a new area because you will
cross a forest that goes across the screen.  In addition, you can also tell
because of the setup and the enemies involved.  After area 16, it goes back to
area 7 again to start the process again.  A lot of times, regular saucers will
appear when you are going into another area.  See Chapter 7 for general
strategies that work for all areas.

+--------+
| AREA 1 |
+--------+

This introduces you to Xevious.  There are mostly air targets in this area
which are mostly Toroids and Torkans.  There are a couple of buildings for you
to bomb.

+--------+
| AREA 2 |
+--------+

This is your introduction to ground targets.  There are a lot of Domograms,
Grobdas, and Lograms in this area.  This helps you learn how to use your bomb-
sight effectively against ground targets.

+--------+
| AREA 3 |
+--------+

You now encounter the indestructible plates.  These are large metal plates that
roll through the air.  You will have to move around them or have your fighter
destroyed.  Occasionally an air or ground unit will take a shot at your
fighter.  Once you clear the plates, you will encounter saucers that look like
gears (they spin along their axis), more fighters that fire and flip to escape,
and also white crystals that hurl toward your fighter.

+--------+
| AREA 4 |
+--------+

It's mostly air units in this area.  First you will be hit by Torroids.  Then
about three or four plates will roll by.  Then you will encounter the Zakatos.
Then you will encounter the Andor Genesis Mothership.  You must put a bomb dead
center into it to destroy it.  This is while the Zakatos assault your Solvalou.
After you have cleared out the Andor Genesis Mothership, you will once again
have to deal with three to four rolling plates and some Torkans.

+--------+
| AREA 5 |
+--------+

You encounter some new air units.  You will now have to deal with Zoshis and
Kapis along with some Jarras.  Once you are over the water, you will have to
deal with the two Garu Derotas firing at your Solvalou.  You will eventually
reach the harbor/docks.

+--------+
| AREA 6 |
+--------+

You will see a design on the ground that looks like a bird.  This means you are
approaching an airstrip.  You will see several Domograms moving around in a
specific formation of moving in circles.  You will also see a large number of
Lograms, Derotas, and Garu Derotas defending the airstrip.  The only air attack
is by the Torroids.

+--------+
| AREA 7 |
+--------+

This area is mainly forested and with few roads.  There are a lot of ground
targets in this area.  You will be assaulted, in the air, by the Zoshi
fighters.

+--------+
| AREA 8 |
+--------+

This area consists mostly of ground units.  An occasional enemy fighter will
pop in but this area is good for honing your bombing skills to a fine edge.

+--------+
| AREA 9 |
+--------+

This is one of the largest areas of the game.  This one starts out with the
metal rolling plates.  A slight break, and then more metal rolling plates.  You
will then be swamped by both air and ground targets.  The air targets are the
Kapi while the ground targets are all sizes of gun batteries along with Domo-
grams moving along the roads.  Later on, you will be hit by Brag Zakatos.  You
then will deal with Jarras and Bragzas.  This all ends with Brag Zakatos and
another Andor Genesis Mothership.

+---------+
| AREA 10 |
+---------+

Your introduction into this area reveals another design on the ground followed
by Domograms doing an in-and-out movement.  You will then be assaulted by Garu
Zakatos.  You will then pass across another airfield that is again heavily
defended by all sizes of gun batteries.

+---------+
| AREA 11 |
+---------+

You start this area off by moving through the metal rolling plates.  After you
clear these, it is mostly ground targets.

+---------+
| AREA 12 |
+---------+

This area is mostly ground targets with an occasional enemy air unit coming in.

+---------+
| AREA 13 |
+---------+

This area puts you over the sea again.  You will have to take on the Garu
Derotas in the water and Domograms on the docks.  You will then pass across
another heavily defended airfield.

+---------+
| AREA 14 |
+---------+

You will start this area off by going through three to four rolling metal
plates.  Then Brag Zakato will harass you.  Then you will have to deal with the
Andor Genesis Mothership.  Once this one is destroyed, more Brag Zakato appear
and another Andor Genesis Mothership will make its entrance.

+---------+
| AREA 15 |
+---------+

This area is mostly ground targets.

+---------+
| AREA 16 |
+---------+

This area consists of rolling metal plates.  The occasional fighter or ground
unit will fire on you.

After area 16, you go back to area 7 again.

                               ****************
******************************** U N I T  III *********************************
                               ****************

+======================+
| 7.  PLAYING THE GAME |=======================================================
+======================+

When you start the game, your Solvalou will be at the bottom of the screen.
Keep in mind, this is a scrolling game.  This means you can go no faster then
the top and no slower then the bottom of the screen.  You can, however, vary
your speed in-between by pushing the joystick up and down.  The biggest key in
getting through this game is learning how to use the joystick to speed up and
slow down because you will sometimes be put into some very tight areas that
will require precision joystick control.

-  One interesting aspect of this game is the fact if you are too successful
   against a particular kind of enemy, the game will adjust itself to send
   different enemies until you have difficulty dealing with them.

-  Make sure you know what you will be encountering in each area from Chapter
   6.4.  You also need to anticipate the secrets from Chapter 8.

-  If you hold down the fire and bomb buttons, you will constantly be doing
   both at a slower rate.  This is great when you are in the thick of things
   with both air and ground targets swarming the area.

-  Speaking of bombs, your Solvalou is equipped with smart bombs (so to speak).
   They are launch and forget weapons.  When you "paint" the target with your
   bombsight and launch your bomb, it will hit that target even when you have
   already flown over it.  There are a couple of strategies to make your
   bombing runs more effective:

   -  When you have targets close together (usually gun batteries are arranged
      this way), put a bomb between them.  You will have a very good chance of
      taking out both batteries with one hit since you can only have one bomb
      on the screen at a time.

   -  For moving targets (such as tanks), anticipate the targets direction and
      "lead" it a little.  This basically means putting the bomb at the point
      where the target will run into it.

   -  Your bombsight will turn red whenever any target is "sighted", even if
      the target is hidden like Sol Citadels and flags.

-  Keep away from the corners.  These can become death traps real quickly if
   you are swamped by enemies.

-  Since you have free reign of most of the screen to move around, make sure you
   use all that room for maneuvering.  Enemy fighters have a nasty habit of
   either shooting from behind your fighter or re-entering the screen from
   random sides.  It also is handy when you are dodging a heavy volume of enemy
   fire.

