Mercredi 4 octobre 2006
recommander
par yagami
ajouter un commentaire
créer un trackback
publié dans : moves divers commentaires (0)
DARK RANGER'S HARVEST MOON DS GUIDE Good day and welcome to my guide about harvest moon DS. It's Darkranger again and I am writing on harvest moon DS this time. Okay, the nickname is corny as all get out, but there is a long story behind it that I don't want to share here. Anyway as many of you know, the game was just released the second week of September and there aren't too many guides out for it yet. I have been playing it quite a bit since I bought it and I am starting to get a little ways into the game. So, I thought I would throw this guide together to help everyone out a little bit. If you would like to contribute any information that can be accurately verified, please feel free to email me at the address listed in the legal section at the bottom of the guide. Several of my friends and siblings have also purchased the game and we have learned quite a bit about how to find the harvest sprites and some other useful information between us. This guide will be a work in progress which means that I will update it as more information becomes available. So, without further ado here we go. 0. Updates ------------------------------- This is just another section that I am adding to keep track of the progress of the guide as it develops. Listed below are the version numbers and the updates made during each one. v 1.00 The original version of the guide. I released this about a week after I got the game. I had enough information to provide a little useful information, but nothing all that special except the quick start mining trick. It contained basic information on crops, animals, tools, some of the buildings, how to find several of the harvest sprites and a quick section about the copy write and contact information available for the guide. v1.01 After another week or two of play, I found quite a bit more about the game. I decided it was time for an overhaul to update the existing sections of the guide with the new information I have available, and it was also time to add some new sections that I finally have enough information to construct. I added the mining and home shopping sections and updated the crops, tools, animals, and building's sections. V1.02 Another much needed update. I am adding a couple of new sections this time and finally adding some of the email input to the game. Keep it coming. Also, a new section this time is an Analytical look at harvest moon. If you have some time on your hands and want to see what makes the game tick inside have a read over it. Sorry its so long but it is a complex topic that needs explaining and exploring. I have also updated most of the major sections with new information and added the credit do some others whom without this guide would not be possible. Additionally, I added some new sections including the much requested marriage section and an outline of how to hire the sprites and their casino games. Keep the submissions coming. Table of Contents: ------------------------------ Sections: 0. Welcome and Updates 1. Crops 2. Animals 3. Tools 4. Buildings 5. Unlocking the Harvest Sprites 6. The Harvest Sprite Casino and Medal System 7. Mining 8. Marriage 9. Shopping Network and Other Items. 10. Quick Start Mini Guide 11. Legal Stuff and Contact Info 12. Email questions I will not answer 11. Thanks and Acknowledgements 13. Linking to Harvest Moon Friends of Mineral Town 14. An Analytical Look at Harvest Moon 15. Coming soon 1. Crops ------------------------------------- Crops are nothing new to the harvest moon series. They are one of the best ways to make money early in the game and they can provide you with a multitude of income later in the game. Crops come in two varieties, ground crops and trees. You can buy ground crops from either the supermarket or Vesta's farm. However, you can only get trees from Vesta's farm. In order to grow crops, you need to have both the hoe and the watering can. The process is the same as it has been in the last few harvest moon games. I am going to cover the basics and provide some information on crops and profits in this section. Later, I will provide you with which crops to grow to make the most of your time and effort. For now just go with the one with the highest profit margin. The profits assumes that you harvest the bag once, but some crops regrow so, you can harvest them multiple times and make more money. Ground crops: These are the crops that you plant in the ground and they grow for one season and die off. Note, grass seed is the exception because it grows for multiple seasons and years. In order to grow on of these crops you need to take the how and plow a 3X3 area and sow a bag of seeds over it. You should also leave one space between the areas, so that you can reach all of the plants, unless you want to use the harvest team to gather the crops for you. You might also want to leave one of the outer spaces on the pattern blank so you can reach the middle crop until you get the silver watering can or better. This way you don't have to wait for the middle crop to finish growing if you want to plant the same plot of land multiple times. If you are growing a renewable crop, you probably won't harvest the center plant until later anyway. You need to water the crops for the specified number of days and then you can pick them and ship them or sell them to Van for a profit. They can also be used as cooking ingredients or as gifts. Trees: You can purchase tree sees from Vesta's farm and plant them anywhere you could grow crops. To prepare the area, plow out a 2X2 area with the hoe. Stand in the upper left hand corner of the plot and spread the seeds over the area. Make sure you leave one space all the way around the outside of the tree. Once the tree matures, nothing will be able to grow in that area anyway. You cannot plant trees right next to each other. You need to water the tree everyday until it becomes a saporling. Afterwards, you just need to let the tree grow. It takes several seasons for a tree to mature and bear fruit. Trees will only bear fruit during a specific season. They will bear fruit every couple of days, which you can ship or cook with. Generally, trees require less maintenance once they become saporling, but ground crops yield a better profit in the long run. Crop Grow time Regrow time Shipping price 1 Bag Harvest price ----------------------------------------------------------------------- Spring Crops Turnip 5 days none 60g 540g Potato 8 days none 80g 720g Strawberry 9 days 2 days 30g 270g Cucumber 10 days 2 days 60g 540g Toy Flower 13 days none 130g 1170g Cabbage 14 days none 250g 2250g Summer Crops Onion 8 days none 80g 720g Tomatoes 10 days 2 days 60g 540g Corn 15 days 3 days 100g 900g Pumpkin 15 days none 250g 2250g pineapple 21 days 5 days 500g 4500g Pink Cat FL. 7 days none 70g 630g Fall Crops Spinach 6 days none 80g 480g Sweet Pot 6 days 2 days 100g 900g Carrot 8 days none 120g 1080g Pepper 8 days 2 days 40g 360g Eggplant 10 days 3 days 80g 720g Magic Red fl 11 days none 200g 1800g Peach 250g Banana 200g Orange 200g Apples 100g Grapes 200g Grass grows in all seasons but winter and regrow every 15 days or so to make fodder for building or animal feed. You can plant any of the ground crops or trees anywhere on the map including your farm or any of the other fields available around the town. I have noticed that the crops will grow at a different rates in different areas. The table above list the time it takes for them to grow on your farm. The take another day to grow if you plant them in the many fields located around the main part of the city. They will grow one day faster if you plant them in the fields located near the waterfall in front of the dig sit. Crops will grow the fastest if you plant them in the secret field behind the waterfall. You need the Legendary Swords from the second mine to break the rocks blocking your way to the waterfall cave field. Regardless of location crops sell for the same price everywhere. Crops also have multiple levels. Crops begin at level one and can go quite high, I haven't found the upper bound on them yet, but I know they go above 10 levels. Higher level crops will ship for a lot more than their lower level counter parts. For example, level 1 sweet potatoes sell for 100g each, while level 10 sweet potatoes sell for around 8000g each. As you can see, leveling up seeds can quickly lead to a higher profit margin. However, this takes quite a bit of work to achieve. The process to obtaining higher level sees is quite simple in nature, but it takes a great deal of patience and time to achieve. The process is described in detail below. Raising the level of crops is very simple, all you need to do is plant multiple bags of seeds on the same 9 squares of land overtop of each other. The seeds you plant all need to be at the same level, and you need to plant at least two bags in order for them to advance a level. You simply water and harvest the crops in the manner described above as you normally would. However, when you pick the crops, there is a reasonable probability that some of the crops you harvest will have increased one level above their standard seeds. The more bags of seeds you plant on an area, the better chance each particular crops has of increasing one level in value. Planting multiple bags of the seeds that you buy from the store will yield level two crops. Unfortunately, this is as far as you can go with the crops from the store. To advance their levels higher, you need to purchase the seed maker from the black smith. The seed maker costs 20000g and requires a piece of admit from the third mine to construct. It takes several days like upgrading a tool does, and it is then delivered to your farm. You need to purchase a maker shed before you can buy it from the black smith. You can read more about finding admit in the mining section and the shed in the building section. The seed maker allows you to turn harvested crops into bags of seeds at a 1 to 1 ratio. The transformation is instantaneous. Each crop you put in will yield a bag of seeds equal to the level of the crop. For example, a level 2 crop yields level 2 seeds. You can then take these new seed and plant multiple bags of them on the same plot of land to increase the crops one more level. Then, you can repeat the process to grow higher level crops. However, this is a time consuming process, because each time you do it you have to start growing the crops all over again. It takes several game years, so be patient with it. The secret waterfall field can be a big help here, because seeds grow faster their than on the normal farm. I will add the profit increase equation later when I break it down. Another interesting thing about crops is the ability to grow giant versions of crops in the game. I have only had this happen to me twice so far, but it's a neat addition to the game. Sometimes when you plant a bag of crops, a giant version will grow and take up for spaces on the screen. These larger crops seem to be random and rare in nature. If you are luck enough to have one, on the day that it is ready to harvest Thomas comes over and offers to take it off your hands. If you accept, you will view a short cut scene where the harvest sprites from mineral town come over and take it. Then you will find that it shipped out for several thousand dollars the next day. I don't have any idea what causes it, but it's just another neat addition to the game. As far as strategy goes, I am still out on that one. I would recommend getting your crops to the highest level you can because their shipping prices seem to grow at a geometric rate. Try to focus on crops with a short growing time and a fast regrow period regardless of price. This will allow you to upgrade their level quickly, and it will also allow you to get multiple harvests out of higher level crops without having to regrow them from seeds every time. Unlike previous games, growing speed will ultimately determine the best profit margin unless you get all the crops to the highest available level. If you have two different crops, and they are two levels apart, the higher level crop will sell for more than the lower level one. So, you want to focus on speed over shipping value. I would recommend sticking with strawberries, tomatoes, and yams for the time being. I will add more on this as the guide develops. 2. Animals ------------ Like all of its predecessors, Harvest moon DS. has a wide variety of animals that you can keep on your farm in order to make money and have. However, a few things have changed from the previous games. This time, you don't start with barns for most of the animals you get. You have to build your own before you can buy animals. See the building's Section for the price and requirements to construct the buildings. The wood cutter will make all of them for you if you have the right amount of money and material. The game's touch screen also adds a more impressive interface with the touch panel gloves to caring for the animals. You can now pet, milk, and wash your animals with the tough panel gloves rather than only the other tools if you prefer. Just a side note, I prefer to focus on Crops rather than animals, so I haven't kept track of how long it takes them to mature. It takes a week or two for them to grow into adult form and start producing milk, eggs and wool, ect. I will provide you with the information that I have available. You can move your animals outside on days with nice weather if you want too. If there out on rainy weather or in a hurricane or blizzard they will often get sick. This will also happen if you forget to feed them inside. If they are outside for several hours, chickens and ducks will find food on their own and cows will eat mature grass if there is any. Otherwise you will need to return them to the barn and give them food in their food box. Cows and sheep eat fodder which you can grow or buy from yodel ranch. Chickens and Ducks eat bird feed which you can buy from the poultry farm. If your animals get sick, you can cure them with animal medicine, otherwise they will die after a few days. Note, I usually leave my animals inside and just feed them. That way they won't get sick unless their is a storm. You can have only a limited number of animals on your farm. Each animal requires a shed to live in. Each shed holds a total of 4 animals. You can have a total of 7 animal sheds which means you can have a total of 28 animals at any given time. Note, you also need a pond to buy ducks. You can get new animals by buying them from one of the farms or having the ones you have reproduce. You can get a new chicken by placing an egg in an incubator and letting it hatch. This is cheaper than buying them from the farm. It takes 3 day for a bird to hatch and a week for it to mature into an adult. I don't really know how long it takes cows and sheep to reproduce. It's better to just buy them as adults from the ranch. The miracle potions only save you 1000g and they end up tying up one of your mature animals for a few weeks. During that time period it still needs to each but won't produce anything. So, they end up costing you more money than they are worth. Listed below are the types of animals and some information about them Dog: You start with the dog and give him a name at the games beginning. You can throw him or pet him with the touch panel gloves to raise his affection rate. Also, you can train him with the ball that Thomas gives you on the first day. He will play fetch with you. Supposedly, he will chase away wild dogs from your land at the end of the day. Otherwise, he is pretty useless. Cat: You also begin the game with the cat. It can be picked and thrown and petted with the touch gloves. It's basically a worthless animal. I just ignore it because it severs no probative value. Horse: Tanaka brings you a horse after you ship about 1200 items through a shipping box. You can pet it with the touch gloves and brush it with the brush. You can ride it around the valley, which is faster than walking, but slower than the teleport stone. It can also be used to ship items anywhere in the valley. Chickens: They are bought from the poultry farm or hatch from eggs. Chickens need to be feed bird feed once a day. They can be thrown or petted with the touch gloves to increase their affection rating. As their affection increases, the quality of their eggs will also increase. Small eggs sell for 50g, medium for 60g and large for 100g. Ducks: Ducks are similar to chickens in every way accept they cost more to buy and require a pond before you can purchase them. However, their eggs sell for more than chickens do. Small 80g, medium 100g and large 150g. You can also purchase a manoise maker to increase the selling value of eggs slightly. It is made by the blacksmith with adamant from the third mine for 20000g. Or, you can use oil to make it in the kitchen. I don't have the maker's yet, so I will disclose their shipping prices in a future version of the guide. Cows: you buy cows from the yodel ranch for 5000g each. They need to be feed fodder once a day and you can brush them and talk to them to increase their affection ratings. You can milk them when they mature with either the touch panel glove or the milker. The selling value of their milk increases with their affection rating. small 100g, medium 150g, large 200g. you can also get makers for cheese and yogurt to increase profits slightly. Sheep: Sheep produce wool that you can sell and have to be shorn once a week. They eat and have their affection increased like cows do. You can use the touch panel gloves to wash and shear them, or you can shear them with the clippers. The wool sells as follows small 100g, medium 400g, and large 500g. There is also a yarn maker to increase their selling prices slightly. The selling value of animal produce increases along with the affection rating of the animal. You can make an animal happier by brushing it, talking to it, and taking it outside. 3. Tools --------------------------------- Tools allow you to perform work on the farm such as clearing the land, watering crops, caring for animals, or gathering resources. They are of cardinal importance to the game. Listed below are a description of the tools I have accumulated so far and their purposes and upgrades. You can only upgrade the six main tools in the game. Many of the tools such as the brush and milker don't have upgrades and only function at the first level. To upgrade a tool, you need to gather ore from the first mine and contact the black smith. The levels of upgrades are as follows: copper 1000g 1 day silver 2000g 2 days gold 3000g 3 days mystrile 4000g 4 days In addition to having the required ore and money to upgrade the tool, you also need to have worked the tool to a certain experience level by using it repeatedly or performing work with it. In order to upgrade a tool, you need to call Gary and Sabina when the blacksmith is open, 11:00 to 4:00 except Thursdays and holidays, and provide them with the ore and money. You cannot upgrade a tool if you lack the experience to do so. You can view your current experience by touching your character's head portrait on the progress report screen. The days are cumulatively spent but the money is not. For example, it only takes one day to go from silver to gold level, but it still costs 3000g to upgraded the tool. So, you may want to go straight to mystrile to avoid wasting money. Be aware that while a tool is being upgraded, you will not be able to use it. To use a tool at a higher level, hold down the Y button and release it at the desired interval. Using a tool at a higher level burns more stamina and fatigue, but it generally does more work than using the tool at the first level repeatedly would. Tool List Hoe: You begin the game with this tool in your possession. It can till soil to prepare it for planting or be used to dig in the mines. It begins by tilling one square in front of you. Each level you advance it up to mystrile will increase the number of squares tilled in front of you in a straight line by one. You can only till one square at a time in the mine or dig site. The Blessed hoe tills three rows by 5 squares. The mythic level does 5 rows by 10 squares in front of you. Axe: You begin with the axe at the beginning of the game. It is used to chop tree branches and stumps to gather lumber. At first you can only cut branches with it. Increasing its level allows it to cut stumps by charging it up multiple times. The higher the level you have, the less swings it takes to break a stump into lumber. The mystrile axe can cleave a stump in one chop. The blessed and mythic levels allow you to cut all the branches and stumps around you in one swing. The mythic axe has the longest reach. Watering Can: The watering can is used to water your crops. It can be filled at any body of water or the watering hole on your farm. The number of squares it holds and waters depends on its level. material capacity waters Iron 30 1 square in front of you copper 45 3 squares in front of you silver 60 6 squares in front of you gold 90 9 squares in front of you Mystrile 150 15 squares in front of you blessed 255 54 squares in front of you mythic 255 252 squares in front of you Hammer: You begin the game with the hammer and it has several uses. It can break rocks to acquire stone for building. If you upgraded it, the hammer can break boulders and even larger rocks into stone for building material. Like the axe, the more you upgrade the hammer, the more few swings are required to destroy boulders. The blessed and mythic levels allow you to break all the rocks around you in one swing. This includes the very large stones by the mine, but not by the waterfall or on top of the hot springs. You can also use the hammer to dig though rocks in the mine and unplowed plowed land. Sickle: You begin the game with the sickle. The sickle is used to cut weeds and mature grass to make fodder. As you upgrade it, it will cut more spaces. material cuts iron 1 space in front of you copper 2 spaces in front of you silver 6 spaces in front of you gold 9 spaces in a arc around where you are standing mystrile 2 rows around where you are standing Blessed 6 rows around where you are standing Mythic 9 rows around where you are standing Fishing Pole: To acquire the fishing pole, go to Galen and Nina's house around noon on a Saturday. You will view a short cut scene where Galen found an old fishing rod and is passing it onto you. The fishing rod allows you to catch fish in any body of water on the map. The more you upgrade it, the better the quality of fish that you can catch with it. The blessed and mythic fishing poles allow you to catch higher level fish. The mythic rod fully charged can catch pirate treasure and fossils. The are found on the beach during the summer and fall respectively and ship for 10000g and 5000g respectively. The following tools cannot be upgraded. Brush: You can buy it from the blacksmith. You can use it to brush your horse, sheep and cows to increase their affection rating. Milker: This is also bought from the black smith. It allows you to milk your cows without the touch panel gloves. Shears: These are purchased from the blacksmith and allow you to shear the wool from your sheep to harvest it. Bell: You also purchase this from the blacksmith. When you ring it, it calls all of your sheep and cows to where you are standing. It comes in handy for moving them inside and outside quickly. Touch Panel Gloves: You can purchase these from either of the animals farms for 1000g. They allow you to interact with your animals on the touch screen. You can pet the dog, can, horse, chickens cows, sheep and ducks to increase their affection with them. They allow you to wash your animals to increase their affection rating by equipping them at the same time as the brush. They allow you to milk your cows by combining them with the milker. Finally, the allow you to shear your sheep by equipping them with the sheers. The touch panel gloves are a basically a minigame that you can use to increase the affection rating of your animals based on your score with them. They will also yield higher level produce if you are proficient at the minigames with them. Seeds: These are purchased from either the supermarket or Vesta's farm. They vary in price and grow into crops that you can sell. See the crops section for details. Animal Medicine: This can be purchased from any of the animal farms. It cures an animals sickness when you forget to feed them or leave them out in the rain. They keep sick animals from dying, so its a good idea to keep some on hand. Miracle Potions: There are two types, one for the cows and one for the sheep. These allow you to have your mature animals have offspring. They are pretty self explanatory. Use them next to the animal and it will become pregnant. It takes a few weeks to give birth during which time your animal won't produce items to ship. I have found some of the cursed tools. They are located on various floors in the third mine. The requirements to find and upgrade them can be located in the mining section. 4. Buildings --------------------------------------- As the game progresses and you upgrade your farm, there are several buildings that you can buy from Gotz the wood cutter. You need them to store materials and to house your animals. You cannot buy animals for your farm until you have sheds to house them in. So, buildings are a very important part of building your farm up. You can place an order for a building over the phone like you would to order any other service. Gotz is available from 11:00 am to 4:00 pm and is closed on Saturdays and holidays. You can only have him constructing one building at a time and it usually takes him two days to construct anything. So plan your time carefully when you order buildings and expand the farm. You can build each of the available buildings out of any one of four different materials with a few exceptions. You can either gather the material for the building yourself, or you can buy it from Gotz or the Yodel farm if you want fodder buildings. You can also use any material besides fodder to make fences to keep your animals in and wild dogs away from them on the farm. Fodder is the cheapest building material but it is also the least sturdy. You can buy it from yodel farm or grow and harvest grass. Fodder buildings are relatively cheap to construct, but they can also fall apart in rainy or even sunny weather. The only benefit is their cheap cost. Next, you can build structures out of wood. They are a little more expensive than fodder buildings, but they can hold up in most normal weather situations. However, they can still sustain damage in a hurricane or blizzard. You can obtain wood by cutting trees and stumps or by purchasing it from Gotz. Be aware that any animals in a building are killed if a building collapses so choose a good building material. Here are their purchase prices. fodder 20g lumber 50g stone 200g gold lumber 100000g The third and probably most economic option is stone. Stone is very strong and will only risk sustaining damage in a heavy storm with a small possibility. It offers stability and is still an affordable option. You can obtain stone by purchasing it or by breaking stones and boulders with the hammer. The final choice is to build things out of Gold Lumber. Gold lumber is indestructible, but at 100000g a piece it really isn't affordable. You can buy it from Gotz or complete Thomas's winter request to get one piece. Listed below are all of the buildings I have found to date and their uses and costs. You can only have one of any specific building unless its and animal or a bird shed. In that case you can have a combined total of 7 of the two of them, which allows you to have 28 different animals. Overall, stone is the best building choice if you can afford it. I have included a table that show the number of pieces and the costs to expand purchasing the materials and providing them yourself. House: You begin the game with a small house and you can expand it twice. Your house is indestructible and constructed of lumber. You cannot expand it using other materials. Once you unlock the second harvest sprite channel, and buy a few items from the TV shopping network. The option to expand your house becomes available from Gotz. You can expand your house twice, which is necessary to open new items to buy from the home shopping network. It is also required to get married later in the game. I have heard that there is an option to add a basement, but I haven't gotten that far yet. House Upgrades provide own material purchase from Gotz 1st upgrade material required 200 lumber 33000g 43000g 2nd upgrade material required 700 lumber 115000g 150000g Bird and Animal sheds: These buildings are required to house your animals on the farm. They are basically the barns from the previous harvest moon games. Each of them can hold up to four animals and come with a place to feed them. Bird sheds hold ducks and chickens while animal sheds hold sheep and cows. They also each have a place to retrieve feed if you have a silo and an indoor shipping bin. The Bird sheds also have an incubator where you can place eggs to increase the number of birds you have. You can have a total of 7 sheds for a total of 28 animals. Material Provide your own Buy it from Gotz Bird shed requires 420 pieces of material. fodder 500g 8900g lumber 5000g 26000g stone 10000g 94000g gold lumber 100000g 42100000g Animal shed requires 500 pieces of material fodder 680g 10680g lumber 6800g 31800g stone 13000g 101300g gold lumber 130000g 50130000g Silo, Lumber, Stone, and Gold Lumber storage: These small structures each holds a specific type of material you gather. The silo holds fodder and the rest of them hold what their name implies. You can put material in them and remove it when needed. Basically they just give you a place to store material outside of your ruck sack. Each of them requires 100 pieces of material to build Material Provide your own Buy it from Gotz Silo, Lumber, Stone shed fodder 200g 2200g lumber 2000g 7000g stone 4000g 24000g gold lumber 40000g 10040000g Gold Lumber shed fodder 3000g 4000g lumber 20000g 25000g stone 40000g 60000g Gold lumber 100000g 10100000g Mushroom Shack: The mushroom shack is another little building that you can get from Gotz. The shed allows you to plant and grow mushrooms similar to the wild ones you find in the fall. The process is pretty simple. Inside the shed, there are several platforms. You need to place a piece of lumber on each of them and then you need to plant mushroom seeds on them. Next, you need to water the mushrooms for about two weeks, when they will first start to grow. The type of mushrooms you get are vary from the toadstools to the truffles. Once you harvest them, if you continue to water them they will regrow at a much faster rate than their initial growing time. Basically, it's just another way to get a renewable crop to grow. A thanks to Kayla D for the information provided here from her email. It requires 320 pieces of material to construct Material provide your own Buy it from Gotz fodder 1000g 7000g lumber 10000g 25000g stone 35000g gold lumber 200000g 30200000g Pond: The pond allows you to buy and raise ducks on your farm. It also allows you to store the fish you catch. Finally, it is a requirement of you want to Mary Leila the Mermaid. It can only be made from stone and requires 600 pieces and 100,000g if you provide the material and it costs 220,000g if you buy the stone from Gotz. Maker Shed: This shed allows you to store the makers that you can purchase from the black smith. Each maker costs 2000g and requires adimate from the third mine and three days to make. They will increase the shipping value of your crops and animals produce or allow you to make seeds out of your crops. You need the second house upgrade to purchase the maker shed. It requires 360 pieces of material. Material provide your own Buy it from Gotz fodder 5000g 10200g lumber 30000g 48000g stone 60000g 132000g gold lumber 600000g 36600000g Basement: The basement allows you to grow crops out of season. You need the appropriate seasons sun from the third mine to grow crops. You also need the second house upgrade to purchase it. I don't recommend building it out of anything but stone, because the losses of your crops will be devastating if it collapse. The second and third basement will also be destroyed if the first falls. You need the second house upgrade before you can buy it. It requires 400 pieces of material and costs 400000g to build from stone if you buy the material from Gotz. There may be another building or two, but I haven't unlocked them yet. If anyone has the information feel free to email it to me. Otherwise I will add it at a future update to the guide. 5. Unlocking Harvest Sprites ---------------------------------------- The harvest sprites were sent to another world by the witch princess in order to look for the harvest goddess. You can bring them back by doing various things on the farm and return them to your world. Some of them require you to do a specific task several times while others just require you to stand examine a specific square. Anyway you look at it, it takes a lot of work to get them all back. It is rather unlikely that you will find them all, but you should try to return all of them that you can. It takes 60 of them to find return the harvest goddess, and you have to find all of them in order to Mary her. Additionally, the harvest sprites can help you work on your farm. In order to get them to work, you need to go to their tree and talk to Guts their leader. You can then hire a team to help you on your farm for a couple of day to do a specific task. In order to hire a team, you need to have medals to exchange for their services. You can buy medals from Roller at 10g each or you can gamble them up playing poker, black jack, or a memory game when you unlock the dealers for each of the game. Roller also runs a shop that you can exchange medals for items and Jet runs a shop at the tree that sells some other useful nick knacks. Also, the harvest sprites function at the new TV on the submenu with channels about everything you can learn about farming. Overall, they are one of the main objectives of the game and make it a lot easier to play and enjoy. Listed below are all the sprites we have found so far and what is needed to find them. Let me know if anything is incorrect. I will be listing the harvest sprites by their team. I haven't found them all yet. You need to find 60 harvest sprites to unlock the harvest goddess and some are easier than others. A very special thanks goes out to ExpertatFF for the additional sprites he has provided. I added a few more of my own. I will finish this later. Note: Examine means to push the A button while facing the edge of the indicated object. Casino/Store team Guts: Leader of harvest sprites in charge of hiring out groups. Unlock: He is around from the begging of the game. Jet: He runs the store that sells various items in exchange for money. Unlock: Cross the bridge to Vesta's farm on the 8th of spring. Roller: Sells medals for money and exchanges medals for items Unlock: Examine the crate on the second floor of the inn where Van has his shop Jackie: Keeps you from leaving the valley Unlock: Try to leave the valley by taking the path leading to mineral town Tep: He is the Black Jack Dealer at the Casino Unlock: Examine the chimney thing outside inner inn in the fenced off area Jum: He is the memory game dealer Unlock: Examine the front of the fountain in front of the villa. Hops: He is the poker dealer. Unlock: Examine the well next to the bar. Baby: The white harvest sprite, he can be given gifts to up his affection towards you. Unlock: Examine the large pot to the left of the harvest sprite counter in the tree after you unlock 60 or more other harvest sprites. TV Channel team Channel 1: Reports the next day's weather. Unlock: He is unlocked at the beginning of the game Channel 2: This is the TV shopping network. Unlock: Buy at least one item from the supermarket every day for 10 days. Channel 3: Gives you information about the harvest sprites Unlock: Find 20 harvest sprites Channel 4: Gives you information about farming. Unlock: ship out 325 (upper bound)or so I am not sure about the exact number. Channel 5: Allows you to change background music Unlock: Buy five records Channel 6: Tells you about festivals coming up during the season Unlock : go to three festivals Channel 7: This shows a variety of shows that can be useful for finding recipes and other things Unlock: Get 100 friendship points with one person in town. Channel 8: This channel has tutorials about how to play the game. Unlock: The channel is unlocked when the game begins. Channel 9: It is a quiz show supposedly. Unlock: Ship 100,000 of the same item. Animal Team This team brushes and feeds your animals. From here on, I am just going to list their names and how to unlock them. Red Ribbon: Have 10 adult cows. Woody: Ship 302 animal products Liam: Ship 508 animal products Bade: Shear a sheep 103 times. Stuart: Milk a cow with the touch gloves 102 times Magic: Milk a cow 304 times with the touch gloves Mick: Have 10 chickens or ducks Harvest team: Collects resources on a specific area. Bran: Cut 102 pieces of wood Decoy: Cut 258 pieces of wood Woody: Cut 506 pieces of wood. Piere: Bread several stumps between 15 - 20 Tilus: gather 103 stone Stone: gather 254 stone Rash: gather 502 stone Alpen: Break 5-7 boulders Rocky: Break 15-20 boulders Valie: Use the Mystrile Axe once. Animal Team Brush and Pet's Animals Kali: Throw your dog and cat 50 times or more. Mouton: Pet your pets with the touch gloves 50 times Boohoo: Pet your pets with the touch gloves 100 times. Beta: Wash your animals with the touch gloves 50 times. Harvest Team: Harvest crops and wild plants Forest: Use the mystrile sickle once. Fraw: Ship around 1000 items. Ridge: Ship around 5200 items. Veggie: Put something into your basket. Kevin: ship an item using the horse. Kamar: ship some cabbage Moor: Ship pineapples Vail: ship some peppers Fishing team: Catches and ships fish. Poolo: catch 50 fish Fry: catch 500 fish Pedro: catch 1,000 fish Gerik: catch 5,000 fish Reese: catch 10,000 fish Tricky: catch 50,000 fish Sammy: have cursed rod blessed Fisher: use the mystrile fishing rod Yacht: fish in farms pond Fisher: Use the mystrile fishing pole Riveriara: Fish in your farms watering hole. Heal team: recovers stamina. To use them, use up all of your stamina and talk to them. Then will recharge a little of it. Anime: Eat 30 pieces of yellow grass Spirity: buy something to drink at blue bar. Watering Team: waters your crops. Choriori: Water 1000 squares of crops personally. Walter: Water around 5000 squares. Rainy water 10,000 squares Joro water 30,000 squares Patty water 50,000 squares Misti: Fill up the watering can somewhere between 9 and 12 times Roli: Use the Mystrile watering can Karaf: Examine your watering hole. Ceruleano, Eviran and Owen: You apparently need to water a random square someplace in the valley. The mythic watering can help with this. This isn't all of the harvest sprites in the game by any means. These are just the ones I have found so far. I will add more as they become known to me. I have been using pencil and paper to keep track of the number's you see above. I started doing this when we learned that chopping wood unlocked a harvest sprite. I am guessing that some of them are a little off, but they are close. I would guess that you can unlock more of them by increasing the number of times you perform the above activities. Some of the unlock details might be wrong, but this is my best guess as to what unlocked each sprite. 6. The Harvest Sprite Casino and Medal System ---------------------------------------------- I was originally going to make this section part of the harvest sprites section. But the more I thought about it, the more that it seemed to require its own section. A special thanks goes out to Andrew who inspired this section with a lengthy email that he sent me. The email points out that this is another way to make money quickly early in the game. However, I have tried it and I have found that digging through the second mine will yield a better profit in the long run. The tricks mentioned here can generate about half a million gold in two to three hours worth of work off of dumb luck. A run of the mine stopping at every floor divisible by three or five will yield 8 to 9 hundred thousand gold. But, this is another option. However, I do like the idea of adding a section discussing the sprite casino and medals. But I want to take a more structured and complete approach than the email outlined. I am using some of the information from Andrew's email here, but I am going to add some more of my own thoughts and format to the plan here. So, here we go. Harvest moon DS takes quite a bit from the system that was developed and introduced in mineral town. One of the items that made mineral town so popular was the fact that the harvest sprites could help you work on your farm. Hiring the harvest sprites in mineral town allowed you to increase the productivity of your farm by not having to do all the work yourself. The sprites could do work faster and more efficiently that your character could. They could also get to places you couldn't, for example they can pick crops in the center of a formation without cutting one of the plants down to reach them. This meant that you wouldn't have to sacrifice a plant on crops that regrow. Well, the harvest sprites are back and better than ever, but there were quite a few changes to the system. This section is going to go through them. Well, the first major change begins with the number of harvest sprites available in the game. Mineral town had only seven that could perform one of three jobs. Harvest Moon DS has quite a few more at 101 possible sprites and they can serve even more functions in this game. But, the system you use to hire them is a little different this time around. First, there are several teams of twelve sprites each that perform a specific task and this time you need to unlock them by doing various activities on your farm and around the valley. A compiled list of the tasks is in the previous section for several of the sprites. Also, this time you need to pay the harvest sprite teams with medals that you can buy or win at the tree where they live. The price depends on the number of days you want to hire them for and which team you hire. The experience system for increasing a sprite's productivity is still in place. A harvest sprite will become more proficient at their job as they perform it over time. The new harvest sprite hiring system is based on a currency of medals. You can obtain medals either by buying them from roller or winning them at the casino. Medals cost 10g each, but it is easier to win them if you are patient. Once you have medals purchased, you can go choose a team to hire by talking to Guts in the front lobby of the tree. You can only hire one team at a time and you cannot hire a team until you have unlocked at least one sprite from the team. This means that you cannot distribute the work load as easily as you could in mineral town between the sprites, so choose which team you want to hire carefully and plan on doing the rest of the work yourself. The sprites have a lot more diversity in the jobs they can do in Harvest Moon DS, but they can only do one job at a time. Not all of the sprites can work on your farm. Some of them work in the casino and serve as the tv station hosts. Guts hires out the teams and Jet also runs a small store in the tree next to guts where you can buy several accessories and the records for the fifth channel. The items and their prices can be found in their respective sections in this guide. I will have the accessories section up hopefully in the next update. The Teams: There are a total of 7 different teams of harvest sprites you can hire to work on your farm. The cost of hiring each team varies and you can only hire one team at a time. I have grouped their unlocking requirements in the previous section by team. However, I want to give a more detailed explanation of how each team functions here. Note, the harvest sprites will no longer work on festival days. Healing Team (purple): The healing team is useful if you need to recover stamina and fatigue and don't have the hot springs unlocked or have the funding to purchase bodygizer and turbojolt. To use them, hire the team from Guts and select an area on the map. Go to that area and you will find them standing in a central location in that area. Speak to one of them and they will tell you that they can heal you by 10%. Then they will restore 10 points of stamina and fatigue. You can use them multiple time in one day. You just need to wait a game minutes for their powers to recharge. The more experience they have, the quicker their powers will recharge. If you have quite a few of them, it is possible to get healed multiple times without waiting. Just talk to different ones. Harvest Team (Green): The harvest team does just what their name implies. The go around the map and harvest items that can be shipped. The will collect wild foraging items like colored grass as well as any ripe crops you have in the selected area. The will begin the first area you selected and then move on to the next area after they finish with the first one. They start out only able to handle a few bags of crops each, but as their experience increases, they can handle more and more crops. They are essential to making a large profit from shipping out crops. Animal Feeding and Collecting Team Red.: There are two teams that can take care of the animals in harvest moon DS. This team feeds your animals and collects and ships anything that they produce that is ready to ship. They are helpful if your animals are happy and you have a lot of them. You can select different spaces, but since all of your animals are on your farm you will likely be selecting there more often than not. Animal Brush and Pet Team (Yellow): This is the second animal team. They will brush and pet your animals each once a day. They are useful if you need to raise the affection level of your animals without tending to them yourself. Be careful though. You still need to feed your animals and collect their products yourself if you hire this team to work for you. Collection Team (orange): When you hire the collection team, they will go to the area's you selected on the map starting with the first area you picked. Their purpose is to collect the fodder, lumber, and stone locate in those positions on the map. They will clean an area out and move onto the next area. The amount of material they can collect depends on their experience. They are useful if you don't have the time or stamina to collect building materials yourself. Watering Team (Light Blue): The purpose of the watering team is to have them water your crops. They can handle multiple areas of the map and follow the same progression as the harvest team. The amount of crops they can water is dependent on their experience. The more they have the more crops they can water. They are helpful when you want to conserve stamina on watering crops. You can hire them intermittently with the harvesting team to make efficient work of harvesting your crops. Fishing Team (Deep Blue): The fishing team collects and ships fish from the area you select on the map. They are useful if you want to expand your list of the fish in the game and they allow you to make a profit just by hiring them. You will want to spread their area's out from week to week as you hire them to catch different types of fish. The level and number of fish each sprite will catch and ship increases as they gain experience. You will notice that they require a good number of fish to unlock. You can hire the team to gather the fish for you, but you need to catch the last fish in each interval yourself to unlock the next sprite. For example, if you wanted to unlock the 1000 fish sprite, even if the team caught 2500 fish, you would still need to get 2501 your self to unlock the next sprite. You can only unlock one sprite per fish you catch, so if you need to unlock two sprites you will need to catch 2 fish yourself. Medals and the Casino: The new system for hiring the sprites works on medals rather than giving them gifts and razing their affection like in mineral town. You can buy medals directly from Roller for 10g each or you can win them from the casino games. Note, you must unlock Roller and each of the dealers before you can play their specific games. Roller also runs a small store where you can exchange medals for seeds, accessories, and some pamphlets that reveal some of the recipes and the shipping prices of the level 1 crops. A summary of the games is give below. Poker: Dealer Hops: There are three games that you can gamble medals at and poker is the first from the left. You need to unlock Hops before you can play poker. To begin the game, speak to Hops and select play poker. Then select the number of medals you want to bet by using up and down on the control pad. You can bet between one and 10 medals on each game per hand. Once you place you bet, push the A button to begin the hand. You will be dealt five cards to make your starting poker hand. The deck consists of 52 normal cards and one wild card joker. You will win medals on a pair or better. After the cards are dealt, the game will highlight a winning hand if you have one, at this point you can discard any of the cards and draw more. The joker is a wild card and can serve as any card in the deck. The payouts are as follows: one pair: break even two pairs: 2 to 1 three of kind: 3 to 1 straight: 5 to 1 flush: 10 to 1 full house: 20 to 1 4 of a kind: 50 to 1 straight flush: 100 to 1 royal flush: 100 to 1 Note: N to one means you win N time your bet. I.E. 2 to 1 means you win twice your bet. If you get a winning hand, you can play another minigame to go for double or nothing or pocket your winnings. The strategy you want to use is pretty simple. First, if you have a winning hand, i.e. a pair or better on the start keep the winning hand and redraw the rest. If you don't have a winning hand, look at your cards and try to get one. It's tempting to hold the hire cards, but don't. A pair is a pair and Aces have the same pay out as a pair of twos. You want to look either for cards that are connected for a straight or save whatever suit you have the most cards in the go after a flush. If you have the same number of each, go after the straight because it has a higher probability of coming up than the flush. This is a mathematical fact. The straight will come up 3:2 roughly over the flush. Black Jack: Dealer Tep: Black jack is a simple casino game where you try to get as close to 21 as you can with cards. You have two options, you can either hit and draw another card or stand and keep your current total. Your goal is to get closer to 21 than the dealer without going over. Number cards are worth their face value and face cards are worth 10. An ace is worth 11 unless it would put you over 21 in which case it is worth one. The dealer plays the same rules as real casinos, which means that it stops drawing cards when its score is 17 or higher. The strategy is simpler really, you want to hit until you have 16 or more. When you pass that mark, the probability is that you will more likely bust than hit under 21. Black jack pays 2:1 Memory: Dealer Jum: Memory is just like the game we all played as kids where their are a bunch of face down cards and you try to find matching pairs turning two cards over at a time. You can see what your opponent turns over, so if you match a card you can find its partner from memory hence the name of the game. You and the computer alternate turns turning over two cards at a time. If you get a pair you get another turn until you miss. Whoever has the most pairs wins. The computer uses a simple strategy. First, it turns over a random new card. Then if it know where the match is it will take it and repeat this process. Otherwise it will choose a second random new card and try to get luck. You should follow the same plan of action. It will sometimes give you the option of who goes first. Your odds are better if you go second. Just trust me here, the mathematical proof is too long for this guide and is over most people's head to begin with. Double or nothing games: If you win the first of the three games, you have the option of trying to go for double or nothing as part of two minigames. They are listed below. High Low Draw: This game begins by showing you two cards, one face up and one face down. You goal is to decide whether the face down card is higher, lower, or the same as the face up card. If you select correctly, you will get double the medals you have won so far. If you select incorrectly, you will lose all the medals you have one for the hand. Just pick the side of the card that has the greatest odds of winning. 9-A choose low, 2-7 choose high and the 8, go with your gut. This game is the better choice for the double up. High Draw: This game is another double up minigame. Its pretty simple, you are shown one face up card and 4 face down cards. You then try to pick a down card that is higher than the face up card. The number of winning cards depends on the size of the card face up. You will lose automatically if an Ace comes up and you don't get an Ace in the draw cards. The other game is easier because you always have a chance to win. Okay, now that each of the games are outlined here, it's time to explain the best strategy for making medals. To start with, you cannot win all that many medals for just betting 10 and winning a minigame. To make a great deal of medals, you need to play the double up game and win several times in a row. To begin with, but about 100 medals and save your game. If you run out of medals, just reload your game and start over. This way you won't have to worry about buying medals again. The following strategy is based on Andrew's Contribution and partially on my own experience working with this idea mathematically and trial and error. Thanks for the idea Andrew. Alright, I am going to give some of the actual odds of winning. You can verify these by doing some high level math. I have and you can take my word for them. I did this a while ago, so I can guarantee these are within about two percent. Start playing poker! The help on the game boy and the strategy above will show you what to do. If you play black jack, using any strategy and the computer follows the Vegas casino style, you will only win 44% of the time in the first place. There are several good books on the market that explain this probability well. Playing the memory game, you will win about 52% of the time if you go second and 48% if the computer makes you go first. Again, this is a simple problem but it involves a probability matrix that I don't want to explain here. However, with a joker in the deck, the odds of you getting a pair or better without drawing cards is 58% roughly and if you follow the strategy above, the odds of winning are about 66%. You should always bet 10 medals, the goal is to get to the high low double up game. Also, look at the payouts above, black jack will always pay 20 medals and memory will pay 100 at most. However, Poker can outdo these payoffs quite a bit by hitting 4 of a kind or better. So, clearly poker is the best choice. Okay, once you get to the double or nothing game, you want to start playing the high low double up several times in a row. By winning several times in a row at the double up, you can quickly earn a good deal of medals. 4 wins in a row will yield at least 160 medals and about 7 will yield a 1000 medals or more. If you have more patience, you can win even more medals into the upper thousands, but keep in mind the odds of you getting more than three right in a row are less than 50% The point where you choose to stop is up to you. I usually stop if I win a thousand or more. Save each time you win a bunch, so you don't risk a major set back. You will likely have to play between 25 and 30 hands of poker to win 1000 medals, but this will only take a few minutes and can save you a lot of money in the long run. Andrew made an interesting point in his email. If you have the patience to put together 65000 medals, Roller has the animal cape accessory that he sells. You can buy it and sell it to van for more than half a million dollars. You can then repeat this process by buying more cloaks to make more money. Either way this is a very efficient way to get medals. It takes a little trial and error to get the hang of, but I doubt you'll want to buy medals ever again after you figure it out. Just another useful side note, while this trick is profitable and does work. It is time consuming and relies heavily on luck to make money. If you are willing to win the double up 17 times in a row, you can buy the cloak outright, but this is risky and terribly taxing on patience. It takes several hours to get that lucky usually. I have only been able to do it once. I still recommend the mine trick over this route to make easy money. While it takes a little longer, it is garneted to work and if you stop on every floor divisible by 3 and 5 it will usually yield between 800,000g and 1,200,000g per run. More than double the money from this trick. Still, it is a good alternative if you hate digging in the mine. Thanks again for the trick Andrew. 7. Mining ---------------------------- I think it was about time that I put in a section on mining with mining trick in the ministart up guide below. Be sure to take plenty of provisions with you into the larger mines. They are perilous, and without supplies you will find yourself required to return to the surface or collapsing from being out of stamina. Harvest Moon DS is home to a number of different mines each containing a different materials. There are four mines in all. Each of the mine entrances are located at the dig site, however you cannot enter the until you trigger an small event with carter to open them. In order to view this event, you need to go to the dig site between 9 and 11 pm on any game day other than a festival. All you need to do is walk into the dig site during the appointed time and make sure you have your hammer with you. Carter will greet you and tell you that he has found a hollow space behind the wall and asks to borrow you to use your hammer to open it. You will then go to the back wall and open the passage way to each mine with you hammer. Note, you can only open one mine per day and you have to meet specific requirements to open each of the other mines. I will comment on each of the mines below. There are some similarities between the mines, but there are specific items that are unique to each of the mines including the ores found and some of the items found in the ground. The digging mechanics are the same for all the mines. You can dig in the rocks for the different ores with your hammer, and you can till the soil on the floor with your hoe. Regardless of the level of your tools, each use of the tool will only allow you to open one space or break one stone. Once you break a stone, open or dig on the ground, you might find an item or an ore that you can store in your runk sack, eat, or throw if you don't want it. When you break rocks with the hammer, you can find nothing or some type of stone. Stones vary by each mine, except junk ore that looks like three gray lumps. This is a worthless stone that is found in all the mines that sells for 1g. When you dig around with the hoe, there are a number of things that you can find. The first and most common is that you won't find anything and you will need to continue looking. Next, you can find a bag of gold which is worth a small random amount of money. You can also find black grass which can be eaten to restore a small amount stamina and fatigue or can be shipped to ship later. You can also retrieve cursed tools and accessories located on specific floors on the third mine. I will talk about these below. However, the two primary things you are looking for with the hoe are the stairs or holes in the floor. A set of stair will allow you to descend on floor lower into the mine. The upward stairs allow you to return to the surface of the mine at any time. Just walk over them and select the return to surface option. The holes will drop you a random number of floors lower into the mine. The distance of the fall depends on which mine your in and random luck. Thanks to the new runk sacks size and stackability, mining can be a very profitable career option. Especially in the second mine. Use the following sequence of moves to find whatever you are looking for on the current floor. When you first arrive on a floor, save the game on the first diary. Next, kill any of the monsters on the floor (see below.) The dig up the floor using the hammer and hoe and memorize where anything that you are looking for is located. Next, reload the game and gather any of the valuable items on the floor and leave the rest. Also, it's important to make sure you know the location of the way onward before you proceed. Then, open the way onward and save on the second file. Then you want to go down to the next floor and save the file in the first diary. Then repeat this process on the next floor. You can also continuously load the first file if you are unhappy with where a hole drops you to. By reloading the file, you can control you decent with quite a bit more accuracy and more speed than digging up the stairs on each floor. Fighting: New and unique to harvest moon DS is the enemies that live in the mines. There is finally some fighting to be done in a harvest moon game, yeah. Well, not really, all the enemies really do is get in the way and deplete your stamina. Each time an enemy touches you will lose one point of your stamina or fatigue if your stamina is depleted. You can defeat any of the enemies by hitting them repeatedly with the sickle, axe, hoe, hammer or the legendary sword. The sword works the best, defeating enemies in few hits than the other tools, but it also uses more stamina than the other tools. The others all do the same damage, but the s





















