Mercredi 19 septembre 2007
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===============================================================================
INTRODUCTION -----
===============================================================================
First off, just some general information about this game. If you are unfamiliar
with the Marathon series, it is a very different type of FPS. All mission
objectives and story development happen throughout terminals in the game. Most
people will at many times throughout the game get confused or lost as to what
to do next. Use the terminals! Most of them tell you specifically what to do
and even have helpful images or maps. You won't find every answer in the
terminals, but they definitely help. Not only that, but you're doing yourself a
huge disservice by skipping terminals, as the storyline in the Marathon games
is incredibly deep and captivating.
Anyway, aside from that, if you find yourself still stuck somewhere, use your
map! It is extremely helpful as it maps the level as you go, so finding areas
you haven't explored is very easy. To use your map, just press left or right on
the D-Pad, Up to zoom in, Down to zoom out, and left or right again to close
your map. You can, of course, navigate the level while using your map, although
you'd be wise to wait until you've cleared most of the enemies out before you
try that.
Before you start, familiarize yourself with the controls by visiting the
options menu, and choose which one suits you best. I personally use the
"Hastur" control scheme with inverted on and sensitivity all the way up. Also
note that all achievements can be obtained in both single player as well as
online with a friend, except for World Domination, which is the zero-point
viral achievement that can only be achieved through killing someone who already
has it.
===============================================================================
ACHIEVEMENT GUIDE ------
===============================================================================
[ ] 1. SEVEN [7]
-Get seven fist kills in the game.
-Punched seven enemies to death.
This is your freebie achievement for the game. The simplest way to get
this is to start a new single player game on Kindergarten, press B to
get your fists out, and go punch crazy through the first level. You
should get the achievement in less than 60 seconds. Option 2 is to go
online with a buddy and trade fist kills (or just get them for real),
but with how simple this one is I doubt anyone will need to do it this
way.
[ ] 2. Bob-B-Q [14]
-They're Everywhere!
-Slaughtered 77 Bobs.
Bobs (Born-on-Board) are your human allies that warp into the campaign
levels periodically to help you out. You can get this achievement by
simply shooting the Bobs any chance you get throughout the campaign. As
long as you get most of them, you'll have the achievement by time you
finish the game.
The easier method, however, is to just wait until you are in a level
with a high concentration of Bobs, such as levels 1, 4, and 20
(Waterloo Waterpark, What About Bob?, and God Will Sort The Dead,
respectively), and quickly kill all the Bobs you can, then either let
an enemy kill you, or just commit suicide. You will respawn at the
beginning of the level and get to kill them all over again, which does
in fact count toward the achievement each time you do it. However, it
has to be done in one play-through of the game. You will not get the
achievement if you kill 50 in one game, then start a new game later and
kill 30 more. Your Bob-Killing score on the leaderboard will be greater
than 77, but it will still not count toward the achievement. This 2nd
strategy should only take you about 20 minutes, but cannot use this
strategy in online co-op since getting killed will not restart the
level.
[ ] 3. 11th Clan of the S'pht [27]
-Venture into the Citadel and learn the secrets of the S'pht.
-Completed the Citadel.
You do not need to do anything special to get this achievement, it
comes naturally while progressing through the campaign. After you
get through level 13, which is the end of the Citadel chapter,
you will get this achievement right as level 14 begins. More info
on getting through the single player campaign below.
[ ] 4. Pfhor the Win [42]
-Complete the Single player game in any difficulty.
-Beat the game.
You will get this as you go through to get the VidMaster achievement,
but if you want to easy route, start a game on Kindergarten. You can
either go through the last 10 levels on co-op with a friend, or alone
from the beginning if you don't want to do it all in one sitting
(since you can save on single player).
Hippieman, one of the developers for the Marathon: Durandal port, has
been working on a very thorough, and excellent guide (save for some
grammar and spelling) which you can get here:
http://dev.freeverse.com/%7Ehip/marathonwalkthrough.pdf
As of the time I'm writing this, only the first several levels are
covered, though the rest are on the way. For the later levels, you can
try to follow my mini-walkthroughs in the VidMaster achievement
section. And all the maps of each level with some added tips and
terminal locations can be found here:
http://marathon.bungie.org/spoiler/m2/index.shtml
[ ] 5. Tastes Like Chicken [10]
-Get 20 Tozt-7 kills in a Multiplayer game.
-Toasted 20 opponents.
The Tozt-7 is the flamethrower. If you have a 2nd controller, the
easiest way to get this achievement is on split-screen multiplayer.
Either way, just set the kill limit to 20 or higher, set the time
limit high enough to give you enough time (at least higher than 5
minutes to be safe), set the level weapons to flamethrowers only, and
start racking up the kills. Even if you don't have a second controller,
you can still get it pretty easy on any flamethrower-only game. Or,
you could just wait until you find a flamethrower on co-op and kill
20 guys there.