-  Make sure when you are maneuvering around the rolling plates, you always
   leave yourself a clear "out".  What I mean by this is there another di-
   rection to escape instead of having to move along with the plates.  An
   occasional enemy likes to put up shots at your fighter since it is very
   difficult to maneuver around the rolling plates.

-  The Andor Genesis Motherships are pretty easy to destroy if you work
   quickly.  Most of the time, Zakatos and Brag Zakatos precede the arrival of
   the Andor Genesis Mothership.  Blast these out of the sky and avoid the
   shrapnel.  When the Andor Genesis Mothership appears,    lead the target a
   little and quickly move up and plant your bomb at the point the center of
   the ship will be.  The less time you waste taking on this ship, the better.

+=============+
| 8.  SECRETS |================================================================
+=============+

Xevious is full of hidden secrets.  It's just a matter of either placing a bomb
at the right place or hitting the right kind of terrain.

__________________
/ 8.1  Easter Egg /____________________________________________________________
------------------

-  Right when the game starts, go to the right corner of the screen and start
   rapidly pressing the bomb button.

-  When the first two rings appear, go ahead and destroy them while you
   continue to bomb.

-  At the bottom of the screen, in the middle, the following will appear:

                          NAMCO   Original
                                 program by EVEZOO

_________________
/ 8.2  The Flags /_____________________________________________________________
-----------------

There are four flags hidden throughout the game.  These flags occur in areas 1,
3, 5, and 6.  All flags are along a horizontal line across the terrain.  The
only way to uncover a flag is to bomb it so you will have to lay a string of
bombs along the entire horizontal line.  This basically means moving up
quickly, dealing with enemies quickly, and dropping your bombs quickly.  Once a
flag is uncovered, you must fly over it to get the benefits from it.

+--------+
| FLAG 1 |
+--------+

The first flag is located in the first river you encounter after you start the
game.  Look for the three Grobdas in a row.  Just above them is a river that
cuts horizontally across the terrain.  Just bomb the river from left to right
and around the bank closest to you.  The flag should appear.

+--------+
| FLAG 2 |
+--------+

After you get past the plates, look up and to the right.  There is a little
lake with a small river feeding into the ocean.  Start in the middle of the
lake and bomb toward the little river.  The flag should appear around where the
river dumps into the ocean.

+--------+
| FLAG 3 |
+--------+

When you cross the first ocean, you will eventually see a dock/harbor at the
top.  The flag is located around the horizontal line that the longest pier
projecting out is part of.  You will need to quickly bomb that entire length to
find and get the flag before the bottom scrolls your Solvalou too far up.

+--------+
| FLAG 4 |
+--------+

You will see a big bird picture on the desert.  At the lowest point of its
tailfeathers (in the lower right corner), start to bomb horizontally from right
to left.  The flag will appear.

____________________
/ 8.3  Sol Citadels /__________________________________________________________
--------------------

These structures require you to bomb them once to cause them to surface.  They
look like large storage tanks or grain silos.  You then need to bomb them again
to destroy them.  You have a potential to collect several hundred thousand
points by taking out these structures.  They come in groups of 1, 4, or 8.
Unlike flags, these structures are always in the same place.  There are six
sets of Sol Citadels.

+-----------+
| FIRST SET |
+-----------+

One in area 2.  When you see the three Grobdas in a row on the road, start
laying bombs in the area around the cul-de-sac below the last tank in a right
and diagonal-down point.  The citadel will be even with the cul-de-sac.

+------------+
| SECOND SET |
+------------+

One in area 3.  When you see the Garu Bara, go to the left of the Garu Bara and
start bombing.  This is also the area that the second flag can be found.

+-----------+
| THIRD SET |
+-----------+

Four in area 9.  There is a clear area right before you tangle with the second
Andor Genesis Mothership.  Where the road splits around the woods, start to lay
bombs a little below the bottom edge of the road that goes to the right.  You
should uncover four Sol Citadels.

+------------+
| FOURTH SET |
+------------+

Eight in area 13.  At the point the desert ends, there is a little grass, then
the air field starts.  Use the birds leg as a reference and fly straight up.
When the bombsight glows, start bombing.  This will be the lower left Sol
Citadel of the group which is arranged in two rows of four citadels.  You will
be hard pressed to get all eight citadels.

+-----------+
| FIFTH SET |
+-----------+

Four in area 14.  After the plates roll by, look for where two roads merge into
one road.  At the top edge of the slanted right hand road, start dropping bombs
to uncover some more citadels.

+-----------+
| SIXTH SET |
+-----------+

Four in area 15.  Look for a forest on the left side.  There will be a small
clearing and then a river.  Bomb the small clearing to bring the citadels up.
There will be very intense ground fire in this location so be especially
watchful.
Mercredi 19 septembre 2007
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1) Personal Notes

- Well after the success of my Sentimental Shooting FAQ I decided that
  it's high time I made another one. So with that in mind I decided to
  go old school. I'm an old school gamer starting on the old Atari and
  NES (ahhh memories........) and I remember always wanting to go to
  where my sister worked at all the time (she use to work at Chuck E.
  Cheese, a kid's fav place to go). The main reason I wanted to spend
  so much time with my sis was just to get my hands on that TMNT Arcade
  Game. At that time the graphics for that game were the best around
  and you couldn't get any better. The graphics to me are still great
  as ever and can hold up to the leading systems today. Besides that
  the other reason why I decided to do a TMNT FAQ was.....THEY RULE!
  I mean c'mon.....if you're around my age (I'm 19!) then you know of
  the old show that came on all the time. I couldn't get enough of the
  4 green machines. So I'm very happy to do an FAQ of this game. And
  now after hearing that a new TMNT show is out I'm trying my best to
  see it (with no such luck yet!!!!!!!! Dammit!!!!! I'm gonna see it!!)
  So without further delay......lets get right down to the Heroes in a
  Halfshell......


2) The Controls

- Well with the emulator you can program the buttons that you want, but
  I'll also get into the arcade controls as well.

- Movement - (Arcade) The Arcade's movement controls are used with the
  joystick (duh). (EMU) The EMU version I programmed each turtle that
  I play with with the directional buttons on the keyboard.

- Attack & Jumping - (Arcade) Again........the buttons have labels so
  it's basically a no-brainer with the Arcade. (EMU) Again you can
  program the buttons in anyway you see fit, but just to let you all
  know I used the A button for attacking and the S button for jumping.

