1) Personal Notes
- Well after the success of my Sentimental Shooting FAQ I decided that
it's high time I made another one. So with that in mind I decided to
go old school. I'm an old school gamer starting on the old Atari and
NES (ahhh memories........) and I remember always wanting to go to
where my sister worked at all the time (she use to work at Chuck E.
Cheese, a kid's fav place to go). The main reason I wanted to spend
so much time with my sis was just to get my hands on that TMNT Arcade
Game. At that time the graphics for that game were the best around
and you couldn't get any better. The graphics to me are still great
as ever and can hold up to the leading systems today. Besides that
the other reason why I decided to do a TMNT FAQ was.....THEY RULE!
I mean c'mon.....if you're around my age (I'm 19!) then you know of
the old show that came on all the time. I couldn't get enough of the
4 green machines. So I'm very happy to do an FAQ of this game. And
now after hearing that a new TMNT show is out I'm trying my best to
see it (with no such luck yet!!!!!!!! Dammit!!!!! I'm gonna see it!!)
So without further delay......lets get right down to the Heroes in a
Halfshell......
2) The Controls
- Well with the emulator you can program the buttons that you want, but
I'll also get into the arcade controls as well.
- Movement - (Arcade) The Arcade's movement controls are used with the
joystick (duh). (EMU) The EMU version I programmed each turtle that
I play with with the directional buttons on the keyboard.
- Attack & Jumping - (Arcade) Again........the buttons have labels so
it's basically a no-brainer with the Arcade. (EMU) Again you can
program the buttons in anyway you see fit, but just to let you all
know I used the A button for attacking and the S button for jumping.
- Special Attacks - By pressing the Attack and Jump buttons at the same
time you can do a powerful special attack. Leonardo, Michaelangelo,
and Donatello all have the same special attack that'll kill the
Foot Soldiers with one hit. The only difference between them all is
their range with Donatello have the longest and I think Michaelangelo
has the shortest. Now Rapheal has a different special attack from the
rest (ain't that like him to be different from the rest of them?)
It's a rolling kick. It's actually a very useful move despite it
being weaker than the other 3 (he can't kill a foot soldier with one
hit). This move is great against bosses since you can quickly roll
into them and get in close to start attacking them. Just chose which
special best suits you.
- Jumping Techs - There are 3 different attacks you can do when
jumping. The first is a forward kick which resembles Raphael's
special. To do this you have to press the attack button when you are
close to the ground when you're in a jump. The second attack is a
diving kick. To do this press the attack button when you're in about
mid-jump height. The last attack is an attack that resembles Leo's,
Mike's, and Don's specials. This is the only way you can do a one
hit kill on the foot soldiers with Raph. When you've reached the top
of your jump press the attack button and you'll do the one hit kill
manuever. It is a bit tricky to land it correctly, but with a bit of
practice you'll get it in no time. Now another nifty little trick
is the Wall Bounce. Whenever you're close to a wall (which isn't that
often in this game) you can do a Wall Bounce. Just jump at the wall
holding the directional button towards it and it'll automatically
bounce you off the wall. This is a great way to catch the foot or a
few bosses off guard to counterattack them.
- Difficulty - The amount of enemies that'll appear and the amount of
life of a boss or damage of a bosses special attacks varies by the
amount of people playing. Meaning if there are 4 of you playing as
all 4 turtles, then the game's gonna be at it's maximum difficulty.
Also the game is a bit difficult depending on the turtle you use.
I've found that it's easier for me to beat with Donatello and harder
with Raphael. But really at times it's been easier for me when I'm
Raphael and harder when I'm Leonardo, so really when you're fighting
alone it's more so a matter of which turtle you're better with.
- Throwing - Yes you can throw in this game, but it's an auto move. I'm
not a 100% quite clear on the throwing manuever in this game, but it
seems that after you've defeated a few enemies you'll be able to
throw a foot soldier killing him with one hit. You can only throw the
foot soldiers in the game and no other enemy. From what I can tell
Raphael gets his throw ability up the fastest, with him all you have
to do is defeat one enemy and then you can throw the next foot
soldier that appears. I'm not sure which turtle has the longest to
wait before he can throw a foot soldier, but I'm gonna go with
Michaelangelo.
3) The Turtles
- OK.....Here are the 4 main heroes of the game......