[ ] 6. Pfhor Score and Seven Years Ago [10]
-Win a Multiplayer game.
-Won a Multiplayer game.
Piece of cake. Again, you can get this on local multiplayer with a 2nd
controller, or over Xbox Live multiplayer/co-op. You don't even need
to finish a game to get this. My first game, someone joined then left,
and I just left shortly after, and I got the achievement.
[ ] 7. I'm Invincible! [10]
-Kill an invincible opponent with the Fusion Pistol in a Multiplayer
game.
-Killed an invincible opponent.
The invincibility pick-up is the ball that looks like snowy TV-static.
This one might be a little trickier to get legitimately, but if you
have a friend or a 2nd controller, it can easily be done on any map
with invincibility (don't confuse it with the darker, camo-like
invisibility powerup). Start a multiplayer match with weapons set to
Energy Weapons (you start with the Fusion Pistol), and the level set
to Lack of Vision since the invincibility is relatively easy to find.
Then just let your Fusion Pistol loose on the dude and you'll get the
achievement.
[ ] 8. Make Someone Pay [10]
-Get 20 Rocket Launcher kills in a Multiplayer game.
-Spank'd 20 opponents.
Exact same concept as the flamethrower one. Start a game with rockets
only and a 20 or more kill limit, and go rocket crazy.
[ ] 9. Bigger Guns Nearby [14]
-Find the Assault Rifle in a Single player or Co-Op Game, it will let
you kill more Pfhor.
-Got the Assault Rifle.
If you just start a single player game from the beginning, you should
find this pretty quickly in the first level. If you can't find it,
here are some directions:
From the starting point, go forward and take the door to your right.
Jump off the ledge and go through the door on your right at the bottom.
Navigate to the opposite corner of this next room where you'll see a
door with a couple enemies on the other side. One you are through that
door you will be at another intersection. Go left. You will be in kind
of a large hall way with Bobs and Pfhor fighting. Go to the opposite
side of the room and there will be a big square pillar thing and
another fork in the path. Take the right side of the path down the
stairs. The Assault Rifle is in the middle of the room.
[ ] 10. Hats off to 819 [21]
-The secret of 2401 lies within.
-Read every single terminal in the game.
I consider this to be the hardest achievement in the game. Most of the
terminals are either required or obvious, but there are a handful that
can cause you some anguish when trying to get this achievement. Make
sure that as you go through the game, you explore every possible part
of each level and don't leave until you have. Also, follow these two
guides:
For maps and terminal locations circled:
http://marathon.bungie.org/spoiler/m2/index.shtml
For all terminal text and to verify you've gotten each terminal in a
level before continuing:
http://marathon.bungie.org/story/contents.html
There are a couple minor errors that I will try to point out to save
you time. Level 3 is missing a couple terminals on the map, so explore
everywhere (lots of underwater areas and things you could miss) before
you leave the level. Some terminals have identical text of other
terminals. Get all of them. On Nuke and Pave, the Terminal Text guide
says that Terminal 1 appears three times. I looked forever and only
ever found it once, and was able to get the achievement, so I believe
that is also an error. 6000 Feet Under also has a couple terminals
you could easily miss. Make sure you explore every path.
Make sure that when you exit the level in a situation where multiple
terminals will warp you, you don't take one earlier in the level to
exit when there is another one that teleports you that you haven't
gotten.
MOST IMPORTANTLY:
It has been reported that progress towards your terminal achievement is
written to your profile, not in the same way as when you save your
game. So after each time you play Marathon, exit to the main menu
before you exit to the dashboard or power off your 360, as this is when
the terminal data is saved. Again, even if you just saved your game,
exit to the main menu before doing anything else so that you don't lose
data on which terminals you've already found and have to repeat them.
And to clarify, yes, this achievement counts all terminals you ever
find and they do not need to all be gotten in one play through the
game. Now as long as you follow all the above advice and explore
everywhere you can as you go along, you should get the achievement.
There are four hidden terminals that you can't just find while
exploring meticulously, so I will list them for you.
Level 21: My Own Private Thermopylae
From the beginning take the right stairway up to the big
hallway. At the end of the hallway, press A on the wall to
open up a hidden panel revealing a terminal.
Level 23: Where The Twist Flops
From the beginning, go forward a couple rooms to the room with
four doors, one on each corner. Take the north door to a room
with lava in it. Fall into the lava and you will find an
invincibility powerup as well as a hidden terminal on the wall.
Level 25: Requiem For A Cyborg
This one is harder to explain. Go through the level until you
are in a room with a bunch of very narrow hallways. Look for
a circuit you can break which will activate an elevator. If
you go down the elevator you'll see a couple alien weapons and
more circuits to break. On the wall there in the same spot you
can open up a hidden panel with a terminal in it.