- Special Attacks - By pressing the Attack and Jump buttons at the same
  time you can do a powerful special attack. Leonardo, Michaelangelo,
  and Donatello all have the same special attack that'll kill the
  Foot Soldiers with one hit. The only difference between them all is
  their range with Donatello have the longest and I think Michaelangelo
  has the shortest. Now Rapheal has a different special attack from the
  rest (ain't that like him to be different from the rest of them?)
  It's a rolling kick. It's actually a very useful move despite it
  being weaker than the other 3 (he can't kill a foot soldier with one
  hit). This move is great against bosses since you can quickly roll
  into them and get in close to start attacking them. Just chose which
  special best suits you.

- Jumping Techs - There are 3 different attacks you can do when
  jumping. The first is a forward kick which resembles Raphael's
  special. To do this you have to press the attack button when you are
  close to the ground when you're in a jump. The second attack is a
  diving kick. To do this press the attack button when you're in about
  mid-jump height. The last attack is an attack that resembles Leo's,
  Mike's, and Don's specials. This is the only way you can do a one
  hit kill on the foot soldiers with Raph. When you've reached the top
  of your jump press the attack button and you'll do the one hit kill
  manuever. It is a bit tricky to land it correctly, but with a bit of
  practice you'll get it in no time. Now another nifty little trick
  is the Wall Bounce. Whenever you're close to a wall (which isn't that
  often in this game) you can do a Wall Bounce. Just jump at the wall
  holding the directional button towards it and it'll automatically
  bounce you off the wall. This is a great way to catch the foot or a
  few bosses off guard to counterattack them.

- Difficulty - The amount of enemies that'll appear and the amount of
  life of a boss or damage of a bosses special attacks varies by the
  amount of people playing. Meaning if there are 4 of you playing as
  all 4 turtles, then the game's gonna be at it's maximum difficulty.
  Also the game is a bit difficult depending on the turtle you use.
  I've found that it's easier for me to beat with Donatello and harder
  with Raphael. But really at times it's been easier for me when I'm
  Raphael and harder when I'm Leonardo, so really when you're fighting
  alone it's more so a matter of which turtle you're better with.

- Throwing - Yes you can throw in this game, but it's an auto move. I'm
  not a 100% quite clear on the throwing manuever in this game, but it
  seems that after you've defeated a few enemies you'll be able to
  throw a foot soldier killing him with one hit. You can only throw the
  foot soldiers in the game and no other enemy. From what I can tell
  Raphael gets his throw ability up the fastest, with him all you have
  to do is defeat one enemy and then you can throw the next foot
  soldier that appears. I'm not sure which turtle has the longest to
  wait before he can throw a foot soldier, but I'm gonna go with
  Michaelangelo.


3) The Turtles

- OK.....Here are the 4 main heroes of the game......

- Leonardo -

Age: 16

Height: 5'1

Weight: 155 lbs

Weapon: Katana Blades

Leader of the boys.
If gets serious, his swords start slicing everything in sight...
including salami pizza!

- Leonardo is a well balanced character to use. His attack range is
  good and his combo attacks are quick and reliable. He's got the
  one hit kill special attack, so in reality he's the guy you want to
  use if you're new to the game.

- Michaelangelo -

Age: 15

Height: 5'0

Weight: 150 lbs

Weapon: Nuchakus

Party dude and pizza conneisseur extraordinaire. Takes breaks to
occasionally smash heads...and foots!

- Michaelangelo is like Leonardo in most ways except the range of the
  weapon when using the one hit kill special. His combo attacks are
  extremely brutal when taking on all enemies. He's got great range
  and none of his attacks leave him open for counters. About the only
  enemies that can counter him are bosses.

- Donatello -

Age: 15

Height: 4'9

Weight: 145 lbs

Weapon: Staff

Hippest machine freak this side of shellville. Avoids sushi like a bad
case of rust!

- Donatello has the longest range in the game for doing combos and
  the one hit kill special. He's the best at handling groups of enemies
  and bosses. The downside to him is that a few moves in his combo will
  leave him open to counters. The worst attack to get countered on is
  his kick. It takes the longest to do and it leaves him wide open for
  attacks. Best to leave him to some of the more exprienced players,
  or if he's your fav turtle.

- Raphael -

Age: 15

Height: 5'1

Weight: 147 lbs

Weapon: Sais

Wild boy of the bunch. Raw energy can finish off a foot...or a pizza
before you can say "turtles".

- Raphael is the one best left to the exprienced players of this game.
  He lacks the one hit kill special, but makes up for it with an
  evasive/offensive type of special. This move can get you out of
  tight spots, or put you on an offensive with enemies if used
  properly. Another downside to him is his short attack range. On the
  upside he does not leave himself open to attack, plus his combo is
  faster than most so you'll be able to attack faster than the rest.
  Downside to that is that his attack power is lower than the rest, so
  don't get your hopes up thinking that you'd be able to clear out all
  the enemies in sight. So unless he's your fav turtle I suggest that
  you get some exprience behind the game before trying him.


4) The Foot Clan

- Now here's the section that'll describe all the enemies in the game
  including the bosses.

- The Foot Soldiers -

- There are various types of Foot Soldiers in the game, plus they make
  up practically all the enemies you'll encounter. From the top of the
  list to the bottom I'll go over what I consider the easiest to
  hardest of the Foot Soldiers.

- Normal Soldiers - These soldiers are the purple ones that have
  nothing in their hands and basically try to fight you with their
  bare hands. These are the soldiers that you have to fight constantly
  throughout the game. There's nothing truely special about these guys.
  With a few hits to them and they are gone. You'll get more fighting
  practice against these guys. Just be careful since they do come out in
  swarms and can easily gang up on you. Just make sure to take them out
  quickly and you won't have anything to worry about.

- Boomerang Soldiers - These guys have a yellow suit instead of purple.
  They're main attack method is to use a boomerang that throw from a
  good distance away from you. You can destroy the boomerang that they
  throw if you can't get out of it's way in time. When they throw the
  boomerang they have to stand still until the boomerang gets back to
  them. At this moment dodge the boomerang and take out the soldier. If
  they have to they will fight hand to hand with you, but they mainly
  stick to throwing boomerangs. These guys aren't hard at all just so
  long as you dodge the boomerangs and take them out.

- Throwing Star Soldiers - You don't see these guys that often through
  out the game. You see them mostly on the skateboard stage. In any case
  these guys are just a tad bit tricky. They throw ninja stars at you
  over and over again, and if you get within a certain distance of them
  they will go hand to hand with you to knock you back enough for them
  to use their stars again. Dodge the stars and take them out any way
  you can. The don't ahve much skill to talk of so long as you get out
  of the way of the stars. These guys have a red suit.

- Knife Soldiers - These guys suck serious ass. They are hard to kill,
  and annoying to boot. They throw knives at you from a distance, but
  when you get in close to them they start slashing you with their
  knives. They have some power behind all their attacks and they can
  bring down your life in hurry if you don't do something about them.
  Dodge all their knives that they throw and try to start an offensive
  on them by attacking them with an aerial attack. From there just wait
  for them to stand up and then start taking away the rest of their life
  quickly. You don't want these guys sticking around long, especially
  when a swarm of them comes around. Use the one hit kill attack on
  these guys, or a throw if you know that you have a throw lined up.

- Sword Soldiers - Same white color of the Knife Soldiers except now
  they have a sword. The power that they have is ridiculous. They can
  kill you in no time flat if you allow them to get close enough and
  combo you. They don't have a long distance game so that's a plus. They
  do have an aerial attack that is easily noticable. Just move out of
  the way of the attack and then go on an offensive on them. They don't
  use the aerial attack that often though. Don't allow these guys to
  stick around very long. Use one hit kill attacks or throws against
  these guys. Leaving them around is just suicide.

- Sledgehammer Soldiers - These guys have a light purple outfit and a
  huge sledgehammer that they carry. DO NOT STAND AROUND WHEN THESE GUYS
  ARE IN THE AREA!!!!! Their sledgehammer can take away nearly half your
  life in one hit. These guys are slow, but when you have a great
  distance to attack with, who needs speed? Use the speed advantage you
  have on them to attack them. One hit kills and throws are about the
  only way to go on these guys. When you start a combo on them,
  sometimes they break the combo and take away a huge chunk of your life
  in an instant. Just dodge and kill them instantly. Ignore other
  soldiers if you see one of these guys in the area.

- Mousers - These things aren't hard at all. They come through the walls
  in small holes they make. You first see them in the Sewers. They can
  be killed in one hit no matter what hit it is. They have only one
  attack, and if it doesn't kill you then it kills them. They latch on
  to your hand and just slowly take away your life. Tap the buttons and
  move the joystick to knock them off of you. When you knock them off
  they die. Simply put, the Mousers are no real threat so long as you
  have some life to take a bite or two.

- Machine Gun Soldiers - These guys have the same red color as the Star
  Soldiers, except they carry guns. They shoot at you from a certain
  distance and take away your life like crazy. You have to use one hit
  kill attacks on these guys because you won't get in close enough that
  often on them. They do swing at you with the gun if you get close
  enough to them which knocks you back in one hit. Then they go back to
  shooting at you again. Aerial attacks to start off an offensive on
  them is a great way to go. These guys are annoying to kill, but just
  keep at it long enough and you'll send them to the scrap yard.

- Spear Soldiers - The worse of all the Foot Soldiers, they have the
  same color suits of the Normal Soldiers except they carry this long
  spear. They can hit you from a great distance and kill you in like one
  and a half combos. These guys are the most annoying and the hardest to
  kill. They can throw the spear at you and become Normal Soldiers, but
  they don't do that often enough. They only throw the spear at you if
  you stay too far away from them for too long. You can just dodge
  around them for awhile until they throw the spear. Once that spear is
  gone, they have no skill to talk of. So long as they have the spear
  they're powerful.

- Drill Bots - These guys appear on various stages, but the most you'll
  have to fight at a time is two (if you're playing one player). They
  have only ranged attacks that are a laser and an electric whip that
  slowly takes your life away when it hits. These guys spend most of
  their time zooming around the stage at you before they attack, so if
  you can line up yourself with their path, you can tear them apart.
  They're not that hard to deal with so long as you can watch their
  movements and dodge when necessary.

- Fan Soldiers - These guys only appear on the Skateboard Stage and have
  a tiny cameo appearance on the Warehouse Stage. They have a fan that
  sends out three waves at you from a distance. They are hard to kill if
  you stay at a distance from them all the time. You have to get in
  close to kill them. Use the one hit kill attack on them and get them
  out of your way for good. You don't need these clowns sticking around
  for long.

- Machine Gunners - These guys only appear in the Skateboard Stage and
  are in helicopters. They use machine guns and will pick you apart with
  them. You can only hurt them with aerial attacks, so use the one hit
  kill attack. It doesn't kill them in one hit, so you have to use it
  twice for them to die. Raphael seriously lacks against these things
  since he doesn't have the one hit kill move. Just do what you can and
  avoid jumping too high since the blades of the helicopter can hurt you
  as well.

- Bombers - Same as the Machine Gunners except they drop bombs that kill
  you almost in one hit. Their bomb blasts that they drop are extremely
  hard to dodge. Same rules apply for the Machine Gunners, take them out
  as fast as possible.

- Laser Bugs - These things show up as a miniboss in the Warehouse Stage
  and only have one attack. They shoot lasers and zoom around all over
  the place. You can kill them off with the one hit kill attack in a
  flash. Since they stay in the air, hitting them with your normal
  attacks are somewhat hard. Use mainly aerial attacks against them.

- Rocksteady - The boss of the first stage Rocksteady is somewhat tough
  to deal with. He can go back and forth between ranged and hand to hand
  combat with you. When he doesn't have his machine gun out, he'll stick
  mainly to just using hand to hand attacks. Watch out for when he does
  his charge attack. He'll only use his charge attack when he doesn't
  have his gun out. When he does have his gun out he'll try to target
  you for a time and keep a great distance while staying prefectly lined
  up to you. Just move up and down dodging the few shots he fires until
  he gets off his lock with you. Get in close to him when you can and
  take just a few hits at him, maybe 1 - 4 hits and then get clear of
  him. If you try for more than 4 then he'll kick you knocking you to
  the other side of the screen. Just take those few hits each and every
  time and you'll have him on the ground in no time.

- Bebop - The boss for the Streets Stage, Bebop is basically Rocksteady
  with an upgrade in everything. Bebop's more powerful and doesn't
  telegraph when he's going for either ranged or hand to hand since he
  carries around a ray gun in one hand. Use the same methods for
  defeating him that you use for defeating Rocksteady, except you must
  be more careful with him since you can't really tell what attack he's
  going to use. Just watch him for a moment and when you see an opening
  attack.

- Baxter Stockman - This is by far the easiest boss to fight. He's in
  the Sewers Stage. All he does is drop Red Mousers, a more powerful
  version than the original Mousers. They may be a tad bit more stronger
  than the regular ones, but they still die in one hit. You can defeat
  him two ways. The first is to attack Baxter himself until he explodes.
  The second is to defeat all the Mousers he drops until Baxter runs
  away. Either way this is an easy fight and you shouldn't have much
  trouble with him.