- Leonardo -
Age: 16
Height: 5'1
Weight: 155 lbs
Weapon: Katana Blades
Leader of the boys.
If gets serious, his swords start slicing everything in sight...
including salami pizza!
- Leonardo is a well balanced character to use. His attack range is
good and his combo attacks are quick and reliable. He's got the
one hit kill special attack, so in reality he's the guy you want to
use if you're new to the game.
- Michaelangelo -
Age: 15
Height: 5'0
Weight: 150 lbs
Weapon: Nuchakus
Party dude and pizza conneisseur extraordinaire. Takes breaks to
occasionally smash heads...and foots!
- Michaelangelo is like Leonardo in most ways except the range of the
weapon when using the one hit kill special. His combo attacks are
extremely brutal when taking on all enemies. He's got great range
and none of his attacks leave him open for counters. About the only
enemies that can counter him are bosses.
- Donatello -
Age: 15
Height: 4'9
Weight: 145 lbs
Weapon: Staff
Hippest machine freak this side of shellville. Avoids sushi like a bad
case of rust!
- Donatello has the longest range in the game for doing combos and
the one hit kill special. He's the best at handling groups of enemies
and bosses. The downside to him is that a few moves in his combo will
leave him open to counters. The worst attack to get countered on is
his kick. It takes the longest to do and it leaves him wide open for
attacks. Best to leave him to some of the more exprienced players,
or if he's your fav turtle.
- Raphael -
Age: 15
Height: 5'1
Weight: 147 lbs
Weapon: Sais
Wild boy of the bunch. Raw energy can finish off a foot...or a pizza
before you can say "turtles".
- Raphael is the one best left to the exprienced players of this game.
He lacks the one hit kill special, but makes up for it with an
evasive/offensive type of special. This move can get you out of
tight spots, or put you on an offensive with enemies if used
properly. Another downside to him is his short attack range. On the
upside he does not leave himself open to attack, plus his combo is
faster than most so you'll be able to attack faster than the rest.
Downside to that is that his attack power is lower than the rest, so
don't get your hopes up thinking that you'd be able to clear out all
the enemies in sight. So unless he's your fav turtle I suggest that
you get some exprience behind the game before trying him.
4) The Foot Clan
- Now here's the section that'll describe all the enemies in the game
including the bosses.
- The Foot Soldiers -
- There are various types of Foot Soldiers in the game, plus they make
up practically all the enemies you'll encounter. From the top of the
list to the bottom I'll go over what I consider the easiest to
hardest of the Foot Soldiers.
- Normal Soldiers - These soldiers are the purple ones that have
nothing in their hands and basically try to fight you with their
bare hands. These are the soldiers that you have to fight constantly
throughout the game. There's nothing truely special about these guys.
With a few hits to them and they are gone. You'll get more fighting
practice against these guys. Just be careful since they do come out in
swarms and can easily gang up on you. Just make sure to take them out
quickly and you won't have anything to worry about.
- Boomerang Soldiers - These guys have a yellow suit instead of purple.
They're main attack method is to use a boomerang that throw from a
good distance away from you. You can destroy the boomerang that they
throw if you can't get out of it's way in time. When they throw the
boomerang they have to stand still until the boomerang gets back to
them. At this moment dodge the boomerang and take out the soldier. If
they have to they will fight hand to hand with you, but they mainly
stick to throwing boomerangs. These guys aren't hard at all just so
long as you dodge the boomerangs and take them out.
- Throwing Star Soldiers - You don't see these guys that often through
out the game. You see them mostly on the skateboard stage. In any case
these guys are just a tad bit tricky. They throw ninja stars at you
over and over again, and if you get within a certain distance of them
they will go hand to hand with you to knock you back enough for them
to use their stars again. Dodge the stars and take them out any way
you can. The don't ahve much skill to talk of so long as you get out
of the way of the stars. These guys have a red suit.
- Knife Soldiers - These guys suck serious ass. They are hard to kill,
and annoying to boot. They throw knives at you from a distance, but
when you get in close to them they start slashing you with their
knives. They have some power behind all their attacks and they can
bring down your life in hurry if you don't do something about them.
Dodge all their knives that they throw and try to start an offensive
on them by attacking them with an aerial attack. From there just wait
for them to stand up and then start taking away the rest of their life
quickly. You don't want these guys sticking around long, especially
when a swarm of them comes around. Use the one hit kill attack on
these guys, or a throw if you know that you have a throw lined up.
- Sword Soldiers - Same white color of the Knife Soldiers except now
they have a sword. The power that they have is ridiculous. They can
kill you in no time flat if you allow them to get close enough and
combo you. They don't have a long distance game so that's a plus. They
do have an aerial attack that is easily noticable. Just move out of
the way of the attack and then go on an offensive on them. They don't
use the aerial attack that often though. Don't allow these guys to
stick around very long. Use one hit kill attacks or throws against
these guys. Leaving them around is just suicide.
- Sledgehammer Soldiers - These guys have a light purple outfit and a
huge sledgehammer that they carry. DO NOT STAND AROUND WHEN THESE GUYS
ARE IN THE AREA!!!!! Their sledgehammer can take away nearly half your
life in one hit. These guys are slow, but when you have a great
distance to attack with, who needs speed? Use the speed advantage you
have on them to attack them. One hit kills and throws are about the
only way to go on these guys. When you start a combo on them,
sometimes they break the combo and take away a huge chunk of your life
in an instant. Just dodge and kill them instantly. Ignore other
soldiers if you see one of these guys in the area.
- Mousers - These things aren't hard at all. They come through the walls
in small holes they make. You first see them in the Sewers. They can
be killed in one hit no matter what hit it is. They have only one
attack, and if it doesn't kill you then it kills them. They latch on
to your hand and just slowly take away your life. Tap the buttons and
move the joystick to knock them off of you. When you knock them off
they die. Simply put, the Mousers are no real threat so long as you
have some life to take a bite or two.
- Machine Gun Soldiers - These guys have the same red color as the Star
Soldiers, except they carry guns. They shoot at you from a certain
distance and take away your life like crazy. You have to use one hit
kill attacks on these guys because you won't get in close enough that
often on them. They do swing at you with the gun if you get close
enough to them which knocks you back in one hit. Then they go back to
shooting at you again. Aerial attacks to start off an offensive on
them is a great way to go. These guys are annoying to kill, but just
keep at it long enough and you'll send them to the scrap yard.
- Spear Soldiers - The worse of all the Foot Soldiers, they have the
same color suits of the Normal Soldiers except they carry this long
spear. They can hit you from a great distance and kill you in like one
and a half combos. These guys are the most annoying and the hardest to
kill. They can throw the spear at you and become Normal Soldiers, but
they don't do that often enough. They only throw the spear at you if
you stay too far away from them for too long. You can just dodge
around them for awhile until they throw the spear. Once that spear is
gone, they have no skill to talk of. So long as they have the spear
they're powerful.
- Drill Bots - These guys appear on various stages, but the most you'll
have to fight at a time is two (if you're playing one player). They
have only ranged attacks that are a laser and an electric whip that
slowly takes your life away when it hits. These guys spend most of
their time zooming around the stage at you before they attack, so if
you can line up yourself with their path, you can tear them apart.
They're not that hard to deal with so long as you can watch their
movements and dodge when necessary.
- Fan Soldiers - These guys only appear on the Skateboard Stage and have
a tiny cameo appearance on the Warehouse Stage. They have a fan that
sends out three waves at you from a distance. They are hard to kill if
you stay at a distance from them all the time. You have to get in
close to kill them. Use the one hit kill attack on them and get them
out of your way for good. You don't need these clowns sticking around
for long.
- Machine Gunners - These guys only appear in the Skateboard Stage and
are in helicopters. They use machine guns and will pick you apart with
them. You can only hurt them with aerial attacks, so use the one hit
kill attack. It doesn't kill them in one hit, so you have to use it
twice for them to die. Raphael seriously lacks against these things
since he doesn't have the one hit kill move. Just do what you can and
avoid jumping too high since the blades of the helicopter can hurt you
as well.
- Bombers - Same as the Machine Gunners except they drop bombs that kill
you almost in one hit. Their bomb blasts that they drop are extremely
hard to dodge. Same rules apply for the Machine Gunners, take them out
as fast as possible.
- Laser Bugs - These things show up as a miniboss in the Warehouse Stage
and only have one attack. They shoot lasers and zoom around all over
the place. You can kill them off with the one hit kill attack in a
flash. Since they stay in the air, hitting them with your normal
attacks are somewhat hard. Use mainly aerial attacks against them.
