Mercredi 19 septembre 2007
publié dans :
moves divers
0
créer un trackback
créer un trackback
par yagami
____________________
/ 6.1 The Controls /__________________________________________________________
--------------------
The controls on this game are very easy. It may, though, take just a little
bit of time to get used to them.
- An eight-way joystick
- A fire button
- A bomb button
__________________________
/ 6.2 The Playing Fields /____________________________________________________
--------------------------
Xevious actually consists of one type of playing field. The terrain and
enemies change as you progress through the areas. These are described in more
detail in Chapter 6.4. I have included an example of what this field looks
like:
+-------------------------------------------------------------------+
| / / |
|
|
| / / |
|
|
| | | |
|
|
| | | |
|
|
| | | |
|
|
| | | +
+
|
| | |
|
| | |
+--+
|
| | |
| |<-BUILDING |
| | |
+--+ |
| | |
|
| | | +-+
|
| | | | | +
+ |
| | | _/<-ENEMY |
| ( )<-GROUND BATTERY |
| | | FIGHTER |
| |
| | | |
| |
| | | |
| |
| | |
|O<-TANK |
| | | |
| |
| +---------------------------+-+--------------------------------|
| +-------------------------[ ]<- BOMBSIGHT ----------------------|
| /
/
|
|/ /
/
|
| / ||<-YOUR
SOLVALOU |
| /
/||
|
|
|
+-------------------------------------------------------------------+
You control your Solvalou on this screen.
_______________
/ 6.3 Scoring /_______________________________________________________________
---------------
Scoring in this game is relatively complicated due to all the different units.
+-----------+
| AIR UNITS |
+-----------+
These are the air units you will encounter during the game. Depending on a
players skill will determine what air units they may face.
It will be shown as:
Name of unit
Description
Points
/==========================
| Andor Genesis Mothership |
==========================/
The large ship in areas 4, 9, and 14.
1000-4000 points
/============================
| Brag Zakato Energy Blaster |
============================/
Medium black ball, with a red dot, that explode and send several shots at your
Solvalou.
500 points
/=====================
| Bragza Energy Blast |
=====================/
Small, white crystal-like projectiles that come in diagonally at your Solvalou.
10 points
/===========================
| Garu Zakato Energy Bomber |
===========================/
Large black ball that explode sending out a multitude of shots in all
directions.
1000 points
/===============
| Jarra Spinner |
===============/
Look like a UFO with a spinning gear in the middle.
150 points
/================
| Kapi Deflector |
================/
Flat looking fighter with two front projections that flies in, fires multiple
shots, then escapes quickly.
300 points
/====================
| Terrazi Destructor |
====================/
Flat looking, diamond shaped fighter that flies in, fires multiple shots, then
escapes quickly.
700 points
/===================
| Torkan Scout Ship |
===================/
Ridged fighter that flies in, fires one shot, then escapes quickly.
50 points
/===================
| Toroid Fleet Ship |
===================/
Ring shaped fighter you first encounter.
30 points
/========
| Zakato |
========/
Small black ball that explodes sending a single shot at your Solvalou.
50 points
/===================
| Zoshi Death Squad |
===================/
The thin, X-Wing looking fighter.
100 points
+--------------+
| GROUND UNITS |
+--------------+
These are the ground units you will encounter during the game.
It will be shown as:
Name of unit
Description
Points
/======
| Bara |
======/
Small pyramid-shaped buildings.
130 points
/=============
| Boza Logram |
=============/
A structure of four Lograms surrounding a Derota.
2000 points
/========
| Derota |
========/
The small octagonal-shaped gun batteries that fire multiple shots at your
Solvalou.
1000 points
/==========
| Domogram |
==========/
It looks like a mobile Logram that travels along the roads and fires shots at
your Solvalou.
800 points
/===========
| Garu Bara |
===========/
Medium and large pyramid-shaped buildings.
600 points
/=============
| Garu Derota |
=============/
The large octagonal-shaped gun batteries that fire multiple shots at your
Solvalou.
2000 points
/========
| Grobda |
========/
The tank-like vehicles that travel along the road. They can detect when your
bombsight is on them and they will move out of the way.
400 points
/========
| Logram |
========/
Silver circular domes that fire single shots at your Solvalou.
300 points
/===================
| Zoshi Death Squad |
===================/
Domes with red squares on top and around their base.
200 points
+----------+
| SPECIALS |
+----------+
These are discussed in Chapter 8 on how to get them.
Flags: 1000 points plus free Solvalou
Sol Citadel: 2000 points for making it surface
2000 points for destroying it
You start with 1, 2, 3, or 5 lives. Depending on the machine set up, you get a
free man for the following scores:
10,000, 50,000, and every 50,000 points
20,000, 50,000, and every 50,000 points
20,000, 60,000, and every 60,000 points
20,000, 70,000, and every 70,000 points
20,000, 80,000, and every 80,000 points
20,000 and 60,000 points.
_________________
/ 6.4 The Areas /_____________________________________________________________
-----------------
There are 16 areas in Xevious. There is no indicator of the areas on the game,
however, you can recognize the fact you are in a new area because you will
cross a forest that goes across the screen. In addition, you can also tell
because of the setup and the enemies involved. After area 16, it goes back to
area 7 again to start the process again. A lot of times, regular saucers will
appear when you are going into another area. See Chapter 7 for general
strategies that work for all areas.
+--------+
| AREA 1 |
+--------+
This introduces you to Xevious. There are mostly air targets in this area
which are mostly Toroids and Torkans. There are a couple of buildings for you
to bomb.
+--------+
| AREA 2 |
+--------+
This is your introduction to ground targets. There are a lot of Domograms,
Grobdas, and Lograms in this area. This helps you learn how to use your bomb-
sight effectively against ground targets.
+--------+
| AREA 3 |
+--------+
You now encounter the indestructible plates. These are large metal plates that
roll through the air. You will have to move around them or have your fighter
destroyed. Occasionally an air or ground unit will take a shot at your
fighter. Once you clear the plates, you will encounter saucers that look like
gears (they spin along their axis), more fighters that fire and flip to escape,
and also white crystals that hurl toward your fighter.
+--------+
| AREA 4 |
+--------+
It's mostly air units in this area. First you will be hit by Torroids. Then
about three or four plates will roll by. Then you will encounter the Zakatos.
Then you will encounter the Andor Genesis Mothership. You must put a bomb dead
center into it to destroy it. This is while the Zakatos assault your Solvalou.
After you have cleared out the Andor Genesis Mothership, you will once again
have to deal with three to four rolling plates and some Torkans.
+--------+
| AREA 5 |
+--------+
You encounter some new air units. You will now have to deal with Zoshis and
Kapis along with some Jarras. Once you are over the water, you will have to
deal with the two Garu Derotas firing at your Solvalou. You will eventually
reach the harbor/docks.
+--------+
| AREA 6 |
+--------+
You will see a design on the ground that looks like a bird. This means you are
approaching an airstrip. You will see several Domograms moving around in a
specific formation of moving in circles. You will also see a large number of
Lograms, Derotas, and Garu Derotas defending the airstrip. The only air attack
is by the Torroids.
+--------+
| AREA 7 |
+--------+
This area is mainly forested and with few roads. There are a lot of ground
targets in this area. You will be assaulted, in the air, by the Zoshi
fighters.
+--------+
| AREA 8 |
+--------+
This area consists mostly of ground units. An occasional enemy fighter will
pop in but this area is good for honing your bombing skills to a fine edge.
+--------+
| AREA 9 |
+--------+
This is one of the largest areas of the game. This one starts out with the
metal rolling plates. A slight break, and then more metal rolling plates. You
will then be swamped by both air and ground targets. The air targets are the
Kapi while the ground targets are all sizes of gun batteries along with Domo-
grams moving along the roads. Later on, you will be hit by Brag Zakatos. You
then will deal with Jarras and Bragzas. This all ends with Brag Zakatos and
another Andor Genesis Mothership.
+---------+
| AREA 10 |
+---------+
Your introduction into this area reveals another design on the ground followed
by Domograms doing an in-and-out movement. You will then be assaulted by Garu
Zakatos. You will then pass across another airfield that is again heavily
defended by all sizes of gun batteries.
+---------+
| AREA 11 |
+---------+
You start this area off by moving through the metal rolling plates. After you
clear these, it is mostly ground targets.
+---------+
| AREA 12 |
+---------+
This area is mostly ground targets with an occasional enemy air unit coming in.
+---------+
| AREA 13 |
+---------+
This area puts you over the sea again. You will have to take on the Garu
Derotas in the water and Domograms on the docks. You will then pass across
another heavily defended airfield.
+---------+
| AREA 14 |
+---------+
You will start this area off by going through three to four rolling metal
plates. Then Brag Zakato will harass you. Then you will have to deal with the
Andor Genesis Mothership. Once this one is destroyed, more Brag Zakato appear
and another Andor Genesis Mothership will make its entrance.
+---------+
| AREA 15 |
+---------+
This area is mostly ground targets.
+---------+
| AREA 16 |
+---------+
This area consists of rolling metal plates. The occasional fighter or ground
unit will fire on you.
After area 16, you go back to area 7 again.
****************
******************************** U N I T III *********************************
****************
+======================+
| 7. PLAYING THE GAME |=======================================================
+======================+
When you start the game, your Solvalou will be at the bottom of the screen.
Keep in mind, this is a scrolling game. This means you can go no faster then
the top and no slower then the bottom of the screen. You can, however, vary
your speed in-between by pushing the joystick up and down. The biggest key in
getting through this game is learning how to use the joystick to speed up and
slow down because you will sometimes be put into some very tight areas that
will require precision joystick control.
- One interesting aspect of this game is the fact if you are too successful
against a particular kind of enemy, the game will adjust itself to send
different enemies until you have difficulty dealing with them.
- Make sure you know what you will be encountering in each area from Chapter
6.4. You also need to anticipate the secrets from Chapter 8.
- If you hold down the fire and bomb buttons, you will constantly be doing
both at a slower rate. This is great when you are in the thick of things
with both air and ground targets swarming the area.
- Speaking of bombs, your Solvalou is equipped with smart bombs (so to speak).
They are launch and forget weapons. When you "paint" the target with your
bombsight and launch your bomb, it will hit that target even when you have
already flown over it. There are a couple of strategies to make your
bombing runs more effective:
- When you have targets close together (usually gun batteries are arranged
this way), put a bomb between them. You will have a very good chance of
taking out both batteries with one hit since you can only have one bomb
on the screen at a time.
- For moving targets (such as tanks), anticipate the targets direction and
"lead" it a little. This basically means putting the bomb at the point
where the target will run into it.
- Your bombsight will turn red whenever any target is "sighted", even if
the target is hidden like Sol Citadels and flags.
- Keep away from the corners. These can become death traps real quickly if
you are swamped by enemies.
- Since you have free reign of most of the screen to move around, make sure you
use all that room for maneuvering. Enemy fighters have a nasty habit of
either shooting from behind your fighter or re-entering the screen from
random sides. It also is handy when you are dodging a heavy volume of enemy
fire.
- Make sure when you are maneuvering around the rolling plates, you always
leave yourself a clear "out". What I mean by this is there another di-
rection to escape instead of having to move along with the plates. An
occasional enemy likes to put up shots at your fighter since it is very
difficult to maneuver around the rolling plates.
- The Andor Genesis Motherships are pretty easy to destroy if you work
quickly. Most of the time, Zakatos and Brag Zakatos precede the arrival of
the Andor Genesis Mothership. Blast these out of the sky and avoid the
shrapnel. When the Andor Genesis Mothership appears, lead the target a
little and quickly move up and plant your bomb at the point the center of
the ship will be. The less time you waste taking on this ship, the better.
+=============+
| 8. SECRETS |================================================================
+=============+
Xevious is full of hidden secrets. It's just a matter of either placing a bomb
at the right place or hitting the right kind of terrain.
__________________
/ 8.1 Easter Egg /____________________________________________________________
------------------
- Right when the game starts, go to the right corner of the screen and start
rapidly pressing the bomb button.
- When the first two rings appear, go ahead and destroy them while you
continue to bomb.
- At the bottom of the screen, in the middle, the following will appear:
NAMCO Original
program by EVEZOO
_________________
/ 8.2 The Flags /_____________________________________________________________
-----------------
There are four flags hidden throughout the game. These flags occur in areas 1,
3, 5, and 6. All flags are along a horizontal line across the terrain. The
only way to uncover a flag is to bomb it so you will have to lay a string of
bombs along the entire horizontal line. This basically means moving up
quickly, dealing with enemies quickly, and dropping your bombs quickly. Once a
flag is uncovered, you must fly over it to get the benefits from it.
+--------+
| FLAG 1 |
+--------+
The first flag is located in the first river you encounter after you start the
game. Look for the three Grobdas in a row. Just above them is a river that
cuts horizontally across the terrain. Just bomb the river from left to right
and around the bank closest to you. The flag should appear.
+--------+
| FLAG 2 |
+--------+
After you get past the plates, look up and to the right. There is a little
lake with a small river feeding into the ocean. Start in the middle of the
lake and bomb toward the little river. The flag should appear around where the
river dumps into the ocean.
+--------+
| FLAG 3 |
+--------+
When you cross the first ocean, you will eventually see a dock/harbor at the
top. The flag is located around the horizontal line that the longest pier
projecting out is part of. You will need to quickly bomb that entire length to
find and get the flag before the bottom scrolls your Solvalou too far up.
+--------+
| FLAG 4 |
+--------+
You will see a big bird picture on the desert. At the lowest point of its
tailfeathers (in the lower right corner), start to bomb horizontally from right
to left. The flag will appear.
____________________
/ 8.3 Sol Citadels /__________________________________________________________
--------------------
These structures require you to bomb them once to cause them to surface. They
look like large storage tanks or grain silos. You then need to bomb them again
to destroy them. You have a potential to collect several hundred thousand
points by taking out these structures. They come in groups of 1, 4, or 8.
Unlike flags, these structures are always in the same place. There are six
sets of Sol Citadels.
+-----------+
| FIRST SET |
+-----------+
One in area 2. When you see the three Grobdas in a row on the road, start
laying bombs in the area around the cul-de-sac below the last tank in a right
and diagonal-down point. The citadel will be even with the cul-de-sac.
+------------+
| SECOND SET |
+------------+
One in area 3. When you see the Garu Bara, go to the left of the Garu Bara and
start bombing. This is also the area that the second flag can be found.
+-----------+
| THIRD SET |
+-----------+
Four in area 9. There is a clear area right before you tangle with the second
Andor Genesis Mothership. Where the road splits around the woods, start to lay
bombs a little below the bottom edge of the road that goes to the right. You
should uncover four Sol Citadels.
+------------+
| FOURTH SET |
+------------+
Eight in area 13. At the point the desert ends, there is a little grass, then
the air field starts. Use the birds leg as a reference and fly straight up.
When the bombsight glows, start bombing. This will be the lower left Sol
Citadel of the group which is arranged in two rows of four citadels. You will
be hard pressed to get all eight citadels.
+-----------+
| FIFTH SET |
+-----------+
Four in area 14. After the plates roll by, look for where two roads merge into
one road. At the top edge of the slanted right hand road, start dropping bombs
to uncover some more citadels.
+-----------+
| SIXTH SET |
+-----------+
Four in area 15. Look for a forest on the left side. There will be a small
clearing and then a river. Bomb the small clearing to bring the citadels up.
There will be very intense ground fire in this location so be especially
watchful.
Mercredi 19 septembre 2007
publié dans :
jeux videos divers
0
créer un trackback
créer un trackback
par yagami
-----------------------------
3. GAME STORY
-----------------------------
You have been chosen to represent Earth in Mortal Kombat. Be warned, although
your souls are protected against Shao Kahn evil: Your lives are not. I cannot
interfere any longer as your Earth is now ruled by the Outworld gods.
These are the words of Raiden
For centuries Earth has used Mortal Kombat to defend itself against the
Outworld's Emperor Shao Kahn. But, Kahn becomes frustrated by failed attempts
at taking Earth through tournament battle. He enacts a plan which began 10,000
years ago.
During this time Kahn had a Queen. Her name was Sindel and her young death was
unexpected. Kahn's Shadow Priests, lead by Shang Tsung, make it so Sindel's
spirit would someday be reborn: Not on the Outworld but on the Earth Realm
itself.
This unholy act gives Shao Kahn the power to step through the dimensional gates
and reclaim his Queen, thus enabling him to finally seize the Earth Realm.
Upon breaching the Portal into Earth, Saho Kahn slowly transforms the planet
into a part of the Outworld itself.
Kahn strips the Earth of all human life: claiming every soul as his own.
But there are souls which Kahn cannot take. These souls belong to the warriors
chosen to represent Earth in a new Mortal Kombat.
The remaining humans are scattered through out the planet. Shao Kahn sends an
army of fierce Outworld warriors to find and eliminate them.
After the first tournament Sonya Blade turned up missing. Jax then embarked
on a rescue mission into the Outworld. He found Sonya being held captive with
her nemesis Kano. In freeing Sonya, Jax also frees Kano. Kano then uses the
chance to escape arrest.
The ultimate advancement in Lin Kuei technology comes with the creation of the
first cyber-assasin. They begin converting their human ninjas into soulless
machines. But Sub-Zero refuses to take part and is marked for death by his own
clan.
After winning the first Mortal Kombat and escaping from the Outworld, Liu Kang
looks to the future. He begins training a new generation of Shaolin alongside
Kung Lao. But nothing could prepare them for the unexpected Outwolrd invasion.
-----------------------------
4. KEY:
-----------------------------
All the buttons you see on the machine are involved in the finishing moves(Low
Punch, High Punch, High Kick, Low Kick, Block, Run).The joystick movements are
also important to do some of the moves (Up, Down, Forward, Back)
Here are also some stuff you got to understand before reading the FAQ:
You grab the opponent by pressing Forward + Low Punch near the opponent.
Some combinations involved pressing two buttons at once, I will mark this ones
with a + sign(Ex. Block+ Run)
There are 3 different ways to perform a Finishing Move. In one you just have to
do a joystick combination and press a button at the end(Ex. Forward, Forward,
Forward, Low Punch)
Another type is that you have to hold a button and quickly imput the joystick
or button combination that follows and end the combination by realising the
hold button(Ex. Hold Low Punch{Forward,Forward,Fordward}release Low Punch).
The third type is the one you have to imput a button combination in which it
doesn't involve the joystick in any way(Ex. Block,Block,Run,Run,Low Punch)
You also have to check some different stuff before performing a Finishing Move.
You gotta check the distance you'r standing in first. There are five types of
distances which I will describe below:
Close: You have to be beside your opponent
Sweep: Get close to your opponent and take 2 steps backwards
Outside Sweep: Move more than two steps back but no more than
jumping distance.
Jumping: Get close to your opponent and do 1 jump backwards
Full Screen: You gotta be standing on the other side of the screen
The distance will be marked with an asterisk (Ex. *Close*) If a move doesn't
have a distance beside it, it means it can be done anywhere (Ex. Liu Kang)
Some of the moves involved jumping or moving distances(Ex. Liu Kang).
In order to do this attacks or finishers easier, I recomment holding Block
when performing them.
---------------------------------------
5. FINISHING MOVES INTRODUCTION:
---------------------------------------
In Ultimate Mortal Kombat 3 there are 6 types of Finishing Moves which I will
describe briefly below:
FATALITY:----------------------------------------------------------------------
Ah! The most memorable part of Mortal Kombat! In a Fatality you kill your
opponent in a really gruesome way. In order to perform a Fatality you must
defeat your opponent and when the annoucer calls the infamous FINISH HIM/HER
perform the combination listed for the character you are using.
STAGE FATALITY:----------------------------------------------------------------
This type of Fatality can only be perfomed on 4 stages(Saho Kahn's Tower, The
Pit III, The Subway and Scorpion's Lair). In order to perform this fatalily
defeat your opponent on one of the selected stages and perform the
button combination. All Stage Fatalities are performed in the Close position.
FRIENDSHIP:--------------------------------------------------------------------
The Friendship is a finishing move which involves not killing your opponent but
doing something nice for them.
In order to perform a Frienship Move, you have to fight your winning round
WITHOUT, I repeat Without using Block. Then after you defeat your opponent
perform the button combination.
All Friendships can be done in any position excluding a few ones(Ex. Kabal)
BABALITY:----------------------------------------------------------------------
The Babality is a finishing move which involves
turning your opponent into a baby.
In order to perform a Babality, you must fight your winning round without using
Block and after you defeat your opponent perform the button combination
All Babalities can be done in any position you want.
MERCY:-------------------------------------------------------------------------
The Mercy is not actually a Finishing Move but something that helps
your opponent. A Mercy gives your opponent a little bit of
health back so you can defeat them again, BE CAREFUL thought since your
opponent may do a incredible comeback on you.
In order to do a Mercy you have to win on your third round and perform the
following combination: Hold Run(Down, Down) Release Run.
ANIMALITY:---------------------------------------------------------------------
The Animality is a finishing move in which you killed your opponent by
transforming into an animal.
In order to perform an Animality you have to beat you opponent on the 3rd round
and then perform a Mercy. After you activate the Mercy defeat your opponent
again and perform the button combination as listed.
-----------------------------
6. MOVE LIST AND STORIES:
-----------------------------
The part you have all been waiting for, the Move List:
Kitana:------------------------------------------------------------------------
Kitana is accused of treason by the high courts of the Outworld after
murdering her evil twin Mileena. Shao Kahn appoints a group of warriors
specifically to catch his daughter and bring her back alive. But Kitana
must find a way to reach the newly crowned Queen Sindel first warn
her of thier true past.
Fan Toss: Forward, Forward, Low Punch+ High Punch *can also be done on air*
Fan Lift: Back, Back, Back, High Punch
Square Flying Punch: Down, Back, High Punch
Standard Combo: High Punch, High Punch, Back+ Low Punch,
Forward + High Punch
Fan Decapitation: Back, Down, Forward, Forward, High Kick *Close*
Kiss of Death: Run, Run, Block, Block, Low Kick *Close*
Friendship: Down, Back, Forward, Forward, Low Punch
Babality: Forward, Forward, Down, Forward, High Kick
Bunny Animality: Down, Down, Down, Run *Close*
Stage: Forward, Down, Down, Low Kick
Reptile:-----------------------------------------------------------------------
Always a reliable servant to Shao Kahn, Reptile is chosen to assist
Jade in the capture of Kitana. In contrast to Jade's instructions
Reptile is ordered to stop the renegade Princess at all cost...
EVEN IF IT MEANS HER DEATH.
Acid Spit: Forward, Forward, High Punch
Fast Forceball: Forward, Forward, High Punch+ Low Punch
Slow Forceball: Back, Back, High Punch+ Low Punch
Slide: Back+ Low Punch+ Low Kick+ Block
Elbow Dash: Back, Forward, Low Kick
Invisibility: Up, Down, High Kick
Standard Combo: High Punch, High Punch, High Kick, Back+ High Kick
Body Swallow: Back, Forward, Down, Block *Jumping Distance*
Acid Vomit: Forward, Forward, Up, Up, High Kick *Close*
Friendship: Down, Forward, Forward, Back, High Kick *Close*
Babality: Forward, Forward, Back, Down, Low Kick
Chimpanzee Animality: Down, Down, Down, Up, High Kick *Close*
Stage: Block, Run, Block, Block
Sonya:-------------------------------------------------------------------------
Sonya dissapeared after the first tournament but was later rescued by Jax.
After returning to Earth she and Jax try to warn the U.S. Goverment of the
looming Outworld menace. Lacking proof, they watch helplessly as Shao Kahn
begins his invasion.
Energy Rings: Back, Forward, Low Punch
Leg Grab: Down+ Low Punch+ Block
Square Flying Punch: Forward, Back, High Punch
Bicycle Kick: Back, Back, Down, High Kick
Standard Combo: High Kick, High Kick, High Punch, High Punch, Low Punch,
Back+ High Punch
Kiss of Death: Back, Forward, Down, Down, Run *Jumping Distance*
Bubble Crush: Hold Block+ Run(Up, Up, Back, Down) *Full Screen*
Friendship: Back, Forward, Back, Down, Run
Babality: Down, Down, Forward, Low Kick
Eagle Animality: Hold Low Punch(Back, Forward, Down, Forward)
Release Low
Punch *Close*
Stage: Forward, Forward, Down, High Punch
Jax:---------------------------------------------------------------------------
After failing to convince his superiors of the coming Outworld menace,
Jax begins to convertly prepare for future battle with Kahn's minions.
He outfits both arms with indestructible bionic implants. This is a war
Jax is prepared to win.
Missile: Back, Forward, High Punch
Double Missile: Forward, Forward, Back, Back, High Punch
Speed Punch: Forward, Forward, High Kick
Grab and Punch: Forward, Forward, Low Punch(keep pressing Low Punch
for
more punches)
Grab Slam: Grab the opponent and press High Punch repeatedly
Ground Smash: Hold Low Kick (4 seconds) Release Low Kick
BackBreaker: Block while in Air
Standard Combo: High Punch, High Punch, Down+ High Punch, High Punch,
Block, Low Punch, Back+ High Punch
Arm Slice: Hold Block(Up, Down, Forward, Up) Release Block *Close*
Giant Stomp: Run, Block, Run, Run, Low Kick *Full Screen*
Friendship: Low Kick, Run, Run, Low Kick
Babality: Down, Down, Down, Low Kick
Lion Animality: Hold Low Punch(Forward, Forward, Down, Forward)
Release Low Punch
*Close*
Stage: Down, Forward, Down, Low Punch
Nightwolf:---------------------------------------------------------------------
Works as a historian and preserver of his people's culture. When Kahn's
portal opens over North America, Nighwolf uses the magics of his shamen
to protect his tribe's sacred land. This area becomes a vital threat to Kahn's
occupation of the Earth.
Spirit Arrow: Down, Back, Low Punch
Hatchet Uppercut: Down, Forward, High Punch
Rhino Charge: Forward, Forward, Low Kick
Reflector: Back, Back, Back, High Kick
Standard Combo: Low Kick, High Punch, High Punch, Low Punch, High Kick
Vanishing Light: Up, Up, Back, Forward, Block *Close*
Lightning Tomahawk: Back, Back, Down, High Punch *Sweep*
Friendship: Run, Run, Run, Down
Babality: Forward, Back, Forward, Back, Low Punch
Wolf Animality: Forward, Forward, Down, Down *Close*
Stage: Run, Run, Block
Jade:--------------------------------------------------------------------------
When the renegade Princess Kitana makes her escape into the unknown
regions of Earth, Jade is appointed by Shao Kahn to bring her back alive.
Once a close friend of the Princess, she is faced with the choice of betraying
her friend or disobeying her Emperor.
Boomerang: Back, Forward, Low Punch
High Boomerang: Back, Forward, High Punch
Low Boomearng: Back, Forward, Low Kick
Returning Boomerang: Back, Back, Forward, Low Punch
Shadow Kick: Down, Forward, Low Kick
Projectile Invinsibility: Back, Forward, High Kick
Standard Combo: High Punch, High Punch, Down + Low Punch, Low Kick,
High
Kick, Low Kick, Back+ Low Kick
Staff Impale: Run, Run, Run, Block, Run *Close*
Staff Shaker: Up, Up, Down, Forward, High Punch *Close*
Friendship: Back, Down, Back, Back, High Kick
Babality: Down, Down, Forward, Down, High Kick
Cat Animality: Forward, Down, Forward, Forward, Low Kick
Stage: Back, Forward, Down, Run
Scorpion:----------------------------------------------------------------------
When Shao Kahn makes a failed attempt at stealing the souls which occupy
Earth's hell, Scorpion is able to escape from the nether region. Free to roam
the Earth once more, Scorpion holds alliegance with no one. He's a wild
card in Earth's struggle against the Outworld.
Spear: Back, Back, Low Punch
Teleport Punch: Down, Back, High Punch *can also be done on air*
Air Throw: Block while in air
Standard Combo: High Punch, High Punch, High Kick, Back+ High Kick
Toasty!!: Down, Down, Up, High Kick *Jumping Distance*
Scorpion Beating: Forward, Forward, Down, Up, Run *Close*
Friendship: Back, Forward, Forward, Back, Low Kick *Close*
Babality: Down, Back, Back, Forward, High Punch
Penguin Animality: Forward, Up, Up, High Kick *Close*
Stage: Forward, Up, Up, Low Punch
Kano:--------------------------------------------------------------------------
Kano is thought to have been killed in the first tournament. Istead he's
found alive in the Outworld where he once again escapes capture by Sonya.
Before the actual Outworld invasion, Kano convinces Shao Kahn to spare
his soul. Kahn needs someone to teach his warriors how to use Earth's
weapons. Kano is the man to do it.
Knife Throw: Down, Back, High Punch
Knife Uppercut: Down, Forward, High Punch
Cannonball: Hold Low Kick(3 seconds)
Vertical Cannonball: Forward, Down, Forward, High Kick
Grab & Shake: Down, Forward, Low Punch
Air Throw: Block while in Air
Standard Combo: High Punch, High Punch, High Kick, Low Kick,
Back+ High Kick
Skeleton Rip: Hold Low Punch(Forward, Down, Down, Forward)
Release Low Punch *Close*
Laser Eye: Low Kick, Block, Block, High Kick *Outside Sweep*
Friendship: Low Kick, Run, Run, High Kick
Babality: Forward, Forward, Down, Down, Low Kick
Spider Animality: Hold High Punch(Block, Block, Block)
Release High Punch *Close*
Stage: Up, Up, Back, Low Kick
Mileena:-----------------------------------------------------------------------
No Available Story for this character.
Sai Throw: Hold High Punch (2 seconds) Release High Punch *also on air*
Teleport Kick: Forward, Forward, Low Kick
Ground Roll: Back, Back, Down, High Kick
Standard Combo: High Punch, High Punch, Back+ High Kick, Back+ High Kick,
Up+
Low Kick, Down+ High Kick
Man Eater: Down, Forward, Down, Forward, Low Punch *Close*
Nail Spit: Back, Back, Back, Forward, Low Kick *Full Screen*
Friendship: Down, Down, Back, Forward, High Punch
Babality: Down, Down, Forward, Forward, High Punch
Skunk Animality: Forward, Down, Down, Forward, High Kick *Close*
Stage: Down, Down, Down, Low Punch
Ermac:-------------------------------------------------------------------------
No Available Story for this character.
Green Fireball: Down, Back, Low Punch
Teleport Punch: Down, Back, High Punch *can also be done on air*
Telekinetic Slam: Back, Down, Back, High Kick
Standard Combo: High Punch, High Punch, Back+ Low Punch, High Punch
Low
Kick
Decapitation: Run, Block, Run, Run, High Kick *Close*
Telekinetic Slams: Down, Up, Down, Down, Down, Block *Sweep*
Stage: Run, Run, Run, Run, Low Kick
Classic Sub-Zero:--------------------------------------------------------------
No Available Story for this character.
Ice Freeze: Down, Forward, Low Punch
Ground Freeze: Down, Back, Low Kick
Slide: Back+ Low Punch+ Low Kick+ Block
Standard Combo: High Punch, High Punch, Low Kick, Back+ High Kick
Forward+ Low Kick
Spine Rip: Down, Down, Down, Forward, High Punch *Close*
Stage: Forward, Down, Forward, Forward, High Punch
Sub-Zero:----------------------------------------------------------------------
The ninja returns un-masked. He was betrayed by his own ninja clan -
the Lin Kuei. He broke sacred codes of honor by leaving the clan and is
marked for death. But unlike the ninja of old his persuers come as machines.
He must not only defend against the Outworld menace but must also
elude his soulless assasins.
Ice Freeze: Down, Forward, Low Punch
Ice Shower: Down, Forward, High Punch
Behind Ice Shower: Down, Back, Forward, High Punch
Front Ice Shower: Down, Forward, Back, High Punch
Ice Clone: Down, Back, Low Punch
Slide: Back+ Low Punch+ Low Kick+ Block
Standard Combo: High Punch, High Punch, Low Kick, High Kick,
Back+ High Kick
Body Smash: Block, Block, Run, Block, Run *Close*
Cold Mist: Back, Back, Down, Back, Run *Outside Sweep*
Friendship: Low Kick, Run, Run, Up
Babality: Down, Back, Back, High Kick
Polar Bear Animality: Forward, Up, Up *Close*
Stage: Back, Down, Forward, Forward, High Kick
Sektor:------------------------------------------------------------------------
Sektor is actually the code name for unit LK-979. He was the first
of three prototype cybernetic ninjas built by the Lin Kuei. Sektor was once
a human assasin trained by the Lin Kuei. He volunteered for automation
because of his loyalty for the clan. Sektor survives the Outworld invasion -
he has no soul to take.
Missile: Forward, Forward, Low Punch
Seeker Missile: Forward, Down, Back, High Punch
Teleport Uppercut: Forward, Forward, Low Kick *can also be done on air*
Standard Combo: High Punch, High Punch, High Kick, High Kick,
Back+ High Kick
Compactor: Low Punch, Run, Run, Block * Sweep*
Flamethrower: Forward, Forward, Forward, Back, Block *Jumping Distance*
Friendship: Run, Run, Run, Down
Babality: Back, Down, Down, Down, High Kick
Bat Animality: Forward, Forward, Down, Up *Close*
Stage: Run, Run, Run, Down
Sindel:------------------------------------------------------------------------
She once ruled the Outworld at Shao Kahn's side as his Queen.
Now 10,000 years after her ultimely death she is reborn on Earth. Her evil
intent is every match for Shao Kahn's tyranny. She is the key to his
occupation of Earth
Scream: Forward, Forward, Forward, High Punch
Fireball: Forward, Forward, Low Punch
Air Fireball: Down, Forward, Low Kick
Floating: Back, Back, Forward, High Punch
Standard Combo: High Kick, High Punch, High Punch, Low Punch, High Kick
Hair Spin: Run, Run, Block, Run , Block *Sweep*
Killer Scream: Run, Block, Block, Run+ Block *Close*
Friendship: Run, Run, Run, Run, Run, Up
Babality: Run, Run, Run, Up
Wasp Animality: Forward, Forward, Up, High Punch
Stage: Down, Down, Down, Low Punch
Stryker:-----------------------------------------------------------------------
When the Outworld portal opens over a large city in North America, panic
and chaos rage out of control. Kurtis Stryker was the leader of a riot control
brigade when Shao Kahn began taking souls. He finds himself the lone
survivor of a city once populated by millions.
Gun: Back, Forward, High Punch
High Grenade: Down, Back, Hig Punch
Low Grenade: Down, Back, Low Punch
Baton Sweep: Forward, Back, Low Punch
Baton Toss: Forward, Forward, High Kick
Standard Combo: Low Kick, High Punch, High Punch, Low Punch
Explosives: Down, Forward, Down, Forward, Block *Close*
Tazer: Forward, Forward, Forward, Low Kick *Full Screen*
Friendship: Low Punch, Run, Run, Low Punch
Babality: Down, Forward, Forward, Back, High Punch
T-Rex Animality: Run, Run, Run, Block *Sweep*
Stage: Forward, Up, Up, High Kick
Cyrax:-------------------------------------------------------------------------
Cyrax is unit LK-4D4. The 2nd of three prototype cybernatic ninjas
built by the Lin Kuei. Like his counterparts his last programmed command
is to find and terminate the rogue ninja, Sub-Zero. Without a soul, Cyrax
goes undetected by Shao Kahn and remains a possible threat against his
occupation of Earth.
Net: Back, Back, Low Kick
Far Bomb: Hold Low Kick(Forward, Forward, High Kick) Release Low Kick
Close Bomb: Hold Low Kick(Back, Back, High Kick) Release Low Kick
Teleport: Forward, Down, Block *can also be done on air*
Air Throw: Down, Forward, Block when opponent on air and you on ground
*Press Low Punch to throw*
Standard Combo: High Punch, High Punch, High Kick, High Punch
High
Kick, Back+ High Kick
Helichopper: Down, Down, Up, Down, High Punch
Self-Destruct: Down, Down, Forward, Up, Run *Close*
Friendship: Run, Run, Run, Up
Babality: Forward, Forward, Back, High punch
Shark Animality: Up, Up, Down, Down *Close*
Stage: Run, Block, Run
Kung Lao:----------------------------------------------------------------------
Kung Lao's plan to reform the White Lotus Society comes to a halt when
Shao Kahn's invasion takes the Earth by storm. As a chosen warrior Kung Lao
must use his greatest fighting skills to bring down Shao Kahn's reing of terror
Hat Throw: Back, Forward, Low Punch
Teleport: Down, Up
Dive Kick: Down+High Kick *Only on air*
Spin: Forward, Down, Forward, Run *Keep pressing Run to keep spinning*
Standard Combo: High Punch, Low Punch, High Punch, Low Punch,
Low
Kick, Low Kick, High Kick
Hat Slice: Forward, Forward, Back, