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bienvenue sur le site du manga et du jeu de baston en 2D

Mercredi 19 septembre 2007
publié dans : ps3 guides commentaires (0)    créer un trackback créer un trackback
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  General Tips-
                If you find yourself 'dying' too many times during the chapter
                you can/should save inbetween each 'event'. That way if/when
                you do die, you can just select "load game" and it'll be at the
                same exp. point but with the city's full health.

                If you're not getting an event just standing around, if you
                superspeed fly and randomly stop, that will trigger an event
                at times.

                Don't waste your time 'saving up events' (ie: having more than
                one on the screen before you start one. They'll disappear as
                soon as you finish an event, they reset basically.

  Abbreviations-
                SS = Super Speed
                SSF= Super Speed Flight (these 2 only used when you could
                     plausably do both)
                SSR= Super Speed Run
                SM = Superman
                O  = Circle
                [] = Square
                / = Triangle
                FB = Freeze Breath
                SB = Super Breath
                HV = Heat Vision
               
               

Story Walkthrough: [wkt]

  "It's a bird, it's a plane, it's flaming astroids!!!"
    This is the opening level, that doubles as a introduction to the controls.
    Take the instructions and change the controls around if they don't fit your
    'feel'. You'll have to save a couple of buildings from fires and destory
    a couple of places where meteors land with the right type of power.
    Soon you'll need to intercept the meteors falling from the sky, some are
    icy others are flaming. Use your opposite elemental attack to destory them.
    My advice is to fly superspeed (SS) toward them WHILE using whatever power
    you need to destory it. IE: SS toward a flaming astroid while using your
    cold/freezing breath. This way you can save on running back and forth from
    meteor to meteor. And trust me you won't run out of energy, it replenishes
    very quickly the moment you rest, even if you're airborn. Now soon the
    astroids will be done, but for some odd reason a fire breaks out just below
    you. SSF down to it, put it out then return upward somewhat. Now a HUGE
    meteor is about to hit, but if you collide with it, you're SURE to destory
    it. So SSF right into the sucker. BOOM, gone.

    Unlocked/Obtained-
                      KRYPTONIAN COMBO
                      'Superman Returns' Costume
                      'Meteor Mayhem' Trophy


  "Royal Galatic Rumble!!!!"
    If you've yet to learn by now SM is invicible ("YAY!" i know), so how can
    you lose?? Well it's all about crowd favor....ok AND your opponts health.
    So either get the crowd COMPLETELY on your side, OR deplete all their
    health. Your first opponent is pretty much a joke, but this level teaches
    you, more or less, about fighting. So practice your newly aquired combo,
    dodging, and blocking. Listen/follow the onscreen prompts and you'll get
    through all of them. Now when you really start to whoop him down, he'll
    split into 8 clones. More like 'clowns', but whatever. Some will hover in
    air and try to fire at you, others will jog after you, and the rest will
    just sit and wait for their demise. Two Square attacks will finish them
    off, yes i'm serious he's that easy. Just watch the air attacking guys,
    they may get a lick in. If you haven't started by now, use L2 to lock on
    to a nearby baddie. this helps will all targeting and even punching. After
    you beat all the mini-me's up, he'll come back to the middle as 1. Just
    repeat what you did before he split and in no time he'll go down. More
    than likely you'll deplete his health before the crowd's fully on your
    side. Planhtune like a ballon tied to a rock in the ocean. /cheesy

    Wow, just one 'gladiator' and you're already facing the 8-time champion?
    Well you ARE Superman. So here's Overcast, that's right, not 'cloudy' just
    overcast. /lame joke. You'll see why he's called "larger than life" soon.
    The first part is pretty much like the last goon, just circle around him
    to dodge his attack and then lay into him with a combo. As soon as he goes
    down hold O, cuz as he gets up he'll do a sonic-purple-pulse that'll hurt
    your rating and knock you back, we don't want that. Soon enough he'll
    transform to GIGANTO....well it's more like a bigger, more psychadelic,
    version of himself. Fly, up high, now. Remember that sonic-purple thing I
    mentioned earlier? Yea he's gunna do it here now repeatedly and without
    enough warning, but if you're high enough it won't hit you. But now you
    have to watch out for purple-homing-energy-spheres (what's up with this
    guy and purple??). If you SSF around the room enough you can outlast them,
    and if you're good enough, you can pick up an object and throw it at him
    before they hit you. So yes, as it says throw large objects at him. Well
    since you're flying this can be tricky, but you'll get it. You pickup
    stuff with X, so fly into an object (yes those pointy things on the pillers
    will work) and just before you run face first into it, press X, you'll lift
    it while flying, this way you can circle back around, target him and throw
    it. After about 3 hits, he'll shrink back down, now repeat what I said
    before, and don't forget to block, and more often this time cuz he will
    do random attacks this time around. Now rinse and repeat this process till
    he's done for, this will be another health victory, cuz the crowd is REALLY
    hard to please.

    Unlocked/Obtained-
                      "Up in the sky" popup combo


    Well of COURSE Mongul is the "best of the best". Yea whatever, I'm
    Superman, bring it! This is mostly and out and out 'fight'. Make sure to
    block though. He'll do 2 quick strikes then 1 big one, as soon as you
    blocked all that, lay into him with a combo (I prefer the kypton one, the
    first one you got). His other attack is to do a short, but noticable,
    charge and then dash at you. You should notice the charge as well as the
    ring that emites fromt he ground right before he launchs. Block this and
    he'll be open. As soon as you get about 3 combos off he'll call in
    some trustly reinforcments. These little guys blow up when you hit them,
    just target them, though it can be tricky at time to target them and not
    Mongul, and use either your laser eyes or freeze breath. Do that when
    they're at a distance, and they'll be harmless. Just watch out cuz Mongul
    will use this time to dash in and nail you. Just start blocking and when
    he's open, lay into him again. Soon he'll go down.
    Best warriors in the Galaxy and there's 4 of us??  uhh ok.

    Unlocked/Obtained-
                      Burst Superpowers
                


  "Home sweet home...."
    Walk forward to check out the cute kitty cat. Ok so it just triggers some
    old, short, weird, trickery guy, but it's worth it. Now look for those
    cats all over and once you collect enough, you'll unlock things.

    Ahh and don't forget to walk up to the doors that you found the cat next
    to, for whatever reason they give the city some boosted life.

    Metallo-one of your "interest" points will be to him. He's kinda like a
    mini boss, beat him and his 2-3 minions asap, they'll put the hurt on some
    people, but not much damage to property.

    Unlocked/Obtained-
                      '1000 Fists' combo

    Now it's time to beat Metallo's 3 crews. After a few seconds of not being
    in a "battle" it will start an event where you will either fight the large
    robots, the lite ones, or the FAST ones. And by fast I mean FAST. They
    are the most dangerous of the bunch. They create a lot of distance and can
    do damage on the move. The key is to get close enough to one and target it
    and SSF following it, you'll quickly catch up, just continue to hold R1 and
    you'll ram it with your fist damaging it, but it'll still move. Just keep
    ramming it and it'll go down or stop and you can lay a combo down. The
    'lite' and 'big' groups are easily taken care of with a few combos, most
    of the minor enemies here though, one hit will down them, it's the mini-
    bosses you just should worry about. There should be 2 groups of the speed
    guys, one without any bosses in them, just SSF into them until they blow
    up, hardest part about this one is not getting hit by them when they
    superspeed and catching/finding them. Just don't hesitate. Now it's time
    for a new chapter.

    Unlocked/Obtained-
                      Freeze Breath lvl 2
                   

  "Come to the Dark Side Superman!"
    Ahh time for some air combat. This can be tricky cuz these guys move quite
    a bit, so use your upgrade and freeze them :D.  Now it's just a matter of
    finding them all. The next one is more of the same, but you'll have 2 minor
    baddies on the ground, just SSF into them and they're gone. Ahh more
    speedsters, but now you can freeze the tires off of 'em. Ok about 3 more
    random groups, you've already faced 'em so just keep it up. Once you fill
    you exp bar you should head to the red "?" and trigger the next scene and
    chapter.

    Unlocked/Obtained-
                      'Supernova' combo
                      Heat Vision lvl 2

   
  "Infernal machines..."
    Go to the event indicator, and here comes Matello. This time don't focus
    on his goons unless he's pulsating that greenish cloud. Only cuz you can't
    get near him to attack with that thing. Once a few are down he'll drop
    the barrier and you need to open up a can of galatic beatdown! Once he
    falls all his goons will to. Now it's time to run around fighting random
    baddies again. You should be getting the hang of things now, if you see
    a citizen try to rescue them as it's the Superman way of doing things, oh
    and it'll also restore some of the city's health. Once you've done MORE
    of those it's powerup and big event time, so head to the "?" again.

    Unlocked/Obtained-
                      Super Breath lvl 2
   
  "Robot Roundup?? As long as there's no ho-down."
    A whopping 10 random events to get to the next section here. From personal
    experience don't let the city die when you're on number 9! They will switch
    it up even more on you, combining the fastest robots with the big bulky
    fighting ones. You may also run into a few fires here and there. Nothing
    special to finish off this Chapter, just do the 10 events and it's over.

    Unlocked/Obtained-
                      Stamina lvl 2

  "SOME assembly required.....riiiiight"
    Ahhh Matello is back. Time to do it again but this time instead of spawning
    those annoying tankies, he'll spawn the speedsters. Which means you have
    to SS around and find them before you can attack him again (remember his
    invincible green cloud will drop when you defeat them all). Don't worry
    TOO much, but get those speedsters cuz you know they can deal damage
    quickly. That's it! End of this chapter, see easy compared to before.

  "Blue Screen of DEATH!!!!"
    Wow, big Metallo, kinda reminds me of Matrix: PON, the end boss....well
    whatever. Now fly back allll the way to the Daily Planet, as you approach,
    another cutscene. Ahh time for the FINAL fight, really, no I'm serious.
    Now totally ignore the choppers, they really don't affect anything, they
    may do SLIGHT damage to the city, but you much more worried about Metallo.
    Don't try any direct attack, he's got some sort of kryptonite barrier and
    you won't be getting through it...yet. Just focus on picking up vehicles
    that are sitting around the square he's rampaging in. Now focus on him
    (L2) and throw them (X). Rinse and repeat till his life bar is empty. Now
    you'll notice that he walks back and forth demolishing buildings, well
    after each building he downs, he'll look at you and kryptonite-laser-beam
    you. Which will knock you down and deplete all your energy. As soon as he's
    done, just tap / and it'll replenish some and you'll get up. Ok, once his
    life bar is out, another cutscene. Now just catch up to the rocket, easy.
    You don't have to do anything special there'll be another cutscene (see
    how you know it's the final battle now? so many cutscenes!). Now SM will
    fly back to Metallo and say "I gotta hit him with a direct attack" but
    Metallo uses his laser eyes again, but this time you won't be denied. Now
    you'll begin a little "mini game" type fight. It's like a tug-of-war
    with you vs the laser. Just rapidly tap what button they tell you to press.
    It'll be one of the 4 right side buttons, nothing fancy here. He'll go down
    pretty easy now. CONGRATS on your first REAL boss!

    Unlocked/Obtained-
                      Heat Vision lvl 3
                      'Up in the sky: it's a bird' combo

  "DNA huh?"
    Well it seems that monsters wrecking havoc in Metropolis is pretty norm.
    O_o Ok. Hey don't forget to save, you're almost half way there, don't
    wanna lose it now. Bizzaro?? He's like SM's dumb-zombie-twin brother! This
    is a realitivly easy fight. He usually uses 'Earthquake' or the the whole
    EQ combo. He will block your attacks somtimes, but if you keep attacking
    he may let his guard down. You can freeze him with the artic ice combo. If
    he gets a few licks in and knocks you down, he usually runs over to hit
    a pedesterian or trys to destory a car. Use this time to open up a combo
    on him, cuz he will not block it now. Another nice attack is the 'Suprise
    exchange' he'll usually miss blocking that. Keep it up and he'll soon flee.
    Ok now it's 7 more events fought till the next chapter, yea sorry no more
    Bizzaro for now. You will find new baddies though. They flying beasts, they
    kinda look like mini-dragons. They're actually 2 kind in the groups they
    send. One dragon will blow blue mystical stuff on you, that depletes your
    energy bar, those are very quickly killed by your laser eyes, so use it.
    The other are just as quick but they're two-fold. First freeze them, as
    they sit for a sec frozen, use R1 to fly right into them and 'air ram' 'em.
    One hit like that will kill them. They're new, but still not the hardest,
    you really don't have to worry much about them.

  "Don't be a menace to society while playing superman in your house"
    Metropolis and menacing baddies??? Noooo. O_o Ahh yay, Bizzaro again. Much
    more of the same from last time, but this time he'll hover at times. I say
    hover cuz he really doesn't flay high at all, he flys about as low as the
    game will let you. If he does knock you down with 'supernova' or 'earth-
    quake' he'll run away and try to damage buidlings or people, once you
    get up use your laser or freeze breath as you walk up to him cuz he'll
    block it but he'll stop attacking. This battle should really help replenish
    the city's health if it's hurting. Make sure to recuse injured people
    afterwards, don't need a lawsuit for neglet. Now own to more random fights.
    The will mix it up even more. You encounter the fire beasts, accompianed
    by a buidling fire! *gasp* Relax you can do it, you're Superman remember!
    Hint, use your super breath, not freeze breath, for fires, it does better.
    Ok once you've done about 8 events we'll move on.

    Unlocked/Obtained-
                      Super Breath lvl 3

  "Air combat fighter"
    An air raid I'LL say. You'll have both the laser-weak and freezing-weak
    fliers in this. The Freeze-weak ones will attack the blimps, and try to set
    them on fire. The others will attack you, seeing as how they can drain your
    energy finish them off quickly. IF they do actually drain your energy just
    tap / like a madman and you'll recover in air. If a blimp does catch on
    fire, just use your super breath to put it out. Near the end of their
    journey you should have the chance to rest if you'd like, and to also
    preemptivly strike the fliers approaching. Just remember freeze, and dash.

    Unlocked/Obtained-
                      Freeze Breath lvl 3

  "Cousin from a different planet? No, just a mutant."   
    Mutant tankies, these are kinda like the big robots you fought with
    Metallo, but harder. You can freeze them and laser them to death. Well
    sorta, when they "die" they'll turn to statues that you have to punch till
    they explode (non-damaging), freezing dosen't do that much for you here,
    so I suggest the laser, it's quicker than fighting. They'll also use a
    radius blasts, which can move you back and damage surrounding cars and
    people. Kind of a pain. Ok you'll need to beat 10 events (again) for the
    next chapter. The 'baddie combo' to watch out for is "Clones and Drones",
    that's the new mutant tanks and the helichoppers that drain your energy.
    It's almost impossible to tank out the tanks BEFORE the heli's as they'll
    continually drain your energy and you'll be tapping / way too much to
    fight. Go beat the heli's quickly and you should have no problem taking
    out the tankies.

  "One on one, with yourself"
    Yay, finally Bizzaro! This battle may feel like it goes on forever, as if
    you simply can't end it, well after 3 'stare downs' it will end. First you
    will fight on the ground, like before. But once he takes enough damage it's
    time for a whole new ballgame. He'll fly off, go chase him, and start
    laser'ing building, SS air ram him, then lay into him with your own laser
    eyes. Once he takes enough damage he'll move to a nearby, but different,
    spot and start again. Just repeat till you go into the 'stare down'. 'Stare
    Down' is kinda like the laser block thing from Metallo, simply tap whatever
    button pops up on the screen repeatedly till it changes then change buttons
    soon (1 or 2 buttons changes later) you should 'win' the stare down. Now
    Bizzaro will fly off and start back at the top, go find him on the street
    and fight some more, but this time, as his health lowers, he'll bring in
    some backup. Remember your fire breathing dragons? They're here to help.
    Just jump up and fly, freeze them, air ram them all and go back to Bizzaro.
    He'll fly off, catch him, hurt him enough, stare down time. Now just before
    your 3rd 'stare down', Bizzaro should be laser'ing the statue of SM. Just
    keep air ramming and laser'ing him and it'll be the final stare down time.
    Long, but not that hard.

    Unlocked/Obtained-
                      'Rising Son' combo
                      Stamina lvl 3

  "Parole without trial? YESSS!"
    Well you can tell Lex is up to somthing, it's dark, cloudy and all around
    crappy! But you've got bigger fish to fry, for now that is.
    Yes it's time for randomness!! But there's a little somthing more now.
    Minibosses, again. First up is "Riot" the trouble with him as soon as you
    punch him he'll bring out two more of himself (the highest total baddies
    count I've seen was 8, so he won't if there's about that much already out).
    And he quickly dodges your laser eyes and freeze breath, so how does one
    defeat him??  Well double up your freeze breath, that's right use the
    upgraded, enhanced, ultra (whatever you wanna call it) version (where you
    press right twice to make the blue target bigger). Now hold down R2 and
    release after a couple of secs. It'll freeze everyone around you. NOW
    switch to your regular laser eyes and target one that's frozen and blast
    him till he's done for. Rinse, lather, repeat as desired. Just remember to
    NOT punch him or he'll multiply again, and you DON'T want that. Now you'll
    have about 12 events, 1 of them being the miniboss 'Riot'. Somewhere before
    your 10th event you should get Phot Finish Trophy (defeat 500 baddies).

    Unlocked/Obtained-
                      Super Breath lvl 4

  "Riots?? Looks like a job for.....the riot police!"
    Warworld, here?? I don't think so. Mongrul is looking to settle the score
    between you, let him know it's already settled. But just when you think
    you've gotten the best of him yet again, he brings in backup, and it's
    Overcast, though it's actually cloudly.....oh nevermind! You'll have to
    carefully attack between blocking Overcast's pink energy attacks and
    Mongrul's fists. It'll be tricky but get it done. Now that it's you and
    Overcast 1v1 again, just use the same tactics as before, block his 1 punch
    then lay into him with a combo. Soon enough he'll "go big" on you. As soon
    as you see him start to this, go grab a car and fly up. Remember how
    annoying the big radius blast he used to do was? Well replace that with
    the annoying homing pink energy spheres. He will still do the radius blast
    but not nearly as much. Just go get a car, and throw it at him from up high
    so he doesn't catch you with a blast, and make sure no spheres are close
    either. This should be easier than the first time you fought him. Once he
    shrinks back down 1 and 1/2 combos later he'll go down for good....again.
    This is one jam packed chapter. Your random encounters will include fires,
    Plahtune, Overcast, those crab looking guys (purple and yellow ones)
    and some older beasts you've fought before. The crabs will block your
    special attacks so you'll need to combo them (don't forget about your
    artic combo). Fires, of course super breath. Plahtune is actually harder
    this time around, cuz all of the clones will activly attack you, but >1
    combo will put them down. Overcast will only grow once here, so make sure
    to grab a car and drop it down on him, almost litterally, fly just above
    him so the car can't fall short and miss. There should be about 8 events in
    all.

    Unlocked/Obtained-
                      'Corkscrew' combo

  "L.O.D. Legion of Destruction, sound familer...?"
    Well get ready for 10 rounds of randomness, but remember you're gunna start
    to see just about everything you fought so far mixed up and paired up
    with each other. Perhaps the toughest will be Plahtune and Overcast. Lots
    of blocking to start out with, block Overcast's shots and inbetween nail
    Plahtune's clones, it'll be slow going at first but soon enough it'll be
    just you and Overcast, and you should know how to deal with him pretty
    easily by now. (Hint-make sure when you pickup a car to SSF away and up
    so as not to be caught off guard by his radius blast) Once you're done
    with the 10 events it's the end of this "little" chapter.

    Unlocked/Obtained-
                      Heat Vision lvl 4


  "Gruge? I've got no gruge for for whooping Mongrul..."
    Ahhh Mongrul, at long last we meet again....and again, and AGAIN! Geez when
    will you leave me alone?! Ok first part, good 'ol hand to hand beat down.
    Make sure to block when needed, and when there's an opening combo him.
    After about 1/4 of his health is gone he'll call down meteors (that's new!)
    they fall quickly so target and ice them before they land, there's about
    3-4 of them now. After that time to go back to beating him down. He'll,
    again, call upon some help. This time it's Plahtune(s). Not really much
    of a challange, Plahtune/Overcast pair is harder than this. Just get rid
    of Plahtune ASAP and then go back to focusing on Mongrul again. He'll use
    both of his "helpers" 1 more time each and then should be done for good.

    Unlocked/Obtained-
                      Freeze Breath lvl 4

  "Twist and shout"
    Wow, for the first time Superman doesn't seem so "super". These tornadoes
    will be tough. You gotta position yourself so that you use your SB to blow
    it back towards the water. Once over the water you can then switch to your
    FB. Just watch your energy, don't let it run out and let the tornado push
    you out of position. Be ready for a lot more building fires too, just SB
    them out. Once you finish with a few of the 'small' tornadoes things will
    pick up, litterally, the BIG DADDY of all tornadoes will come through.
    No use trying to blow this thing away, you can only hope to get some people
    out of harms way and put out some fires (though I have no clue why you're
    putting out fires when a giantic tornado is about to dismantle the whole
    building, but oh well). Ahh time to go IN the torando, and suprise there's
    a tornado IN the tornado (is that even POSSIBLE??). Well you'll actually
    be switching between your laser vision and freeze breath to damage the
    inner-nado. There will also be debris flying around in side (duh!) that
    will knock you for a loop, you can block them but it's really hard to tell
    when it's coming. The key here is to see what the outer-nado's color is.
    When it's red use your FB on the inner-nado, when the outer is blue use
    your laser vision. If you started this with a pretty good amout of city
    health you shouldn't worry too much about the debris hitting you, if you
    didn't though, this could be troublesome, but just do your best to block
    when you see debris or when a piece hits you.

    Unlocked/Obtained-
                      'Golden Age Superman' Costume

  "Everything that has a begining, has an End....or does it?"
    What could possibly be left after saving the earth from Luther? How about
    hundreds of random events to boost your EXP from @140k to 500k. Doing this
    will help unlock concept art, but you have to also collect the kittens.
    Is it worth it? Well that's up to you to decide, keep in mind that getting
    ALLLL that exp will take some serious time out of your life.

  Congrats, that's it!
    Yes you've finally beaten the game, although it took nearly 2.5 times as
    long as the movie, it seems very abridged doesn't it? Oh well, still it's
    the best SM game ever made, and seeing as how many there have been that's
    saying a lot. I'm not saying it's the best, nor the worst, but there is
    some definate fun to be had here.



Combo List: [cls]

  These are the aquired combos from completing missions or getting enough exp.

    KRYPTONIAN COMBINATION - [] [] [] / [] /
    1000 FISTS - tap [], /, tap []
    EARTHQUAKE - [] [] [] / [] hold /
    SUPERNOVA - Hold /+O
    UP IN THE SKY - hold []+X
    UP IN THE SKY-IT'S A PLANE - hold []+X, /
    UP IN THE SKY-IT'S A BIRD - hold []+X, []
    CORKSCREW - R1 []+X
    THE SUN SHINES - [], /+O
    RISING SON - [], hold []+X



Trophies: [trs]

  Globe Bowling Trophy - go the the Daily Planet at any time, and press X to
                         pick up the big globe up top, now either press O to
                         place it back down nicly, or X to heave it away.

  Bizarro Championship Trophy - complete all Bizarro mini-games.

  Photo Finish - defeat 500 villians.

  Outstanding Valet Trophy - pick up 500 vehicles.

  Kitten Finder Extraordinaire - find all 100 kittens.

  Meteor Mayham - obtained after the opening/training level by destorying the
                giant meteor.

Mercredi 19 septembre 2007
publié dans : ps3 guides commentaires (0)    créer un trackback créer un trackback
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2) Introduction
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Welcome to the first, and as time may tell, only Sneak King FAQ on the
web.
Those of you looking for a Sneak King FAQ are likely playing on a 360,
and this FAQ is focused on getting A-Rank on all challenges so that you can
more quickly achieve all 200 points. If you are reading this and are playing on
an XBOX, please email me your reason. I honestly can't think of one myself.

I have written this FAQ not out of love for the game, but more to help
those of you out there who, like me, have trouble bringing themselves to leave
a game unfinished after starting it; particularly when achievement points may
be involved. In fact, I considered quitting quite a few times throughout the
guide when I accidentally got an A-rank on my first try and had to replay
multiple times to get a B-rank so I could record what the cut off was for A.
The motto of this FAQ is "I played more so you don't have to."

Some challenges in Sneak King are graded by time and others by points.
If you have played the game, then you may know that one of the most time
consuming problems is that you are not notified of the A-Rank requirements
until after you have completed the challenge; even then, only if you have
already achieved B-Rank. This leads to often having to play a challenge
multiple times, given that you were striving for the wrong goal. Or, you may
have surpassed the requirements without knowing it, and end up spending a lot
more time than necessary waiting in a hiding spot, or for hunger levels to
change.

I have not included walkthroughs of each individual challenge, as paths
are random and there are many ways to complete a challenge even if they
weren't. I have however provided some general tips that should help with all
challenges, and most helpful to finishing the game quickly will be the
challenge summaries.

Combining the basic simplicity of the game, my time saving techniques,
and the foreknowledge provided by the challenge summaries, you may very well
cut your Sneak King time in half by using this FAQ.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3) Controls/Tips
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The controls are very simple, you will usually be pressing (A), and onscreen
cues are generally present as well.


Left Stick or Directional Pad   -Move
L Stick Button                  -1st person mode. (You can't actually move in
1st person, so I am guessing this is just a
novelty, put in to let you see the world from
inside the mask. You can hear the King's
unsettlingly heavy breathing as well.)
A Button -Surprise/Flourish/Accept
B Button -Cancel
Y Button -Hide/Unhide/Special Action
Right Trigger -Sneak in free play mode (Useless) or
Run in Challenge Mode.
Right Stick -Move camera
R Stick Button -Change zoom level
Start -Pause

*****
Tips-
*****

Be very careful to always select "Continue Game" on the starting menu. It is
not selected by default, and I highly doubt you wish to have your progress
overwritten.

I would not risk signing in to play under a different profile if you have
completed any significant amount. Just in case it clears out the old
information. I have tried it and it worked just fine, but with all the bugs in
this game, and having heard of this happening on other games, I would just
choose to err on the side of caution.

Camera-

I was surprised that reviews did not scream in frustration at the camera.
You will be fighting it throughout the whole game.

It is y-inverted, so pushing right rotates the viewpoint counterclockwise
around the King and vice-versa. It is quite a dizzying experience until you get
used to it, as it can move rather quickly as well. There is no way to change
this setting.

The zoom level is essentially useless. The three options are very much the
same. The default is perfectly acceptable throughout the game.

***************************************************
Pay attention here!! These tips will save you time:
***************************************************

After making a delivery, the camera almost always reverses. So, if you are
trying to complete a number of deliveries within a time limit, you can shave
seconds off your time by pushing the left stick in the opposite direction from
which you would like to move. While running you can correct the camera and
proceed.
You may find the mini-map useful during this time as well, as you will not
necessarily be able to see where you are going for a second or two.

Occasionally you will jump in a hiding spot and not be able to see the
civilian you are trying to feed. You can often push the camera up or down to
adjust your view, but sometimes not, and in any case, your prey may have moved
by then. Instead, use the mini-map to tell both where someone is, and what
hunger level they are at.

The mini-map is really useful throughout the rest of the game as well. It can
help you plan your attack, overcome the camera's shortcomings, and overall
improve your control of the game. Don't forget about it.

People are completely oblivious outside of their vision cones. You may walk
right on top of someone, but as some people make abrupt turns, it may be
better to stay back a bit.

On missions that require you to feed every person without anyone passing out
there will only be one person hungry at a time. This means that you can feel
free to go slowly and build up points when that is the goal.

*******************
Pointers on Points:
*******************
If you need a lot of points, the following tips may be helpful. Keep in mind
that time and situation may not always allow for their use, at least not
throughout an entire challenge.

-Flashing red is the hungriest person. This is hunger level 5. The rate of
flashing will increase before a person faints, but this does not raise your
bonus.

-Chain counts are obviously useful, and in levels that specify "any" number
of deliveries may be made, or a minimum number, feel free to do a few quick
ones to raise your multiplier. Sometimes this will be the only way to obtain
the A-rank point requirement. ("Big Surprise" achievement can also be obtained
this way.)

-Delivering from a hiding spot provides a huge bonus. Especially when
combined with the other bonuses. The game doesn't provide a hiding multiplier,
instead raising your base rate from 100 to 500 points. Looked at the other way
though, this is a 5x bonus. If you have to choose between waiting for a persons
hunger level to increase or jumping out at them from a hiding spot at a lower
level, definitely choose to jump out.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4) Challenge Summaries
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


%%%%%%%%%%%%%%%%%%%%%
%%%%%%%Sawmill%%%%%%%
%%%%%%%%%%%%%%%%%%%%%

--------------------------------------------
Sawmill Challenge sm1
--------------------------------------------
Deliveries 3
A-Rank 30000
Time Limit None
Restrictions None
--------------------------------------------
Sawmill Challenge sm2
--------------------------------------------
Deliveries 1
A-Rank 3 sec
Time Limit None
Restrictions Use any Flourish
--------------------------------------------
Sawmill Challenge sm3
--------------------------------------------
Deliveries 3
A-Rank 30000
Time Limit None
Restrictions Go Unspotted
--------------------------------------------
Sawmill Challenge sm4
--------------------------------------------
Deliveries 3
A-Rank 30000
Time Limit 1 min 30 sec
Restrictions None
--------------------------------------------
Sawmill Challenge sm5
--------------------------------------------
Deliveries 3 minimum
A-Rank 45000
Time Limit 1 min 30 sec
Restrictions 3 Flourishes
--------------------------------------------
Sawmill Challenge sm6
--------------------------------------------
Deliveries 3 minimum
A-Rank 80000
Time Limit None
Restrictions 3 Flourishes
--------------------------------------------
Sawmill Challenge sm7
--------------------------------------------
Deliveries 5
A-Rank 175000
Time Limit None
Restrictions Go Unspotted
--------------------------------------------
Sawmill Challenge sm8
--------------------------------------------
Deliveries 7
A-Rank 100000
Time Limit 2 minutes
Restrictions None
--------------------------------------------
Sawmill Challenge sm9
--------------------------------------------
Deliveries 1
A-Rank 10 seconds
Time Limit 1 minute
Restrictions Level 3 Flourish
--------------------------------------------
Sawmill Challenge sm10
--------------------------------------------
Deliveries Any
A-Rank 30 seconds
Time Limit 60 seconds
Restrictions 10000 pts
--------------------------------------------
Sawmill Challenge sm11
--------------------------------------------
Deliveries 1
A-Rank 15000
Time Limit None
Restrictions Use Hiding Spot
--------------------------------------------
Sawmill Challenge sm12
--------------------------------------------
Deliveries None
A-Rank 2 min 10 sec
Time Limit 3 minutes
Restrictions Hide in 10 spots
--------------------------------------------
Sawmill Challenge sm13
--------------------------------------------
Deliveries 2
A-Rank 30000
Time Limit None
Restrictions 2 different people from 2 different hiding spots
--------------------------------------------
Sawmill Challenge sm14
--------------------------------------------
Deliveries 1
A-Rank 20 seconds
Time Limit None
Restrictions No chain count available, 5000 pt single delivery
--------------------------------------------
Sawmill Challenge sm15
--------------------------------------------
Deliveries 5
A-Rank 45 seconds
Time Limit None
Restrictions 5X Chain Count
--------------------------------------------
Sawmill Challenge sm16
--------------------------------------------
Deliveries Any
A-Rank 2 min 30 sec
Time Limit None
Restrictions 50000 pt single delivery
--------------------------------------------
Sawmill Challenge sm17
--------------------------------------------
Deliveries 5
A-Rank 55000
Time Limit 1 minute
Restrictions Grow chain count to 5x
--------------------------------------------
Sawmill Challenge sm18
--------------------------------------------
Deliveries 3
A-Rank 55000
Time Limit None
Restrictions 3 Level 3 Flourishes in a Row
--------------------------------------------
Sawmill Challenge sm19
--------------------------------------------
Deliveries 3
A-Rank 15000
Time Limit 30 seconds
Restrictions Go Unspotted
--------------------------------------------
Sawmill Challenge sm20
--------------------------------------------
Deliveries 20
A-Rank 500000
Time Limit None
Restrictions Feed everyone before they pass out

%%%%%%%%%%%%%%%%%%%%%
%%%%%Cul-De-Sac%%%%%%
%%%%%%%%%%%%%%%%%%%%%

--------------------------------------------
Cul-De-Sac Challenge cds1
--------------------------------------------
Deliveries 3
A-Rank 31000
Time Limit None
Restrictions 6 sandwich supply. Pressing (A) at wrong time loses 1.
--------------------------------------------
Cul-De-Sac Challenge cds2
--------------------------------------------
Deliveries Any
A-Rank 1 minute
Time Limit 3 minutes
Restrictions 20000 pts
--------------------------------------------
Cul-De-Sac Challenge cds3
--------------------------------------------
Deliveries 5
A-Rank 68000
Time Limit None
Restrictions Can only feed hunger level 5's
--------------------------------------------
Cul-De-Sac Challenge cds4
--------------------------------------------
Deliveries 5
A-Rank 68000
Time Limit None
Restrictions 5/5 sandwiches delivered.
--------------------------------------------
Cul-De-Sac Challenge cds5
--------------------------------------------
Deliveries 5 min 7 max
A-Rank 77000
Time Limit None
Restrictions 5/7 delivered with flourishes.
--------------------------------------------
Cul-De-Sac Challenge cds6
--------------------------------------------
Deliveries 8
A-Rank 1 minute
Time Limit 2 minutes
Restrictions 8 flourishes
--------------------------------------------
Cul-De-Sac Challenge cds7
--------------------------------------------
Deliveries Any
A-Rank 1 minute
Time Limit 2 minutes
Restrictions 10000 pts
--------------------------------------------
Cul-De-Sac Challenge cds8
--------------------------------------------
Deliveries 5
A-Rank 62400
Time Limit None
Restrictions Deliver to 5 men. No man can pass out.
--------------------------------------------
Cul-De-Sac Challenge cds9
--------------------------------------------
Deliveries 6
A-Rank 68000
Time Limit None
Restrictions Deliver to 6 women. No woman can pass out.
--------------------------------------------
Cul-De-Sac Challenge cds10
--------------------------------------------
Deliveries 5
A-Rank 82000
Time Limit None
Restrictions 5/7 delivered from hiding spots. None without hiding.
--------------------------------------------
Cul-De-Sac Challenge cds11
--------------------------------------------
Deliveries 3 max
A-Rank 30 seconds
Time Limit None
Restrictions 2000 pt single delivery
--------------------------------------------
Cul-De-Sac Challenge cds12
--------------------------------------------
Deliveries 3
A-Rank 23000
Time Limit None
Restrictions Flourish in ascending order from 1-3.
--------------------------------------------
Cul-De-Sac Challenge cds13
--------------------------------------------
Deliveries 6
A-Rank 52000
Time Limit None
Restrictions 6/6 from hiding spots.
--------------------------------------------
Cul-De-Sac Challenge cds14
--------------------------------------------
Deliveries Any
A-Rank 1 minute
Time Limit 2 minutes
Restrictions 5000 points without using any flourishes.
--------------------------------------------
Cul-De-Sac Challenge cds15
--------------------------------------------
Deliveries 5
A-Rank 1 minute
Time Limit None
Restrictions Only deliver to people in their backyards.
--------------------------------------------
Cul-De-Sac Challenge cds16
--------------------------------------------
Deliveries 5
A-Rank 5000
Time Limit None
Restrictions Deliver only to those with hunger level 3.
--------------------------------------------
Cul-De-Sac Challenge cds17
--------------------------------------------
Deliveries 5
A-Rank 54000
Time Limit None
Restrictions 5/5 delivered. Go Unspotted.
--------------------------------------------
Cul-De-Sac Challenge cds18
--------------------------------------------
Deliveries 6
A-Rank 20000
Time Limit 2 minutes
Restrictions Go unspotted.
--------------------------------------------
Cul-De-Sac Challenge cds19
--------------------------------------------
Deliveries 7
A-Rank 2 minutes
Time Limit 4 minutes
Restrictions Attain Chain count of 7.
--------------------------------------------
Cul-De-Sac Challenge cds20
--------------------------------------------
Deliveries 20
A-Rank 750000
Time Limit None
Restrictions Feed everyone before they pass out. Go Unspotted.

%%%%%%%%%%%%%%%%%%%%%
%%Construction Site%%
%%%%%%%%%%%%%%%%%%%%%

--------------------------------------------
Construction Site Challenge cs1
--------------------------------------------
Deliveries 8
A-Rank 150000
Time Limit 5 minutes
Restrictions None
--------------------------------------------
Construction Site Challenge cs2
--------------------------------------------
Deliveries 9
A-Rank 150000
Time Limit None
Restrictions 9/10 delivered.
--------------------------------------------
Construction Site Challenge cs3
--------------------------------------------
Deliveries None
A-Rank 3 minutes
Time Limit None
Restrictions Be seen by all 22 people.
--------------------------------------------
Construction Site Challenge cs4
--------------------------------------------
Deliveries Any
A-Rank 2 minutes
Time Limit 3 minutes
Restrictions 25000 points
--------------------------------------------
Construction Site Challenge cs5
--------------------------------------------
Deliveries 5
A-Rank 30000
Time Limit 2 minutes
Restrictions 5/5 with flourishes.
--------------------------------------------
Construction Site Challenge cs6
--------------------------------------------
Deliveries 3
A-Rank 50000
Time Limit 3 minutes
Restrictions 3/3 from hiding spots.
--------------------------------------------
Construction Site Challenge cs7
--------------------------------------------
Deliveries 5
A-Rank 1 min 30 sec
Time Limit None
Restrictions Feed all 5 different hunger levels.
--------------------------------------------
Construction Site Challenge cs8
--------------------------------------------
Deliveries 5
A-Rank 2 min 30 sec
Time Limit None
Restrictions 5/5 delivered without being spotted.
--------------------------------------------
Construction Site Challenge cs9
--------------------------------------------
Deliveries None
A-Rank 50 seconds
Time Limit 1 minute
Restrictions Be seen by 10 people.
--------------------------------------------
Construction Site Challenge cs10
--------------------------------------------
Deliveries 7
A-Rank 1000 pts
Time Limit None
Restrictions Score less than 3000 points.
--------------------------------------------
Construction Site Challenge cs11
--------------------------------------------
Deliveries 4
A-Rank 1 min 30 sec
Time Limit 2 minutes
Restrictions 4/4 level 3 flourishes.
--------------------------------------------
Construction Site Challenge cs12
--------------------------------------------
Deliveries Any
A-Rank 3 minutes
Time Limit None
Restrictions 50000 points all delivered from hiding spots.
--------------------------------------------
Construction Site Challenge cs13
--------------------------------------------
Deliveries 3
A-Rank 2 minutes
Time Limit None
Restrictions 3/3 to hunger level 1's.
--------------------------------------------
Construction Site Challenge cs14
--------------------------------------------
Deliveries 5
A-Rank 1 minute
Time Limit None
Restrictions 5/5 delivered without being seen or heard.
--------------------------------------------
Construction Site Challenge cs15
--------------------------------------------
Deliveries None
A-Rank 22 seconds
Time Limit 30 seconds
Restrictions Be seen by 6 people.
--------------------------------------------
Construction Site Challenge cs16
--------------------------------------------
Deliveries Any
A-Rank 200000
Time Limit 5 minutes
Restrictions 100000 points.
--------------------------------------------
Construction Site Challenge cs17
--------------------------------------------
Deliveries 5
A-Rank 50000
Time Limit None
Restrictions Deliver to all 5 hunger levels, all from hiding spots.
--------------------------------------------
Construction Site Challenge cs18
--------------------------------------------
Deliveries 5
A-Rank 50000
Time Limit 3 minutes
Restrictions 5/5 to people wearing gloves.
--------------------------------------------
Construction Site Challenge cs19
--------------------------------------------
Deliveries 5 max
A-Rank 2 minutes
Time Limit None
Restrictions 50000 points without being seen or heard.
--------------------------------------------
Construction Site Challenge cs20
--------------------------------------------
Deliveries 22
A-Rank 1000000
Time Limit None
Restrictions Feed everyone before they pass out and go unseen by the hungry.

%%%%%%%%%%%%%%%%%%%%%
%%%%%%Downtown%%%%%%%
%%%%%%%%%%%%%%%%%%%%%

--------------------------------------------
Downtown Challenge dt1
--------------------------------------------
Deliveries 4
A-Rank 1 minute
Time Limit None
Restrictions None
--------------------------------------------
Downtown Challenge dt2
--------------------------------------------
Deliveries 8 minimum
A-Rank 100000
Time Limit 3 minutes
Restrictions None
--------------------------------------------
Downtown Challenge dt3
--------------------------------------------
Deliveries 2
A-Rank 30 seconds
Time Limit 1 minute
Restrictions None
--------------------------------------------
Downtown Challenge dt4
--------------------------------------------
Deliveries 2
A-Rank 30 seconds
Time Limit 1 minute
Restrictions None
--------------------------------------------
Downtown Challenge dt5
--------------------------------------------
Deliveries 5
A-Rank 50000
Time Limit None
Restrictions Go unspotted.
--------------------------------------------
Downtown Challenge dt6
--------------------------------------------
Deliveries 5
A-Rank 1 min 10 sec
Time Limit 2 minutes.
Restrictions Build 5x chain count.
--------------------------------------------
Downtown Challenge dt7
--------------------------------------------
Deliveries 9
A-Rank 4 min 10 sec
Time Limit None
Restrictions None
--------------------------------------------
Downtown Challenge dt8
--------------------------------------------
Deliveries Any
A-Rank 3 min 30 sec
Time Limit 5 minutes
Restrictions 300000 points
--------------------------------------------
Downtown Challenge dt9
--------------------------------------------
Deliveries 4
A-Rank 1 min 40 sec
Time Limit 3 minutes
Restrictions None
--------------------------------------------
Downtown Challenge dt10
--------------------------------------------
Deliveries 3
A-Rank 40 seconds
Time Limit 1 min
Restrictions Perform flourishes 1-3 in ascending order.
--------------------------------------------
Downtown Challenge dt11
--------------------------------------------
Deliveries 10
A-Rank 2 minutes
Time Limit None
Restrictions 10/10 delivered. Score under 2000 points.
--------------------------------------------
Downtown Challenge dt12
--------------------------------------------
Deliveries 10 max
A-Rank 4 minutes
Time Limit None
Restrictions 200000 points
--------------------------------------------
Downtown Challenge dt13
--------------------------------------------
Deliveries 5
A-Rank 1 min 15 sec
Time Limit 2 minutes
Restrictions 5/5 with flourishes.
--------------------------------------------
Downtown Challenge dt14
--------------------------------------------
Deliveries 3
A-Rank 40 seconds
Time Limit None
Restrictions 3/3 with level 3 flourishes.
--------------------------------------------
Downtown Challenge dt15
--------------------------------------------
Deliveries 3
A-Rank 1 minute
Time Limit None
Restrictions Deliver 3/3 to hunger level 5's with level 3 flourishes.
--------------------------------------------
Downtown Challenge dt16
--------------------------------------------
Deliveries 5
A-Rank 13000
Time Limit None
Restrictions 5/5 to hunger level 1's.
--------------------------------------------
Downtown Challenge dt17
--------------------------------------------
Deliveries 4
A-Rank 60000
Time Limit None
Restrictions 4/4 from hiding spots.
--------------------------------------------
Downtown Challenge dt18
--------------------------------------------
Deliveries 4
A-Rank 2 minutes
Time Limit None
Restrictions 4/4 from hiding spots with flourishes.
--------------------------------------------
Downtown Challenge dt19
--------------------------------------------
Deliveries 20
A-Rank 1000000
Time Limit None
Restrictions Feed everyone before they pass out
--------------------------------------------
Downtown Challenge dt20
--------------------------------------------
Deliveries 20
A-Rank 5 min 40 sec
Time Limit None
Restrictions Feed everyone before they pass out. Go Unspotted.
Mercredi 19 septembre 2007
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par yagami ajouter un commentaire
Default Controls [DCL]
---------------------

Movement: WASD
Light Attack (Hand on Lever): Left Arrow
Heavy Attack (Open Hand): Right Arrow (hold for extra damage)
Special Attack (Hand): Up Arrow
Fairy Dust Power (Arrow in Circle): Q
Block (Shield): Tab
Ogre Power: Tab+Q
Jump: Space
Jump Attack: Space, Right Arrow in midair

Always try and do Finishing Moves (the Special Attack) as they complete quests
and get you more bonus coins. The Special Attack can also be used to pick up
items and enemies.


---------------------
Walkthrough
---------------------

The Royal Tutorial [L01]

As the interactive part opens, smash everything and everyone and collect the
fairy dust (the blue stuff) and any other shiny collectable you see. Donkey
guides you through this tutorial of sorts, so you'll be fine. Remember to
collect the gold coins as well.


The Docks [L02]

As you go down the stairs, jump and collect the items, then proceed down and
beat up the two pirates. Jump over the gap and keep going. Beat up more of the
baddies and break the boxes. Keep going and collect the coins on the cliff wall.
It's all a downward path to the left, so you can't get lost. At the bottom will
be more guys and you will see gold coins forming an arrow. Collect them, break
the box and activate the lever. Now you're playing as Puss in Boots. Go along
the catwalk and beat up the pirates. Hit the lever at the end. Now, back to
Shrek. Go in, beat up the pirate, destroy Hook's statue and collect the mug.
Break all the crates and open the gold chest by tapping the Light Attack button
repeatedly. Keep going onwards breaking crates and beating up pirates. Break the
piano for another mug. You will see another gold coin arrow, so collect them
and break open the box next to the gate to free the prisoners. Then break the
gate by tapping the Light Attack button. Go on through. Jump down the cliff,
and beat up the pirates. Break the box at the far right for another mug.
Continue left and jump over the gap where the gold coins are. Beat up more
pirates and keep going. Jump over the gaps onto the ledges, where a mug is,
until you hit solid ground again, and then just keep going. You'll come to
a scene where you see Captain Hook. Run after him while beating up more pirates.


The Pirate Ship [L03]

Collect the gold coins and beat up the two pirates. Jump on the cage and then
jump in the air to get the red coin. Push the cage against the crates near the
start point and use it to jump on top of the pile and get onto the catwalks.
Get the mug and head left. Break the crates to get a hook. Keep moving. After
you drop down from the ramp, head underneath it for crates and a mug. You'll
even see a familiar face from Madagascar. Anyways, keep going left while beating
up pirates then hit the lever. Now, you are Puss again. Beat up the pirates and
collect the fish. Before you follow Hook, though, fight your way back to Shrek.
Puss has a double jump so he can get those coins up there, so get them then
continue onwards chasing Hook while fending off pirates. You'll see another
cut scene. Go under the ledge where Hook is and break the crates for a mug and
a hook. Go through the doorway on the right and fight your way onwards. In the
big room, break the crates for a hook and a mug. There are three big crates in
the room. The first one has pirates, the one on the platform has gold coins and
third hides a path to a lever. Break them, fight/collect whatever comes out and
then hit the lever. Go through the open gate and then use the lever at the other
end of the room. A platform will come down. Double jump onto it, then proceed
through the chain of platforms, collecting the coins, until the last one. Go
onto the ramp and proceed onwards. Break the boxes on the other side of the fish
for another hook. Run along the fish, fight the pirates and activate the lever.
Go through the door. Now comes a boss battle of sorts. The game says to use the
Strong Attack to break his shield, but the Fairy Dust Attack works better. After
it's gone, just slap him until he surrenders.


Ye Olde Ruins [L04]

Go along this path destroying everything. The sign next to Shrek at the start
has a mug. Up ahead the path turns right, as the arrow points out. Behind the
arrow is barrel. Destroy it for another mug. Go onwards, meet donkey, beat up
peasants. The crates next to them have another mug. Ahead of them, the path
branches into two. Go right, jump over the gap, collect the mug, drop down and
keep going. Open the gate ahead by tapping the Light Attack button. There will
be a lot of enemies here, so just keep hitting. Break everything in the back
for lots of goodies, including a trophy. The vending machine gives out an
infinite amount of barrels which leads to an infinite amount of fairy dust. Up
the stairs, hit all the lockers and you should find the geek and another trophy.
Open the gold chest too. Once you're done, go left. Destroy the second statue
along the way for the last trophy and the last statue, next to the lever, for
the last mug. Activate the lever. As you make your way to the gate, you will be
attacked by a witch. Use the vending machine to get barrels and toss them at
her. Two more witches will come, but you can easily just hit them until death.
Once she's finished, go through the gate.


Ye Olde Road [L05]

Now you play as Donkey. Go down the path, destroying everything. One crate near
the end has a mug, on the left before the two on crates. Go onwards destroying
things. One crate behind a rock on the left where three peasants attack you
carries a mug. If you see a trophy on top of crates, you've just passed it.
Go onwards, collecting that trophy and still destroying everything until the
carriage starts throwing hay at you. Go up the rocks to the left of the path
and beat up the two peasants and crates. One of them has a mug. Keep chasing the
carriage. The best way to dodge the hay bales is to jump in a zig zag pattern.
After the bridge, beat up more peasants, get the trophy and go on. Destroy more
crates for another mug and keep going after the carriage. Once you're inside the
building, beat up all the peasants, go onto the stone platform on the left,
collect the trophy then break all the crates. Then meet Shrek.


Academy Grounds [L06]

Go forward and destroy everything. This is the first actual open place in the
game so explore it while destroying everything. Break all the statues around the
dragon hedge for a little secret picture of Shrek. Explore around and you'll
find the nerd in the top right corner of the map. There's a trophy in the top
right and a mug in one of the statues. After the nerd runs away again, he moves
to the bottom left. Go get him. He runs to the gate now. Go meet him, collect
the key, then go through the gate. Run ahead while beating up the witches. Soon
you will play as Puss. Go into the water, then climb the ledges. The platforming
in this game is TERRIBLE, so it will be a bit difficult. Anyways, once you're
at the top, jump over the barricade and break the crates to the left for a mug.
Then activate the lever. Now you're Shrek. Go into the gate, then after you
talk to the kid, take an immediate left, run down the pathway and enter the
empty door. Go down here, fighting the jocks and breaking the lockers. The last
set, next to the witches has a mug. Fight the witches then keep going into the
gymnasium. Fight the jocks here. Go onto through the open door and there will
be a boss battle, like the last one. This time, don't use the soccer balls
Donkey and Puss give you. Run to the back and use the barrels, then once you
hit the red witches with them, run up and whack them. Once they're done,
cut scene.


Prison Cell Block [L07]

Now you play as... Sleeping Beauty? Whatever, break everything in the cell then
use your Fairy Dust Attack on the prisoner. Before you go straight ahead, go
right and take out the crates for a tiara. Fight the prisoners in the prison
cell then take that path that goes straight ahead. Fight your way onwards. Once
you're outside, you will fight trees and prisoners. There's no real difference,
so just fight onwards. It's a linear path anyways. Up ahead is the first real
puzzle of the game. Stomp on the center one, then stomp on the left one twice.
All three are yellow diamonds and the gate is open. Beat up the guard and press
on. Destroy that wooden thing at the end for another tiara, then go into the
cell on the right and float down the hole. Break the barrel at the bottom for
a mug and then go all the way to the back for another mug. Then go forwards up
the stairs and fight onwards. Break the barrel next to the column in the room
with foot columns for another tiara. Keep going. Up ahead is a room with gaps
that Sleeping Beauty can float down and platforms with coins on it. Just fall
down and try and float near the top right of the hole so that you can get the
mug. At the bottom, stomp on the switch and hit the locker to free the geek.
Then head right and go down the path. You can jump down again in case you
missed the mug. There's also a coloring page too in the bottom left. Otherwise,
jump across the platforms and through the gate. The wooden thing to the left
of the gate holds another mug. Up ahead is another boss battle of sorts. Only
Strong Attacks work on him, so use them. Destroy the crates for more goodies,
including the last tiara. Get the key, then go back to the locked door which had
a silver mug behind it.


Lancelot's Castle Capture [L08]

Okay... now you play a sort of minigame, called Castle Capture. You basically
have to knock down the enemy's towers. Basically, just aim with WASD and hold
Space to control the power. Tab and Q change weapons. That's about it. Really
easy.


High High Peak [L09]

There's nothing to do here but run forwards and beat up gnomes and snowmen. The
first and third snowmen have hats for you to collect. There will be some whelps
too, but they're nothing different. The snowman across the first bridge has
a hat. After you cross the second bridge and are ambushed by whelps, go down
towards the camera. You will see a red coin. Go to where it is and jump to the
bottom right of the screen. There will be a mug on a platform. After you get it,
go back and continue going right. On the platform where two gnomes hide behind
snowmen, the one to the left has a hat. After you're done with them, jump to the
right onto the platforms and head into the cave. In the cave, the gnomes will
set up three fights between you, a knight, whelps and a flying whelp. It's not
hard. Once you're done, go through the door. Fight the knights and chase the
gnome down into more knights. Once they're all gone, go through the doorway on
the right at the end of the tunnel and go along the ledge. Before jumping onto
the platforms with coins, turn left and get the mug. Then go onto those
platforms. Hit the lever at the top then run all the way back to that gateway
you just opened. Head on down the path. You will come across a bunch of knights,
so beat them up. The leader has a shield, so just charge up your Strong Attack
to break it. Once you're done, ice comes out. Use it to jump up onto the mine
tracks. If the ice melts, hit the snow pile for more. Go along these tracks to
the left. Hit the lever and the snowman for an opened gate and the last hat.
Go through the opened gate back where you got onto the tracks and collect the
key. Proceed on this path and you'll drop down onto a familiar place. Jump on
the platforms and go back to Arthur and use the key on the door.


Ice Lake [L10]

Go down the path and beat up the knights. Destroy the last snowman on the left
for a hat. To get the floating mug, hit the ice pile to let loose a cube for
you to stand on and jump to the mug. Then go to Arthur. Now the Lady wants
shoes. Go the to the right of the area and collect all the shoes. To get the
first one, which is in midair, hit the ice pile for a cube and push it within
range. Do it quick before it melts. There's another one near it, so get it too.
Then go back to where you came. You'll see another shoe in midair where the
snowman with the mug was. Use the ice pile to get another cube to get it then
go back to where you started the game. There's another shoe in the alcove there.
Keep going left for more shoes. Jump off the ledge to get the shoe in midair,
use the ice pile to get a cube for the mug, then head right to get another shoe.
Jump on the platforms there to get the last shoe. Once you've got it, head back
to the Lady. Now you will play as Arthur, who is by far the best fighter yet.
Follow the tracks and go into the door that was closed before. Follow the tracks
and fight whatever comes in your way. At the end of the tracks, the camera will
shift and focus on a button. Go towards the camera for a coloring page, then
go stomp on the button. Go back to that now-opened door and ride the elevator
down. Fight the gnomes on the way. At the bottom, just go and activate the well.
Now you have to go to the left and fight your way along the platforms. Just do
it. Once you get to the top, follow Shrek through the platforms. Collect the
mug on the way. Just after the knights, you'll see a hat. Go get it and continue
on into the cave.


Ice Cave [L11]

Go down the path and fight everything along the way. The second snowmen has a
coloring page. After you see the dragon, you will play as Arthur. Fight down
his path too. No extra goodies. Okay, now comes the first real boss battle of
the game and to be honest, it's relatively hard. The dragon has an assortment of
physical attacks from a simple punch to a bite. They're easily avoided by
moving around. Sometimes it breathes or shoots ice at you. You can avoid it
easily. The thing to watch for it when it jumps. If it lands while you’re still
on the ground you will be stunned, so jump up too. When it calls down icicles,
run around to its tail and start hitting it. There's no way to do massive damage
to this thing. What you have to do are get in hits here and there. The best
strategy is to run around in circles as far from the dragon as possible, then
occasionally jump in, hit it once or twice, then land back where you jumped
from, all while going in that far circle. Once the dragon knocks you up, go to
Donkey.


Prison Detention Center [L12]

Go back and crack open the big crate for a coloring page. Then head down the
path. Break the first stump outside for a mug, then keep going down the stone
path. Break the barrels opposite to the building entrance for a tiara, then
keep going through the path in the building. Now, you'll have to avoid some
traps. Easily done, as it's just some columns going up and down. They stay up
for quite a while so you can easily run through. Break the stuff on the way for
a tiara. The last column has a hole under it, so float down and proceed along
this path. You'll come to another cyclops and his minions, beat them all up. For
the cyclops, block his attack and Strong Attack him. Once you're done, break all
the crates for food and then use the cage to jump up to the ledge where the
cyclops was. Break the boxes there to get a mug, then stomp on the switch to
open the gate. Go through it. Once you go through, a prisoner in a cage will
come rolling down. Thanks to the Havok engine, it will probably be slowed down,
stopped or deflected so it shouldn't be of any real concern. Just go along the
path. A guard will lock you in and an infinite amount of prisoners will come at
you. Break the stuff in this room for a tiara and mug. Use the Fairy Dust Attack
on the guard to get him to open the gate so you can proceed along the path. Up
ahead are more traps. Then comes more platforms like last time you played as
Sleeping Beauty, but this time you can't fall down. Break the barrel on the left
for a mug, then get across to the other side and head left. You'll see a hole
you can float down. Ignore the stairs and jump across, floating down the far
wall. There, you can get gold coins and another tiara. Meet with Fiona at the
bottom. Use you Fairy Dust Attack on the guard to get him to open the gate. Now,
you're Fiona. Use her Fairy Dust Attack on the door to open it. Hit the statue
of the fairy godmother for more fairy dust. The next room will have a respawning
guards. To stop them, use Fiona's Fairy Dust Attack to move the big stone blocks
over the switches. Up ahead, there are three switches. See the door? The
corresponding switches must have the same icons. Hit the left on twice and the
right one once. Problem solved. Go on.


Forest Ambush [L13]

Just beat the hell out of everything. Seriously. Collect everything that drops.
Once pirates stop coming at you, jump on the cannon then jump up to Hook.


Merlin's Shore [L14]

Go down the path and break everything. Collect the peg leg too. To get the mug
on the rock, jump on the crates first. Destroy the crates by the other rock for
a peg leg. When you go and attack the ranged guys, a cannon will start to fire
at you. Destroy it for a coloring page, then proceed along the path. Once you
get to the big tree at the waterfall, go down the waterfall, beat up the pirates
and then break the crates at the back for a mug. Explore the waterfall for three
red coins. Then go up to the big tree and push it over. Go across it and proceed
along. Break the barrels behind Merlin for a peg leg, then keep going right.
Collect the first magical horseshoe from behind the living tree. Get the mug and
try to avoid the rolling rocks ahead. Otherwise, just keep moving. Beat up the
pirates near the purple barrier and get the second horseshoe. Break the barrel
near the rock barricade for another peg leg. Then knock the barricade down and
keep going. Up ahead, RUN. If you stand too long in front of a tree, you will
take massive amount of damage. Go get the third horseshoe, then destroy the big
wooden beaver, then destroy the trunk for a mug. Then make your way up the path.
Right as you get to the top, you'll see a coin on the left, run there and you
will find a mug. Destroy the first cannon for the last peg leg, then the second
cannon for a way up to the last horseshoe. Once that's done, go through the
barricade. There's this massive Viking dude on the other side. I recommend
blocking his attacks and then striking him until he's down. Head on down the
path and meet up with your friends.


Evil Queen's Castle [L15]

Destroy the statue and go up the path. Break the first barrel for an apple.
Break the knights' shields, then beat them up. Destroy the statue, kill the
witches and use the rocks to jump up to the lever and activate it. Now, as Puss