- Rocksteady - The boss of the first stage Rocksteady is somewhat tough
to deal with. He can go back and forth between ranged and hand to hand
combat with you. When he doesn't have his machine gun out, he'll stick
mainly to just using hand to hand attacks. Watch out for when he does
his charge attack. He'll only use his charge attack when he doesn't
have his gun out. When he does have his gun out he'll try to target
you for a time and keep a great distance while staying prefectly lined
up to you. Just move up and down dodging the few shots he fires until
he gets off his lock with you. Get in close to him when you can and
take just a few hits at him, maybe 1 - 4 hits and then get clear of
him. If you try for more than 4 then he'll kick you knocking you to
the other side of the screen. Just take those few hits each and every
time and you'll have him on the ground in no time.
- Bebop - The boss for the Streets Stage, Bebop is basically Rocksteady
with an upgrade in everything. Bebop's more powerful and doesn't
telegraph when he's going for either ranged or hand to hand since he
carries around a ray gun in one hand. Use the same methods for
defeating him that you use for defeating Rocksteady, except you must
be more careful with him since you can't really tell what attack he's
going to use. Just watch him for a moment and when you see an opening
attack.
- Baxter Stockman - This is by far the easiest boss to fight. He's in
the Sewers Stage. All he does is drop Red Mousers, a more powerful
version than the original Mousers. They may be a tad bit more stronger
than the regular ones, but they still die in one hit. You can defeat
him two ways. The first is to attack Baxter himself until he explodes.
The second is to defeat all the Mousers he drops until Baxter runs
away. Either way this is an easy fight and you shouldn't have much
trouble with him.
- Rock Soldier - Boss of the Warehouse Stage, he's much harder to defeat
than Bebop. He takes alot of damage and dishes out just as much too.
He has a flamethrower that he carries that he uses from time to time.
Use the same method of defeating him that you use on Bebop and
Rocksteady, except this time around hit and run. Don't stick around
to hit him for long or he will break the combo. Raphael's Special is
the best to use on this guy. The Rock Soldier lacks speed so use that
to your advantage as well.
- General Crag - Same as the Rock Soldier except for the looks and gun.
Crag carries a rocket launcher that takes off tremendous life from
you. Use the same methods of defeating him that you use for the Rock
Soldier since the only differences is his looks and gun. Raphael once
again works wonders against him.
- Krang - Krang just seems to have a move for everything. He can break
combos with no problem, take damage like it's nothing, and is a huge
powerhouse. You're only method of defeating him is to dodge first then
hit and run. Raphael's Special works great for the most part, but
Krang will at times just shoot him when he gets away from him at the
end of the move. You have to mainly hit and run and dodge like crazy
to beat him with minimal damage. Just don't stand still for too long
is the key or he will use his most powerful attacks on you. Almost
all his attacks are powerhouse attacks, but if he hits you with a
hand to hand attack, you will be in some serious trouble since his
melee attacks are his most powerful.
- Shredder - Simply put, you need all your skills here. There's no clear
cut strategy to beat Shredder since he can dodge your attacks as
easily as you can dodge his. Plus he makes clones of himself so you
don't know which is the real Shredder until you defeat that one you're
going after. When you're about to defeat Shredder or one of his clones
their helmet will fall off. Shredder doesn't blink red when he's about
to be defeated. He does run out of clones so you can make it a one on
one bout if you get rid of the clones. Shredder also has a one hit
kill attack that spreads all over the screen at an angle. Here's an
example:
-
-
-
S-{- - -
-
-
-
The attack basically does like thatover the stage, but with not that
much space between the blast. You can dodge it, but you have to be at
like the top or bottom of the screen. Other than that Shredder
basically attacks with his sword. This fight will not be easy and as
I said there's no clear cut method to defeating him. Just attack him
when you see an opening and don't stick around long to combo him
either. He doesn't get knocked down so hit him 1-3 times then get out
of the way.
5) Stages
- Time to learn about what you need to have the heads up for....
- Scene 1 -
- Stage 1 - The Burning Building -
- Here it's a straightforward fight with only one trap waiting for you.
If you're playing with two or more players then you have to worry
about fireballs falling from the ceiling. When you reach the staircase
metal balls will roll down to smash you. Just wait for them to stop to
pass by or jump over them. When you're getting to the end of the hall
a Drill Bot will try to stop you. Take it out along with the Star
Soldier and you're in April's office. Here you have a few various Foot
Soldiers to deal with before Rocksteady shows up. After the fight's
over Shredder makes an appearance to kidnap April.