Level 28: All Roads Lead To Sol
Finding this final secret "Bungie Credit Room" is hard to
explain in text, but fortunately there is a video that will
show you how to do it. Basically, once you are in the room
where you hit the thing that makes the lava rise, go backwards
through the door you came in and travel back into a previous
room, take the first door on your right, then swim upwards to
a 3x health station and a spot that will teleport you to the
room with the hidden terminal. Make sure you are at full 3x
health before you start otherwise you'll just die in the lava.
Watch carefully:
http://youtube.com/watch?v=L6fSFHTjVC8
Final note: You do not need to read each variation of each terminal
message, or even each page of any terminal message. You just need to
press A on them once each for them to count.
[ ] 11. VidMaster [35]
-I give no secrets.
-Punched all switches, played on Total Carnage and never ever left a
single Bob alive.
Although you can do this in single player with the luxury of going at
your own pace and being able to utilize save points, I stronly
recommend you do this in co-op. Not only is it much faster and easier,
but there is a much greater chance something will go wrong in single
player, and a lot more time will have gone to waste when you finish
the game and see that the achievement didn't unlock.
Now as far as co-op goes, make sure everyone who is playing with you
understands that nobody should exit the level until all players are
100% sure that all Bobs have been killed. Simulacrums (Evil, Exploding
Bobs) don't count and aren't required for the achievement, but kill
them all anyway. If you miss even one real Bob, no one will get the
achievement. Also, "Punching all Switches" does not mean you have to
literally punch all switches in the game. A more accurate way to
describe it is "Pressing A on a switch will disqualify you from getting
the achievement." So never press A on a switch. You can activate
switches by punching with your fists, shooting them with a rocket,
grenade, or charged Fusion Pistol shot. Be very careful as sometimes
you might instinctively press A and you'll have to start over.
Fortunately, if you mess this part up, it only affects the person who
messed up, and all the other players are still able to finish the game
and get their VidMaster achievement. Pressing A on the health centers
and terminals is completely fine. Other than that, just make sure you
are on Total Carnage difficulty and start the game on the Big House
level (to skip the first 17 levels), unless you want the extra
challenge of doing the entire game.
If you are struggling to figure out how to complete a level, follow
this guide: http://marathon.bungie.org/spoiler/m2/index.shtml
I will also give you a quick mini-walkthrough on each of the last
levels in case you are still having trouble. Please don't get mad at me
if you still find yourself lost somewhere, just look around and
activate any switches and terminals while exploring the empty parts of
your map, you will figure it out eventually!
Chapter: Captured
- 18 Big House
You start out captured in a tiny room. Just punch the guy through the window
to get the party started, then just hide behind the door and wait until the
action dies down. You will automatically transport out of the level.
Chapter: Blake
- 19 This Side Toward Enemy
If you are new to the game you might be confused as you fall into the water.
Remember, you can (and need to) press in the analog stick to swim upward to get
out of the water in many places. Anyway, go west through the door at the
bottom, and on the west side of the pillar in the room take the elevator up and
jump off to flip a switch. This will reveal two other switches which you will
need to also jump to from the elevator to activate them both. You are done with
that room. Go back to the starting room and take the east door. Find the room
with the save point and flip the switch at the end of the room to raise the
platform. Now go around through the bottom of the room a little bit back,
flipping a switch or two on the way, and try to make it back to the starting
room in the level, only you'll be on ground instead of in the water. Then go
all the way up the stairs and jump through the top window to the next one down
to the left. You will eventually pass by the platform that you raised and be
able to activate the two switches in the big green rooms. Then just go back to
the terminal to exit the level.
- 20 God Will Sort the Dead
This level is pretty fun and very straight forward. Just kill every ally and
enemy Bob you see, and once all rooms have been explored and all Bobs dead, use
the terminal to exit.
- 21 My Own Private Thermopylae
This level is a little bigger. In a nutshell, you need to activate the two big
green rooms in the level by hitting the switches inside them. One is through
the staircase to your right from the beginning (flip all the switches in the
first room to reveal the staircases), just take the path on the right all the
way until you reach the end of a long hallway and have to go left onto a ledge.
Flip the switch to open the big room and you'll find the first green room. From
there, go back and jump off the ledge you ran by into the water, and swim to
the west side of the room and follow that path into a big room with stairs. At
some point you'll reach the end of the stairs and have to jump onto a new set
of stairs which will lead you to the other big green room. Once you get that,
go back to a terminal to exit.
- 22 Kill Your Television
In the middle of the starting room, find the hideen, discolored door in the
middle to reveal a switch. Hit it, then go into the water at the southwest
corner of the room. Swim to the top of the water pit, then go to the northeast
corner and fall into that water hole. Once at the bottom, swim to the top of
the hallway area and find a switch that is half submersed in water. Use a
grenade or fusion blast to flip it which will drain the water and raise the
water in the big room next door. Now you can swim to a hole in that room with
a big green room to activate. To get to the other green room, go to underwater
and swim to the top of middle of the other huge room with kind of a t shape.
Once on land, there is a hidden, discolored door that will take you up. Follow
the border of the level once at the top to find the green room switch, then go
back to the corner of the underwater section of the big room where there is a
terminal to exit through.
Chapter: Simulacrums
- 23 Where The Twist Flops
You can pretty much just explore this one in the same way as God Will Sort the
Dead, killing all good and bad Bobs you see, then exiting the level through a
terminal.
- 24 Beware Of Abandoned Rental Trucks
Just circle around the map and you'll find two switches that will allow you to
progress through to the southwest corner of the map, where you'll need to get
to the top of two towers which each have a switch. Once you get those, just
exit through a terminal as usual.
- 25 Requiem For A Cyborg
The layout here is a little bit more complex. Though completing this level
consists of simply activating three tower switches. Just keep your map handy
and you shouldn't have too much trouble locating them once you get past all the
enemies.
Chapter: S'pht'Kr
- 26 Fatum Iustum Stultorum
Initially, you'll start in a room with only one door you can go through. As you
go through the path in each door, you'll reach switches that will open other
doors that you can reach through the middle room. It's not too tricky except
for a couple parts where you'll see unreachable switches that you need grenades
or fusion blasts for. Near the end, you'll need to play with the switches and
water levels until you can get to the next area where you'll need to blast a
switch in the previous room to raise the water for you. Then just fight a
fairly big battle on your way to the exit terminal.
- 27 Feel the Noise
This is one of the trickier ones. Off the top of my head, you'll need to
explore the beginning areas a good amound until you find switches which raise
platforms to take you to new rooms. Eventually, one will unlock the room at the
west part of the map which you will need to get to by taking the stairs in the
south up until you are at a dead end with a switch. Jump from there to a ledge
you can see that will take you to another set of stairs where you can reach the
newly-unlocked final section of the level.
- 28 All Roads Lead To Sol
Aside from the many heavily-armed Juggernauts, this level isn't even that bad.
Rocket ammo will continue to regenerate near the beginning should you have the
need. Navigate down the stairs at the beginning to a big path of lava pits with
Juggernauts. There are a couple fairly obvious switches along the way, and you
can try to just run past the Juggernauts if you don't feel like taking the time
and ammo to kill them. Once you get past all the Juggernauts, you will be in a
room with four panels you can open. The first one to your right as you enter
the room raises the lava level, so get the other three panels taken care of
first. Then punch the last one and book it out of the room as fast as you can.
You'll get to a spot where you'll fight a couple more Juggernauts. Keep
shooting then taking cover from the homing missiles in the room close to you.
Once they are out of your way, fill up on the purple 3x health station and swim
through the lava to a platform on your right. You will get to a dead-end room
with a spot you can stand in to teleport to the final room. Once there, go
bullet crazy fighting the last batch of enemies, and when you're ready to
finish the game, hit both switches in the room to raise a platform that will
allow you to read the last terminal, completing the game.
[ ] 12. World Domination [0]
-You want to join the 7th Column?
-You are a member of the 7th Column.
All you need to do is kill anyone who has this achievement in an
Xbox Live multiplayer game. You will then also get the achievement
as well as an entry on the leaderboard with the date you joined the
7th Column.
[ ] Total Achievements: 12
Total Gamerscore: 200
===============================================================================
THANKS -----
===============================================================================
Just want to thank Bungie for making this game, although they hardly even
exist anymore. The Marathon series is incredible, I encourage everyone to buy
this game and look up the others in the series for free (legal) download at
bungie.org. Here's to hoping that Halo 3 is as good as the original Halo!
(We'll just pretend Halo 2 never happened.)
Thanks to everyone on the xbox.com and a360p forums, I got a lot of help from
there in my quest for 200/200 on this game. If any of you have any suggestions
for my guide, let me know. Also, keeping each line equal to or less than 79
characters manually on Notepad takes A LOT of time. Can anyone suggest a simple
text editor that might efficiently take care of this task for me?
Huge thanks to Freeverse for taking control of the Marathon: Durandal project
for Xbox Live Arcade. There couldn't have been a more competent team to do the
job (not even Bungie, no offense). You can really tell when developers have
passion for their work, and it's not simply a rush to make a profit (see:
all Digital Eclipse XBLA ports).
Tell anyone know you with a 360 to buy this game! I'm really hoping it does
well enough so that there might be a chance Marathon and Marathon Infinity
could also be released on Xbox Live Arcade in the future.