- Rock Soldier - Boss of the Warehouse Stage, he's much harder to defeat
  than Bebop. He takes alot of damage and dishes out just as much too.
  He has a flamethrower that he carries that he uses from time to time.
  Use the same method of defeating him that you use on Bebop and
  Rocksteady, except this time around hit and run. Don't stick around
  to hit him for long or he will break the combo. Raphael's Special is
  the best to use on this guy. The Rock Soldier lacks speed so use that
  to your advantage as well.

- General Crag - Same as the Rock Soldier except for the looks and gun.
  Crag carries a rocket launcher that takes off tremendous life from
  you. Use the same methods of defeating him that you use for the Rock
  Soldier since the only differences is his looks and gun. Raphael once
  again works wonders against him.

- Krang - Krang just seems to have a move for everything. He can break
  combos with no problem, take damage like it's nothing, and is a huge
  powerhouse. You're only method of defeating him is to dodge first then
  hit and run. Raphael's Special works great for the most part, but
  Krang will at times just shoot him when he gets away from him at the
  end of the move. You have to mainly hit and run and dodge like crazy
  to beat him with minimal damage. Just don't stand still for too long
  is the key or he will use his most powerful attacks on you. Almost
  all his attacks are powerhouse attacks, but if he hits you with a
  hand to hand attack, you will be in some serious trouble since his
  melee attacks are his most powerful.

- Shredder - Simply put, you need all your skills here. There's no clear
  cut strategy to beat Shredder since he can dodge your attacks as
  easily as you can dodge his. Plus he makes clones of himself so you
  don't know which is the real Shredder until you defeat that one you're
  going after. When you're about to defeat Shredder or one of his clones
  their helmet will fall off. Shredder doesn't blink red when he's about
  to be defeated. He does run out of clones so you can make it a one on
  one bout if you get rid of the clones. Shredder also has a one hit
  kill attack that spreads all over the screen at an angle. Here's an
  example:

       -
      -
     -
  S-{- - -
     -
      -
       -

  The attack basically does like thatover the stage, but with not that
  much space between the blast. You can dodge it, but you have to be at
  like the top or bottom of the screen. Other than that Shredder
  basically attacks with his sword. This fight will not be easy and as
  I said there's no clear cut method to defeating him. Just attack him
  when you see an opening and don't stick around long to combo him
  either. He doesn't get knocked down so hit him 1-3 times then get out
  of the way.


5) Stages

- Time to learn about what you need to have the heads up for....


- Scene 1 -

- Stage 1 - The Burning Building -

- Here it's a straightforward fight with only one trap waiting for you.
  If you're playing with two or more players then you have to worry
  about fireballs falling from the ceiling. When you reach the staircase
  metal balls will roll down to smash you. Just wait for them to stop to
  pass by or jump over them. When you're getting to the end of the hall
  a Drill Bot will try to stop you. Take it out along with the Star
  Soldier and you're in April's office. Here you have a few various Foot
  Soldiers to deal with before Rocksteady shows up. After the fight's
  over Shredder makes an appearance to kidnap April.


- Scene 2 -

- Stage 2 - The Streets -

- This is a fav stage for many. There's lots of Foot Soldiers to fight
  here and there are plenty of objects you can use to destroy them.
  Those objects include time meters, fire hydrants, and even manhole
  covers that the foot throw at you. The foot will come out of
  everywhere on this stage. When you're moving down watch for foot to
  crash through the windows of the building. Just after you move forward
  from this area you'll see a billboard and the word CAUTION spray
  painted on the ground. Move to the bottom of the screen and move
  forward to find two foot soldiers behind the billboard. Bebob waits
  for you on this stage at the end of it.

- Stage 3 - The Sewers -

- This place is laid out with traps. Mousers chew through the wall to
  get you and the foot even drops from the ceiling to attack you. The
  safest place to stay at in this stage is on the walkway and not on
  the water. At most points during the stage missles will shoot from
  the water. You can destroy them, but it's hard to get the timing right
  to destroy them. Just stay on the walkway. When you reach the wall of
  spikes that fall from the ceiling you're almost at the end of the
  stage. Get pass them and pick up the pizza if you need life and face
  Baxter Stockman to move on to rescue April.

- Stage 4 - The Parking Garage -

- A few traps to watch out for on this stage. The first is the van that
  you come up to in the beginning. Foot soldiers do come out from this.
  The second trap is just behind the second row of cones that you come
  across. The car that's facing you will come out and three Machine Gun
  Soldiers will rush out from the open space. You can use the cones on
  this stage to attack the Foot with, along with the road signs and the
  barrels that explode. The stage is pretty short so you'll reach the
  end in no time. Bebop and Rocksteady wait to take you on together at
  the end of this stage. You're going to have your work cut out for you
  trying to defeat the both of them. You can make them run into each
  other when they both go for their charge moves. Defeat them and you've
  rescued April O'Neal.


- Scene 3 -

- Stage 5 - The Highway -

- You have to watch out for alot on this stage. The foot come out from
  all angles plus Drill Bots will attack you at about the half point of
  the stage. The Foot also drive motorcycles and Mustangs to run you
  over. If you stay at the bottom of the stage you'll avoid them. They
  can take out any Foot Soldiers that get in their way so try to line up
  the soldiers when you know they're on their way. The end of this stage
  ends in front of three rows of tires that three soldiers jump out from
  and throw the tires at you. You can knock them back at the soldiers so
  no worries if you can time it right to hit the tire. Get by this stage
  and it's on to the Skateboarding Stage.

- Stage 6 - The Skateboarding Stage -

- All you have to do is survive this stage. The stage goes by
  automatically so just dodge the foot soldiers that appear if you don't
  want to fight the helicopter soldiers. When you enter the bridge (look
  in the background to know) just wait to get off of it and then you
  know that the stage is almost over. Survival is all you need to do on
  this stage. It doesn't matter how many soldiers you kill.

- Stage 7 - The Warehouse -

- Quite a few traps to watch out for on this stage. The first is just
  after where the Mousers show up. Jump up onto the top section of the
  platform that shows up before you. That way you'll avoid all the laser
  beams that are on the bottom level. Once you get pass this prepare for
  soldiers to jump out of the glass windows that will show up soon. Once
  you get pass this you must fight a miniboss, the Laser Bugs. They'll
  show up in a drill machine. After that you have to get pass rotating
  laser installments. They can be destroyed in 2 - 3 hits each. When
  you have got past all of this you must fight the Rock Soldier to
  rescue Splinter.


- Scene 4 -

- Final Stage - The Technodrome -

- This is what it's all been boiling down to. There are traps all over
  the place, plus Foot Soldiers galore. The first traps are the Laser
  Installments that you first encountered in The Warehouse stage. Take
  them out to move on to a laser that's in the wall itself. You can wait
  for the thing to turn off to move pass or just jump over it. The next
  trap to look out for is the ice blaster traps that come out of the
  ground. You'll know where they appear by the markings on the back-
  ground near the floor. They look like this "v". If you see the v then
  you know where they will show up. They come up fast, but you can
  destroy them in one hit just as they show up. Move past these things
  to get onto an elevator. The huge metal balls of the first stage
  appear here. They come from behind so dodge and jump out of the way of
  them to avoid losing tons of life. When you reach the end of the
  elevator shaft, a group of foot soldiers and drill bots are there to
  welcome you. Defeat them and then you must fight General Crag. Don't
  touch the doorway or you will get shocked and lose lots of life. Beat
  him and then it's on to the final battle with Krang and Shredder.
  Defeat the both of them and you've ebat the game. Congrats.



6) Frank Bryan's Section of Extreme Help

- First off let me just say that I'm finally grateful that someone has
  actually read my TMNT walkthrough, or at least this guy's the first
  known to me. He's sent in one hell of a Tips and Tricks section that
  I had to give him his own TMNT Chapter in this walkthrough. All of
  these tips and helpful hints will most definitely help you out if what
  I posted wasn't enough, e.g. Extreme Help. This guy kicks ass for the
  help he's sent in, and bow in much respect to him......though Raphael
  rules all and can kick Donatello's butt any day! lol....all of the
  following is in the original e-mail format, and has not been altered
  in any way, shape, form, or fashion.

- This is my contribution to the Teenage Mutant Ninja Turtles
  walkthrough/FAQ originally created by Alex “Joker” Hall.  My own
  history with this game stretches back to when it first came out in the
  late 80’s, when I was in my mid-teens.  I always thought it was fun,
  but it was a couple of years before I started applying any kind of
  strategy to the game beyond just hitting the buttons and pumping in
  quarters.  I picked up a few more pieces of strategy by watching
  others, and finally when I discovered emulators a couple of years ago
  I really got down to business.  By the way, Donatello is the MAN!!!
  (He’s a techie, and I’m an engineering type, and he’s got the longest
  range too.:) )  Forthwith-

- Basic strategy for the game-
There’s two basic ways to play this game, and others of its
  variety- go for broke and don’t worry about damage, spending lives
  freely, which is best done with multiple people for maximum chaos,
  while the second way involves playing to win by using as few lives as
  possible, making the most of the opportunities in the game, and is
  best done by playing alone in order to cut down on uncertainties. The
  following information is best used by playing alone, however, it might
  well have good uses in a multiplayer game, especially if other people
  can stay out of the way.

- Miscellaneous points-
The foot soldiers always try to get on both sides of you and
  trap you, but there are ways to avoid this, and to get out of it once
  it happens and before it gets worse(i.e. they’ll grab you and start
  beating on you).  The jump-attack technique (hitting both buttons
  together) that can kill foot soldiers quickly(used by Don, Mike, and
  Leo) is good for when you’ve got soldiers on only one side of your
  turtle, and you can use this to prevent soldiers from getting close
  to you.  It’s especially good for getting rid of multiple soldiers at
  the same time when they’re bunched together.
The main method of survival in this game is to advance SLOWLY.
  If you’re concerned about keeping your character alive, I can’t stress
  this enough.  The faster forward you go, the more and sometimes
  different characters come out to meet you, which raises the odds
  against you. 
If you advance slowly, you can jump-attack the soldiers more
  easily and clear them out of the way. 
Sometimes, though, that isn’t enough, or you’ll get thrown ahead
  or whatever.  When that happens, it’s best to use your basic attack,
  because that is the fastest, and it keeps the soldier you’re hitting
  off balance.  Mix it up with jumping around when you get surrounded.
  When you are surrounded, if you use the jump-attack technique, you’ll
  take out the guys on one side, but you’ll get whacked on the way down
  by the guys on the other side.  But if you use your basic attack and
  then move up or move down, you’ll do damage to the guy on one side
  while avoiding the attack on the other side.  (I hope this makes
  sense.)

- A side note on scoring points 
     If you enjoy getting your name on the scoreboard without too
  much effort, there’s a way to rack up points without taking any
  damage.  On the second stage, with the boomerang soldiers and the city
  streets, get one of them trapped behind a parking meter and then get
  into range of his boomerang.  As long as you’re still there, he’ll
  keep throwing boomerangs at you, and you can keep knocking them down,
  earning a point for each whack.

- About the robots with the lasso’s and laser beams-
         The robots will move up or down the screen with you
  instantaneously when they throw out a lasso.  It’s annoying as hell,
  but here’s the strategy- either jump and attack towards them, or, hit
  the lasso with your basic attack, and walk toward them and attack
  them.  You can actually hit the lasso and drive it back with a swing
  of your weapon.

- About the soldiers with the spears-
I agree with Alex, these are the toughest so-and-so’s in the
  soldier repertoire.  You can get rid of them with the jump-attack, but
  they’re quick enough to make this difficult to do without taking
  damage.  Your best bet is to attack them with a basic attack, hitting
  them three times, and doing it straight on, i.e. letting them come to
  you.

- The bosses-

- Rocksteady
Rocksteady has a gun that he has out only some of the time.
  He’ll have it out sometimes, and he’ll put it away sometimes.  Here’s
  what I’ve discovered- if he is barehanded, you can give him a sequence
  of licks(you can just hit him(basic attack) repeatedly) that will
  knock him down, no problem.  But if he’s holding the gun, you can only
  attack him with a few hits before he kicks you across the screen.
  And then he’ll blast you.  So, one simple strategy would be to simply
  attack him only when he’s barehanded.  However, if you want to finish
  him off faster, you can jump-kick him.  Here’s how that works- make
  sure Rocksteady is up against a wall, with his back to it.  When he’s
  got his gun out, he’ll stay in one place, usually.  Get below him,
  then jump up towards him, and then hold down and hit attack(I think-I
  do this without thinking so much now that I’m not quite sure how to
  explain it).  If you do it right, you can get two hits on him.  As
  soon as you hit him, move down or jump away.  Repeat until he’s dead.

- Bebop
This guy’s a piece of cake.  All you have to do is hit him
  (basic attack), then move up or down to avoid his punch, then move
  back and hit him, then move up or down to avoid his punch, etc. etc.
  etc.  Just keep doing this, and watch out for when he starts to
  charge.  If he does, jump up or down out of the way, and then get back
  close to him and start in on hitting and dodging him again.

- Rocksteady and Bebop
Together, these guys are a handful.  That’s why they give you
  that pizza in the corner.  All I can tell you is to remember the
  strategy to use against each of them, and then stay the hell out of
  the way of the other guy, which is of course hard.  The key thing
  here, as well as with the whole game, is to have PATIENCE.  As long as
  you keep moving and jumping, they aren’t as likely to hit you.  And
  when they both charge towards you, again, get the hell out of the way.

- Rock soldiers
One of these guys is at the end of the factory stage with a
  flamethrower, and the other one is at the end of the technodrome stage
  with a rocket launcher.  Same strategy on both guys- Get above or
  below them, and then wait for them to come to you.  They’ll pretty
  much overlap you on the screen.  Right before they get to you, press
  the attack button and then move up or down.  They pause just enough
  before attacking when they get to you that you can do this without
  getting hit, as long as you time it right.  DO NOT go to them, except
  for when the guy with the rocket launcher is cocking it.

- Krang
Years ago, I saw a guy take out Krang without getting hit once.
  Here’s how he did it.  Approach Krang from the bottom or top, and get
  on his left or right side.  If he’s on your right side, for example,
  hit him, move up, move left, move down, turn around and hit him, then
  move up, move left, move down, turn around and hit him again, etc.
  etc.  This also works in other directions, i.e. hit him, move down,
  move left, move up, turn around and hit him.  The problem with Krang
  is that he keeps moving, so you and Krang will be migrating all over
  the screen.  Just make sure you’ve got room to maneuver.  If you
  don’t, jump to a different part of the screen and start over.

- Shredder
The big boss man.  I won’t tell you he’s easy.  But you can beat
  him without dying.  Here’s what I do.  When he comes out, get back
  against the wall.  Shredder will split into two, and then come after
  you, but one twin will get stuck against the wall while the other one
  attacks you.  Shredder will come up to you.  Hit him, right as he
  approaches, and then immediately move up or down.  Don’t ever stand in
  front of the Shredder on the wall, though.  Keep hitting him as he
  approaches, and then moving.  Two things to worry about: sometimes
  he’ll lean back just before striking, and when that happens you need
  to move down or up immediately.  You can’t hit him, and he’ll do you
  major damage unless you move.  The other thing of course is the
  Shredder on the wall, who occasionally moves up or down, right up to
  where you are, and lets loose with the un-mutating ray.  So when he
  does that of course you have to move up or down, while keeping track
  of the other Shredder.
Having said all that, there’s two ways that this plays out,
  depending on whether the Shredder on the wall is the real one or not.
-If he is, you’ll be fighting a few more Shredders before the
  one on the wall stops reproducing.  At that point, he’ll continually
  move up or down the wall to you, and you can hit him, move, hit him,
  move, hit him, move, etc.  He’ll keep coming to you, and you keep
  hitting him and then moving, until he dies.
-If while you’re fighting two Shredders and the one on the wall
  is the fake one, all you have to do is keep fighting the one who’s
  not on the wall, as described above, until he dies.
              I think there might be a way to switch the Shredders by
  moving across the room to the other wall, but I’m not sure yet.

Mercredi 19 septembre 2007
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Default Controls [DCL]
---------------------

Movement: WASD
Light Attack (Hand on Lever): Left Arrow
Heavy Attack (Open Hand): Right Arrow (hold for extra damage)
Special Attack (Hand): Up Arrow
Fairy Dust Power (Arrow in Circle): Q
Block (Shield): Tab
Ogre Power: Tab+Q
Jump: Space
Jump Attack: Space, Right Arrow in midair

Always try and do Finishing Moves (the Special Attack) as they complete quests
and get you more bonus coins. The Special Attack can also be used to pick up
items and enemies.


---------------------
Walkthrough
---------------------

The Royal Tutorial [L01]

As the interactive part opens, smash everything and everyone and collect the
fairy dust (the blue stuff) and any other shiny collectable you see. Donkey
guides you through this tutorial of sorts, so you'll be fine. Remember to
collect the gold coins as well.


The Docks [L02]

As you go down the stairs, jump and collect the items, then proceed down and
beat up the two pirates. Jump over the gap and keep going. Beat up more of the
baddies and break the boxes. Keep going and collect the coins on the cliff wall.
It's all a downward path to the left, so you can't get lost. At the bottom will
be more guys and you will see gold coins forming an arrow. Collect them, break
the box and activate the lever. Now you're playing as Puss in Boots. Go along
the catwalk and beat up the pirates. Hit the lever at the end. Now, back to
Shrek. Go in, beat up the pirate, destroy Hook's statue and collect the mug.
Break all the crates and open the gold chest by tapping the Light Attack button
repeatedly. Keep going onwards breaking crates and beating up pirates. Break the
piano for another mug. You will see another gold coin arrow, so collect them
and break open the box next to the gate to free the prisoners. Then break the
gate by tapping the Light Attack button. Go on through. Jump down the cliff,
and beat up the pirates. Break the box at the far right for another mug.
Continue left and jump over the gap where the gold coins are. Beat up more
pirates and keep going. Jump over the gaps onto the ledges, where a mug is,
until you hit solid ground again, and then just keep going. You'll come to
a scene where you see Captain Hook. Run after him while beating up more pirates.


The Pirate Ship [L03]

Collect the gold coins and beat up the two pirates. Jump on the cage and then
jump in the air to get the red coin. Push the cage against the crates near the
start point and use it to jump on top of the pile and get onto the catwalks.
Get the mug and head left. Break the crates to get a hook. Keep moving. After
you drop down from the ramp, head underneath it for crates and a mug. You'll
even see a familiar face from Madagascar. Anyways, keep going left while beating
up pirates then hit the lever. Now, you are Puss again. Beat up the pirates and
collect the fish. Before you follow Hook, though, fight your way back to Shrek.
Puss has a double jump so he can get those coins up there, so get them then
continue onwards chasing Hook while fending off pirates. You'll see another
cut scene. Go under the ledge where Hook is and break the crates for a mug and
a hook. Go through the doorway on the right and fight your way onwards. In the
big room, break the crates for a hook and a mug. There are three big crates in
the room. The first one has pirates, the one on the platform has gold coins and
third hides a path to a lever. Break them, fight/collect whatever comes out and
then hit the lever. Go through the open gate and then use the lever at the other
end of the room. A platform will come down. Double jump onto it, then proceed
through the chain of platforms, collecting the coins, until the last one. Go
onto the ramp and proceed onwards. Break the boxes on the other side of the fish
for another hook. Run along the fish, fight the pirates and activate the lever.
Go through the door. Now comes a boss battle of sorts. The game says to use the
Strong Attack to break his shield, but the Fairy Dust Attack works better. After
it's gone, just slap him until he surrenders.


Ye Olde Ruins [L04]

Go along this path destroying everything. The sign next to Shrek at the start
has a mug. Up ahead the path turns right, as the arrow points out. Behind the
arrow is barrel. Destroy it for another mug. Go onwards, meet donkey, beat up
peasants. The crates next to them have another mug. Ahead of them, the path
branches into two. Go right, jump over the gap, collect the mug, drop down and
keep going. Open the gate ahead by tapping the Light Attack button. There will
be a lot of enemies here, so just keep hitting. Break everything in the back
for lots of goodies, including a trophy. The vending machine gives out an
infinite amount of barrels which leads to an infinite amount of fairy dust. Up
the stairs, hit all the lockers and you should find the geek and another trophy.
Open the gold chest too. Once you're done, go left. Destroy the second statue
along the way for the last trophy and the last statue, next to the lever, for
the last mug. Activate the lever. As you make your way to the gate, you will be
attacked by a witch. Use the vending machine to get barrels and toss them at
her. Two more witches will come, but you can easily just hit them until death.
Once she's finished, go through the gate.


Ye Olde Road [L05]

Now you play as Donkey. Go down the path, destroying everything. One crate near
the end has a mug, on the left before the two on crates. Go onwards destroying
things. One crate behind a rock on the left where three peasants attack you
carries a mug. If you see a trophy on top of crates, you've just passed it.
Go onwards, collecting that trophy and still destroying everything until the
carriage starts throwing hay at you. Go up the rocks to the left of the path
and beat up the two peasants and crates. One of them has a mug. Keep chasing the
carriage. The best way to dodge the hay bales is to jump in a zig zag pattern.
After the bridge, beat up more peasants, get the trophy and go on. Destroy more
crates for another mug and keep going after the carriage. Once you're inside the
building, beat up all the peasants, go onto the stone platform on the left,
collect the trophy then break all the crates. Then meet Shrek.


Academy Grounds [L06]

Go forward and destroy everything. This is the first actual open place in the
game so explore it while destroying everything. Break all the statues around the
dragon hedge for a little secret picture of Shrek. Explore around and you'll
find the nerd in the top right corner of the map. There's a trophy in the top
right and a mug in one of the statues. After the nerd runs away again, he moves
to the bottom left. Go get him. He runs to the gate now. Go meet him, collect
the key, then go through the gate. Run ahead while beating up the witches. Soon
you will play as Puss. Go into the water, then climb the ledges. The platforming
in this game is TERRIBLE, so it will be a bit difficult. Anyways, once you're
at the top, jump over the barricade and break the crates to the left for a mug.
Then activate the lever. Now you're Shrek. Go into the gate, then after you
talk to the kid, take an immediate left, run down the pathway and enter the
empty door. Go down here, fighting the jocks and breaking the lockers. The last
set, next to the witches has a mug. Fight the witches then keep going into the
gymnasium. Fight the jocks here. Go onto through the open door and there will
be a boss battle, like the last one. This time, don't use the soccer balls
Donkey and Puss give you. Run to the back and use the barrels, then once you
hit the red witches with them, run up and whack them. Once they're done,
cut scene.


Prison Cell Block [L07]

Now you play as... Sleeping Beauty? Whatever, break everything in the cell then
use your Fairy Dust Attack on the prisoner. Before you go straight ahead, go
right and take out the crates for a tiara. Fight the prisoners in the prison
cell then take that path that goes straight ahead. Fight your way onwards. Once
you're outside, you will fight trees and prisoners. There's no real difference,
so just fight onwards. It's a linear path anyways. Up ahead is the first real
puzzle of the game. Stomp on the center one, then stomp on the left one twice.
All three are yellow diamonds and the gate is open. Beat up the guard and press
on. Destroy that wooden thing at the end for another tiara, then go into the
cell on the right and float down the hole. Break the barrel at the bottom for
a mug and then go all the way to the back for another mug. Then go forwards up
the stairs and fight onwards. Break the barrel next to the column in the room
with foot columns for another tiara. Keep going. Up ahead is a room with gaps
that Sleeping Beauty can float down and platforms with coins on it. Just fall
down and try and float near the top right of the hole so that you can get the
mug. At the bottom, stomp on the switch and hit the locker to free the geek.
Then head right and go down the path. You can jump down again in case you
missed the mug. There's also a coloring page too in the bottom left. Otherwise,
jump across the platforms and through the gate. The wooden thing to the left
of the gate holds another mug. Up ahead is another boss battle of sorts. Only
Strong Attacks work on him, so use them. Destroy the crates for more goodies,
including the last tiara. Get the key, then go back to the locked door which had
a silver mug behind it.


Lancelot's Castle Capture [L08]

Okay... now you play a sort of minigame, called Castle Capture. You basically
have to knock down the enemy's towers. Basically, just aim with WASD and hold
Space to control the power. Tab and Q change weapons. That's about it. Really
easy.


High High Peak [L09]

There's nothing to do here but run forwards and beat up gnomes and snowmen. The
first and third snowmen have hats for you to collect. There will be some whelps
too, but they're nothing different. The snowman across the first bridge has
a hat. After you cross the second bridge and are ambushed by whelps, go down
towards the camera. You will see a red coin. Go to where it is and jump to the
bottom right of the screen. There will be a mug on a platform. After you get it,
go back and continue going right. On the platform where two gnomes hide behind
snowmen, the one to the left has a hat. After you're done with them, jump to the
right onto the platforms and head into the cave. In the cave, the gnomes will
set up three fights between you, a knight, whelps and a flying whelp. It's not
hard. Once you're done, go through the door. Fight the knights and chase the
gnome down into more knights. Once they're all gone, go through the doorway on
the right at the end of the tunnel and go along the ledge. Before jumping onto
the platforms with coins, turn left and get