- Scene 2 -
- Stage 2 - The Streets -
- This is a fav stage for many. There's lots of Foot Soldiers to fight
here and there are plenty of objects you can use to destroy them.
Those objects include time meters, fire hydrants, and even manhole
covers that the foot throw at you. The foot will come out of
everywhere on this stage. When you're moving down watch for foot to
crash through the windows of the building. Just after you move forward
from this area you'll see a billboard and the word CAUTION spray
painted on the ground. Move to the bottom of the screen and move
forward to find two foot soldiers behind the billboard. Bebob waits
for you on this stage at the end of it.
- Stage 3 - The Sewers -
- This place is laid out with traps. Mousers chew through the wall to
get you and the foot even drops from the ceiling to attack you. The
safest place to stay at in this stage is on the walkway and not on
the water. At most points during the stage missles will shoot from
the water. You can destroy them, but it's hard to get the timing right
to destroy them. Just stay on the walkway. When you reach the wall of
spikes that fall from the ceiling you're almost at the end of the
stage. Get pass them and pick up the pizza if you need life and face
Baxter Stockman to move on to rescue April.
- Stage 4 - The Parking Garage -
- A few traps to watch out for on this stage. The first is the van that
you come up to in the beginning. Foot soldiers do come out from this.
The second trap is just behind the second row of cones that you come
across. The car that's facing you will come out and three Machine Gun
Soldiers will rush out from the open space. You can use the cones on
this stage to attack the Foot with, along with the road signs and the
barrels that explode. The stage is pretty short so you'll reach the
end in no time. Bebop and Rocksteady wait to take you on together at
the end of this stage. You're going to have your work cut out for you
trying to defeat the both of them. You can make them run into each
other when they both go for their charge moves. Defeat them and you've
rescued April O'Neal.
- Scene 3 -
- Stage 5 - The Highway -
- You have to watch out for alot on this stage. The foot come out from
all angles plus Drill Bots will attack you at about the half point of
the stage. The Foot also drive motorcycles and Mustangs to run you
over. If you stay at the bottom of the stage you'll avoid them. They
can take out any Foot Soldiers that get in their way so try to line up
the soldiers when you know they're on their way. The end of this stage
ends in front of three rows of tires that three soldiers jump out from
and throw the tires at you. You can knock them back at the soldiers so
no worries if you can time it right to hit the tire. Get by this stage
and it's on to the Skateboarding Stage.
- Stage 6 - The Skateboarding Stage -
- All you have to do is survive this stage. The stage goes by
automatically so just dodge the foot soldiers that appear if you don't
want to fight the helicopter soldiers. When you enter the bridge (look
in the background to know) just wait to get off of it and then you
know that the stage is almost over. Survival is all you need to do on
this stage. It doesn't matter how many soldiers you kill.
- Stage 7 - The Warehouse -
- Quite a few traps to watch out for on this stage. The first is just
after where the Mousers show up. Jump up onto the top section of the
platform that shows up before you. That way you'll avoid all the laser
beams that are on the bottom level. Once you get pass this prepare for
soldiers to jump out of the glass windows that will show up soon. Once
you get pass this you must fight a miniboss, the Laser Bugs. They'll
show up in a drill machine. After that you have to get pass rotating
laser installments. They can be destroyed in 2 - 3 hits each. When
you have got past all of this you must fight the Rock Soldier to
rescue Splinter.
- Scene 4 -
- Final Stage - The Technodrome -
- This is what it's all been boiling down to. There are traps all over
the place, plus Foot Soldiers galore. The first traps are the Laser
Installments that you first encountered in The Warehouse stage. Take
them out to move on to a laser that's in the wall itself. You can wait
for the thing to turn off to move pass or just jump over it. The next
trap to look out for is the ice blaster traps that come out of the
ground. You'll know where they appear by the markings on the back-
ground near the floor. They look like this "v". If you see the v then
you know where they will show up. They come up fast, but you can
destroy them in one hit just as they show up. Move past these things
to get onto an elevator. The huge metal balls of the first stage
appear here. They come from behind so dodge and jump out of the way of
them to avoid losing tons of life. When you reach the end of the
elevator shaft, a group of foot soldiers and drill bots are there to
welcome you. Defeat them and then you must fight General Crag. Don't
touch the doorway or you will get shocked and lose lots of life. Beat
him and then it's on to the final battle with Krang and Shredder.
Defeat the both of them and you've ebat the game. Congrats.
6) Frank Bryan's Section of Extreme Help
- First off let me just say that I'm finally grateful that someone has
actually read my TMNT walkthrough, or at least this guy's the first
known to me. He's sent in one hell of a Tips and Tricks section that
I had to give him his own TMNT Chapter in this walkthrough. All of
these tips and helpful hints will most definitely help you out if what
I posted wasn't enough, e.g. Extreme Help. This guy kicks ass for the
help he's sent in, and bow in much respect to him......though Raphael
rules all and can kick Donatello's butt any day! lol....all of the
following is in the original e-mail format, and has not been altered
in any way, shape, form, or fashion.
- This is my contribution to the Teenage Mutant Ninja Turtles
walkthrough/FAQ originally created by Alex “Joker” Hall. My own
history with this game stretches back to when it first came out in the
late 80’s, when I was in my mid-teens. I always thought it was fun,
but it was a couple of years before I started applying any kind of
strategy to the game beyond just hitting the buttons and pumping in
quarters. I picked up a few more pieces of strategy by watching
others, and finally when I discovered emulators a couple of years ago
I really got down to business. By the way, Donatello is the MAN!!!
(He’s a techie, and I’m an engineering type, and he’s got the longest
range too.:) ) Forthwith-
- Basic strategy for the game-
There’s two basic ways to play this game, and others of its
variety- go for broke and don’t worry about damage, spending lives
freely, which is best done with multiple people for maximum chaos,
while the second way involves playing to win by using as few lives as
possible, making the most of the opportunities in the game, and is
best done by playing alone in order to cut down on uncertainties. The
following information is best used by playing alone, however, it might
well have good uses in a multiplayer game, especially if other people
can stay out of the way.
- Miscellaneous points-
The foot soldiers always try to get on both sides of you and
trap you, but there are ways to avoid this, and to get out of it once
it happens and before it gets worse(i.e. they’ll grab you and start
beating on you). The jump-attack technique (hitting both buttons
together) that can kill foot soldiers quickly(used by Don, Mike, and
Leo) is good for when you’ve got soldiers on only one side of your
turtle, and you can use this to prevent soldiers from getting close
to you. It’s especially good for getting rid of multiple soldiers at
the same time when they’re bunched together.
The main method of survival in this game is to advance SLOWLY.
If you’re concerned about keeping your character alive, I can’t stress
this enough. The faster forward you go, the more and sometimes
different characters come out to meet you, which raises the odds
against you.
If you advance slowly, you can jump-attack the soldiers more
easily and clear them out of the way.
Sometimes, though, that isn’t enough, or you’ll get thrown ahead
or whatever. When that happens, it’s best to use your basic attack,
because that is the fastest, and it keeps the soldier you’re hitting
off balance. Mix it up with jumping around when you get surrounded.
When you are surrounded, if you use the jump-attack technique, you’ll
take out the guys on one side, but you’ll get whacked on the way down
by the guys on the other side. But if you use your basic attack and
then move up or move down, you’ll do damage to the guy on one side
while avoiding the attack on the other side. (I hope this makes
sense.)
- A side note on scoring points
If you enjoy getting your name on the scoreboard without too
much effort, there’s a way to rack up points without taking any
damage. On the second stage, with the boomerang soldiers and the city
streets, get one of them trapped behind a parking meter and then get
into range of his boomerang. As long as you’re still there, he’ll
keep throwing boomerangs at you, and you can keep knocking them down,
earning a point for each whack.
- About the robots with the lasso’s and laser beams-
The robots will move up or down the screen with you
instantaneously when they throw out a lasso. It’s annoying as hell,
but here’s the strategy- either jump and attack towards them, or, hit
the lasso with your basic attack, and walk toward them and attack
them. You can actually hit the lasso and drive it back with a swing
of your weapon.
- About the soldiers with the spears-
I agree with Alex, these are the toughest so-and-so’s in the
soldier repertoire. You can get rid of them with the jump-attack, but
they’re quick enough to make this difficult to do without taking
damage. Your best bet is to attack them with a basic attack, hitting
them three times, and doing it straight on, i.e. letting them come to
you.
- The bosses-
- Rocksteady
Rocksteady has a gun that he has out only some of the time.
He’ll have it out sometimes, and he’ll put it away sometimes. Here’s
what I’ve discovered- if he is barehanded, you can give him a sequence
of licks(you can just hit him(basic attack) repeatedly) that will
knock him down, no problem. But if he’s holding the gun, you can only
attack him with a few hits before he kicks you across the screen.
And then he’ll blast you. So, one simple strategy would be to simply
attack him only when he’s barehanded. However, if you want to finish
him off faster, you can jump-kick him. Here’s how that works- make
sure Rocksteady is up against a wall, with his back to it. When he’s
got his gun out, he’ll stay in one place, usually. Get below him,
then jump up towards him, and then hold down and hit attack(I think-I
do this without thinking so much now that I’m not quite sure how to
explain it). If you do it right, you can get two hits on him. As
soon as you hit him, move down or jump away. Repeat until he’s dead.
- Bebop
This guy’s a piece of cake. All you have to do is hit him
(basic attack), then move up or down to avoid his punch, then move
back and hit him, then move up or down to avoid his punch, etc. etc.
etc. Just keep doing this, and watch out for when he starts to
charge. If he does, jump up or down out of the way, and then get back
close to him and start in on hitting and dodging him again.
- Rocksteady and Bebop
Together, these guys are a handful. That’s why they give you
that pizza in the corner. All I can tell you is to remember the
strategy to use against each of them, and then stay the hell out of
the way of the other guy, which is of course hard. The key thing
here, as well as with the whole game, is to have PATIENCE. As long as
you keep moving and jumping, they aren’t as likely to hit you. And
when they both charge towards you, again, get the hell out of the way.
- Rock soldiers
One of these guys is at the end of the factory stage with a
flamethrower, and the other one is at the end of the technodrome stage
with a rocket launcher. Same strategy on both guys- Get above or
below them, and then wait for them to come to you. They’ll pretty
much overlap you on the screen. Right before they get to you, press
the attack button and then move up or down. They pause just enough
before attacking when they get to you that you can do this without
getting hit, as long as you time it right. DO NOT go to them, except
for when the guy with the rocket launcher is cocking it.
- Krang
Years ago, I saw a guy take out Krang without getting hit once.
Here’s how he did it. Approach Krang from the bottom or top, and get
on his left or right side. If he’s on your right side, for example,
hit him, move up, move left, move down, turn around and hit him, then
move up, move left, move down, turn around and hit him again, etc.
etc. This also works in other directions, i.e. hit him, move down,
move left, move up, turn around and hit him. The problem with Krang
is that he keeps moving, so you and Krang will be migrating all over
the screen. Just make sure you’ve got room to maneuver. If you
don’t, jump to a different part of the screen and start over.
- Shredder
The big boss man. I won’t tell you he’s easy. But you can beat
him without dying. Here’s what I do. When he comes out, get back
against the wall. Shredder will split into two, and then come after
you, but one twin will get stuck against the wall while the other one
attacks you. Shredder will come up to you. Hit him, right as he
approaches, and then immediately move up or down. Don’t ever stand in
front of the Shredder on the wall, though. Keep hitting him as he
approaches, and then moving. Two things to worry about: sometimes
he’ll lean back just before striking, and when that happens you need
to move down or up immediately. You can’t hit him, and he’ll do you
major damage unless you move. The other thing of course is the
Shredder on the wall, who occasionally moves up or down, right up to
where you are, and lets loose with the un-mutating ray. So when he
does that of course you have to move up or down, while keeping track
of the other Shredder.
Having said all that, there’s two ways that this plays out,
depending on whether the Shredder on the wall is the real one or not.
-If he is, you’ll be fighting a few more Shredders before the
one on the wall stops reproducing. At that point, he’ll continually
move up or down the wall to you, and you can hit him, move, hit him,
move, hit him, move, etc. He’ll keep coming to you, and you keep
hitting him and then moving, until he dies.
-If while you’re fighting two Shredders and the one on the wall
is the fake one, all you have to do is keep fighting the one who’s
not on the wall, as described above, until he dies.
I think there might be a way to switch the Shredders by
moving across the room to the other wall, but I’m not sure yet.
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