INTRODUCTION -----
===============================================================================
First off, just some general information about this game. If you are unfamiliar
with the Marathon series, it is a very different type of FPS. All mission
objectives and story development happen throughout terminals in the game. Most
people will at many times throughout the game get confused or lost as to what
to do next. Use the terminals! Most of them tell you specifically what to do
and even have helpful images or maps. You won't find every answer in the
terminals, but they definitely help. Not only that, but you're doing yourself a
huge disservice by skipping terminals, as the storyline in the Marathon games
is incredibly deep and captivating.
Anyway, aside from that, if you find yourself still stuck somewhere, use your
map! It is extremely helpful as it maps the level as you go, so finding areas
you haven't explored is very easy. To use your map, just press left or right on
the D-Pad, Up to zoom in, Down to zoom out, and left or right again to close
your map. You can, of course, navigate the level while using your map, although
you'd be wise to wait until you've cleared most of the enemies out before you
try that.
Before you start, familiarize yourself with the controls by visiting the
options menu, and choose which one suits you best. I personally use the
"Hastur" control scheme with inverted on and sensitivity all the way up. Also
note that all achievements can be obtained in both single player as well as
online with a friend, except for World Domination, which is the zero-point
viral achievement that can only be achieved through killing someone who already
has it.
===============================================================================
ACHIEVEMENT GUIDE ------
===============================================================================
[ ] 1. SEVEN [7]
-Get seven fist kills in the game.
-Punched seven enemies to death.
This is your freebie achievement for the game. The simplest way to get
this is to start a new single player game on Kindergarten, press B to
get your fists out, and go punch crazy through the first level. You
should get the achievement in less than 60 seconds. Option 2 is to go
online with a buddy and trade fist kills (or just get them for real),
but with how simple this one is I doubt anyone will need to do it this
way.
[ ] 2. Bob-B-Q [14]
-They're Everywhere!
-Slaughtered 77 Bobs.
Bobs (Born-on-Board) are your human allies that warp into the campaign
levels periodically to help you out. You can get this achievement by
simply shooting the Bobs any chance you get throughout the campaign. As
long as you get most of them, you'll have the achievement by time you
finish the game.
The easier method, however, is to just wait until you are in a level
with a high concentration of Bobs, such as levels 1, 4, and 20
(Waterloo Waterpark, What About Bob?, and God Will Sort The Dead,
respectively), and quickly kill all the Bobs you can, then either let
an enemy kill you, or just commit suicide. You will respawn at the
beginning of the level and get to kill them all over again, which does
in fact count toward the achievement each time you do it. However, it
has to be done in one play-through of the game. You will not get the
achievement if you kill 50 in one game, then start a new game later and
kill 30 more. Your Bob-Killing score on the leaderboard will be greater
than 77, but it will still not count toward the achievement. This 2nd
strategy should only take you about 20 minutes, but cannot use this
strategy in online co-op since getting killed will not restart the
level.
[ ] 3. 11th Clan of the S'pht [27]
-Venture into the Citadel and learn the secrets of the S'pht.
-Completed the Citadel.
You do not need to do anything special to get this achievement, it
comes naturally while progressing through the campaign. After you
get through level 13, which is the end of the Citadel chapter,
you will get this achievement right as level 14 begins. More info
on getting through the single player campaign below.
[ ] 4. Pfhor the Win [42]
-Complete the Single player game in any difficulty.
-Beat the game.
You will get this as you go through to get the VidMaster achievement,
but if you want to easy route, start a game on Kindergarten. You can
either go through the last 10 levels on co-op with a friend, or alone
from the beginning if you don't want to do it all in one sitting
(since you can save on single player).
Hippieman, one of the developers for the Marathon: Durandal port, has
been working on a very thorough, and excellent guide (save for some
grammar and spelling) which you can get here:
http://dev.freeverse.com/%7Ehip/marathonwalkthrough.pdf
As of the time I'm writing this, only the first several levels are
covered, though the rest are on the way. For the later levels, you can
try to follow my mini-walkthroughs in the VidMaster achievement
section. And all the maps of each level with some added tips and
terminal locations can be found here:
http://marathon.bungie.org/spoiler/m2/index.shtml
[ ] 5. Tastes Like Chicken [10]
-Get 20 Tozt-7 kills in a Multiplayer game.
-Toasted 20 opponents.
The Tozt-7 is the flamethrower. If you have a 2nd controller, the
easiest way to get this achievement is on split-screen multiplayer.
Either way, just set the kill limit to 20 or higher, set the time
limit high enough to give you enough time (at least higher than 5
minutes to be safe), set the level weapons to flamethrowers only, and
start racking up the kills. Even if you don't have a second controller,
you can still get it pretty easy on any flamethrower-only game. Or,
you could just wait until you find a flamethrower on co-op and kill
20 guys there.
[ ] 6. Pfhor Score and Seven Years Ago [10]
-Win a Multiplayer game.
-Won a Multiplayer game.
Piece of cake. Again, you can get this on local multiplayer with a 2nd
controller, or over Xbox Live multiplayer/co-op. You don't even need
to finish a game to get this. My first game, someone joined then left,
and I just left shortly after, and I got the achievement.
[ ] 7. I'm Invincible! [10]
-Kill an invincible opponent with the Fusion Pistol in a Multiplayer
game.
-Killed an invincible opponent.
The invincibility pick-up is the ball that looks like snowy TV-static.
This one might be a little trickier to get legitimately, but if you
have a friend or a 2nd controller, it can easily be done on any map
with invincibility (don't confuse it with the darker, camo-like
invisibility powerup). Start a multiplayer match with weapons set to
Energy Weapons (you start with the Fusion Pistol), and the level set
to Lack of Vision since the invincibility is relatively easy to find.
Then just let your Fusion Pistol loose on the dude and you'll get the
achievement.
[ ] 8. Make Someone Pay [10]
-Get 20 Rocket Launcher kills in a Multiplayer game.
-Spank'd 20 opponents.
Exact same concept as the flamethrower one. Start a game with rockets
only and a 20 or more kill limit, and go rocket crazy.
[ ] 9. Bigger Guns Nearby [14]
-Find the Assault Rifle in a Single player or Co-Op Game, it will let
you kill more Pfhor.
-Got the Assault Rifle.
If you just start a single player game from the beginning, you should
find this pretty quickly in the first level. If you can't find it,
here are some directions:
From the starting point, go forward and take the door to your right.
Jump off the ledge and go through the door on your right at the bottom.
Navigate to the opposite corner of this next room where you'll see a
door with a couple enemies on the other side. One you are through that
door you will be at another intersection. Go left. You will be in kind
of a large hall way with Bobs and Pfhor fighting. Go to the opposite
side of the room and there will be a big square pillar thing and
another fork in the path. Take the right side of the path down the
stairs. The Assault Rifle is in the middle of the room.
[ ] 10. Hats off to 819 [21]
-The secret of 2401 lies within.
-Read every single terminal in the game.
I consider this to be the hardest achievement in the game. Most of the
terminals are either required or obvious, but there are a handful that
can cause you some anguish when trying to get this achievement. Make
sure that as you go through the game, you explore every possible part
of each level and don't leave until you have. Also, follow these two
guides:
For maps and terminal locations circled:
http://marathon.bungie.org/spoiler/m2/index.shtml
For all terminal text and to verify you've gotten each terminal in a
level before continuing:
http://marathon.bungie.org/story/contents.html
There are a couple minor errors that I will try to point out to save
you time. Level 3 is missing a couple terminals on the map, so explore
everywhere (lots of underwater areas and things you could miss) before
you leave the level. Some terminals have identical text of other
terminals. Get all of them. On Nuke and Pave, the Terminal Text guide
says that Terminal 1 appears three times. I looked forever and only
ever found it once, and was able to get the achievement, so I believe
that is also an error. 6000 Feet Under also has a couple terminals
you could easily miss. Make sure you explore every path.
Make sure that when you exit the level in a situation where multiple
terminals will warp you, you don't take one earlier in the level to
exit when there is another one that teleports you that you haven't
gotten.
MOST IMPORTANTLY:
It has been reported that progress towards your terminal achievement is
written to your profile, not in the same way as when you save your
game. So after each time you play Marathon, exit to the main menu
before you exit to the dashboard or power off your 360, as this is when
the terminal data is saved. Again, even if you just saved your game,
exit to the main menu before doing anything else so that you don't lose
data on which terminals you've already found and have to repeat them.
And to clarify, yes, this achievement counts all terminals you ever
find and they do not need to all be gotten in one play through the
game. Now as long as you follow all the above advice and explore
everywhere you can as you go along, you should get the achievement.
There are four hidden terminals that you can't just find while
exploring meticulously, so I will list them for you.
Level 21: My Own Private Thermopylae
From the beginning take the right stairway up to the big
hallway. At the end of the hallway, press A on the wall to
open up a hidden panel revealing a terminal.
Level 23: Where The Twist Flops
From the beginning, go forward a couple rooms to the room with
four doors, one on each corner. Take the north door to a room
with lava in it. Fall into the lava and you will find an
invincibility powerup as well as a hidden terminal on the wall.
Level 25: Requiem For A Cyborg
This one is harder to explain. Go through the level until you
are in a room with a bunch of very narrow hallways. Look for
a circuit you can break which will activate an elevator. If
you go down the elevator you'll see a couple alien weapons and
more circuits to break. On the wall there in the same spot you
can open up a hidden panel with a terminal in it.
Level 28: All Roads Lead To Sol
Finding this final secret "Bungie Credit Room" is hard to
explain in text, but fortunately there is a video that will
show you how to do it. Basically, once you are in the room
where you hit the thing that makes the lava rise, go backwards
through the door you came in and travel back into a previous
room, take the first door on your right, then swim upwards to
a 3x health station and a spot that will teleport you to the
room with the hidden terminal. Make sure you are at full 3x
health before you start otherwise you'll just die in the lava.
Watch carefully:
http://youtube.com/watch?v=L6fSFHTjVC8
Final note: You do not need to read each variation of each terminal
message, or even each page of any terminal message. You just need to
press A on them once each for them to count.
[ ] 11. VidMaster [35]
-I give no secrets.
-Punched all switches, played on Total Carnage and never ever left a
single Bob alive.
Although you can do this in single player with the luxury of going at
your own pace and being able to utilize save points, I stronly
recommend you do this in co-op. Not only is it much faster and easier,
but there is a much greater chance something will go wrong in single
player, and a lot more time will have gone to waste when you finish
the game and see that the achievement didn't unlock.
Now as far as co-op goes, make sure everyone who is playing with you
understands that nobody should exit the level until all players are
100% sure that all Bobs have been killed. Simulacrums (Evil, Exploding
Bobs) don't count and aren't required for the achievement, but kill
them all anyway. If you miss even one real Bob, no one will get the
achievement. Also, "Punching all Switches" does not mean you have to
literally punch all switches in the game. A more accurate way to
describe it is "Pressing A on a switch will disqualify you from getting
the achievement." So never press A on a switch. You can activate
switches by punching with your fists, shooting them with a rocket,
grenade, or charged Fusion Pistol shot. Be very careful as sometimes
you might instinctively press A and you'll have to start over.
Fortunately, if you mess this part up, it only affects the person who
messed up, and all the other players are still able to finish the game
and get their VidMaster achievement. Pressing A on the health centers
and terminals is completely fine. Other than that, just make sure you
are on Total Carnage difficulty and start the game on the Big House
level (to skip the first 17 levels), unless you want the extra
challenge of doing the entire game.
If you are struggling to figure out how to complete a level, follow
this guide: http://marathon.bungie.org/spoiler/m2/index.shtml
I will also give you a quick mini-walkthrough on each of the last
levels in case you are still having trouble. Please don't get mad at me
if you still find yourself lost somewhere, just look around and
activate any switches and terminals while exploring the empty parts of
your map, you will figure it out eventually!
Chapter: Captured
- 18 Big House
You start out captured in a tiny room. Just punch the guy through the window
to get the party started, then just hide behind the door and wait until the
action dies down. You will automatically transport out of the level.
Chapter: Blake
- 19 This Side Toward Enemy
If you are new to the game you might be confused as you fall into the water.
Remember, you can (and need to) press in the analog stick to swim upward to get
out of the water in many places. Anyway, go west through the door at the
bottom, and on the west side of the pillar in the room take the elevator up and
jump off to flip a switch. This will reveal two other switches which you will
need to also jump to from the elevator to activate them both. You are done with
that room. Go back to the starting room and take the east door. Find the room
with the save point and flip the switch at the end of the room to raise the
platform. Now go around through the bottom of the room a little bit back,
flipping a switch or two on the way, and try to make it back to the starting
room in the level, only you'll be on ground instead of in the water. Then go
all the way up the stairs and jump through the top window to the next one down
to the left. You will eventually pass by the platform that you raised and be
able to activate the two switches in the big green rooms. Then just go back to
the terminal to exit the level.
- 20 God Will Sort the Dead
This level is pretty fun and very straight forward. Just kill every ally and
enemy Bob you see, and once all rooms have been explored and all Bobs dead, use
the terminal to exit.
- 21 My Own Private Thermopylae
This level is a little bigger. In a nutshell, you need to activate the two big
green rooms in the level by hitting the switches inside them. One is through
the staircase to your right from the beginning (flip all the switches in the
first room to reveal the staircases), just take the path on the right all the
way until you reach the end of a long hallway and have to go left onto a ledge.
Flip the switch to open the big room and you'll find the first green room. From
there, go back and jump off the ledge you ran by into the water, and swim to
the west side of the room and follow that path into a big room with stairs. At
some point you'll reach the end of the stairs and have to jump onto a new set
of stairs which will lead you to the other big green room. Once you get that,
go back to a terminal to exit.
- 22 Kill Your Television
In the middle of the starting room, find the hideen, discolored door in the
middle to reveal a switch. Hit it, then go into the water at the southwest
corner of the room. Swim to the top of the water pit, then go to the northeast
corner and fall into that water hole. Once at the bottom, swim to the top of
the hallway area and find a switch that is half submersed in water. Use a
grenade or fusion blast to flip it which will drain the water and raise the
water in the big room next door. Now you can swim to a hole in that room with
a big green room to activate. To get to the other green room, go to underwater
and swim to the top of middle of the other huge room with kind of a t shape.
Once on land, there is a hidden, discolored door that will take you up. Follow
the border of the level once at the top to find the green room switch, then go
back to the corner of the underwater section of the big room where there is a
terminal to exit through.
Chapter: Simulacrums
- 23 Where The Twist Flops
You can pretty much just explore this one in the same way as God Will Sort the
Dead, killing all good and bad Bobs you see, then exiting the level through a
terminal.
- 24 Beware Of Abandoned Rental Trucks
Just circle around the map and you'll find two switches that will allow you to
progress through to the southwest corner of the map, where you'll need to get
to the top of two towers which each have a switch. Once you get those, just
exit through a terminal as usual.
- 25 Requiem For A Cyborg
The layout here is a little bit more complex. Though completing this level
consists of simply activating three tower switches. Just keep your map handy
and you shouldn't have too much trouble locating them once you get past all the
enemies.
Chapter: S'pht'Kr
- 26 Fatum Iustum Stultorum
Initially, you'll start in a room with only one door you can go through. As you
go through the path in each door, you'll reach switches that will open other
doors that you can reach through the middle room. It's not too tricky except
for a couple parts where you'll see unreachable switches that you need grenades
or fusion blasts for. Near the end, you'll need to play with the switches and
water levels until you can get to the next area where you'll need to blast a
switch in the previous room to raise the water for you. Then just fight a
fairly big battle on your way to the exit terminal.
- 27 Feel the Noise
This is one of the trickier ones. Off the top of my head, you'll need to
explore the beginning areas a good amound until you find switches which raise
platforms to take you to new rooms. Eventually, one will unlock the room at the
west part of the map which you will need to get to by taking the stairs in the
south up until you are at a dead end with a switch. Jump from there to a ledge
you can see that will take you to another set of stairs where you can reach the
newly-unlocked final section of the level.
- 28 All Roads Lead To Sol
Aside from the many heavily-armed Juggernauts, this level isn't even that bad.
Rocket ammo will continue to regenerate near the beginning should you have the
need. Navigate down the stairs at the beginning to a big path of lava pits with
Juggernauts. There are a couple fairly obvious switches along the way, and you
can try to just run past the Juggernauts if you don't feel like taking the time
and ammo to kill them. Once you get past all the Juggernauts, you will be in a
room with four panels you can open. The first one to your right as you enter
the room raises the lava level, so get the other three panels taken care of
first. Then punch the last one and book it out of the room as fast as you can.
You'll get to a spot where you'll fight a couple more Juggernauts. Keep
shooting then taking cover from the homing missiles in the room close to you.
Once they are out of your way, fill up on the purple 3x health station and swim
through the lava to a platform on your right. You will get to a dead-end room
with a spot you can stand in to teleport to the final room. Once there, go
bullet crazy fighting the last batch of enemies, and when you're ready to
finish the game, hit both switches in the room to raise a platform that will
allow you to read the last terminal, completing the game.
[ ] 12. World Domination [0]
-You want to join the 7th Column?
-You are a member of the 7th Column.
All you need to do is kill anyone who has this achievement in an
Xbox Live multiplayer game. You will then also get the achievement
as well as an entry on the leaderboard with the date you joined the
7th Column.
[ ] Total Achievements: 12
Total Gamerscore: 200
===============================================================================
THANKS -----
===============================================================================
Just want to thank Bungie for making this game, although they hardly even
exist anymore. The Marathon series is incredible, I encourage everyone to buy
this game and look up the others in the series for free (legal) download at
bungie.org. Here's to hoping that Halo 3 is as good as the original Halo!
(We'll just pretend Halo 2 never happened.)
Thanks to everyone on the xbox.com and a360p forums, I got a lot of help from
there in my quest for 200/200 on this game. If any of you have any suggestions
for my guide, let me know. Also, keeping each line equal to or less than 79
characters manually on Notepad takes A LOT of time. Can anyone suggest a simple
text editor that might efficiently take care of this task for me?
Huge thanks to Freeverse for taking control of the Marathon: Durandal project
for Xbox Live Arcade. There couldn't have been a more competent team to do the
job (not even Bungie, no offense). You can really tell when developers have
passion for their work, and it's not simply a rush to make a profit (see:
all Digital Eclipse XBLA ports).
Tell anyone know you with a 360 to buy this game! I'm really hoping it does
well enough so that there might be a chance Marathon and Marathon Infinity
could also be released on Xbox Live Arcade in the future.





















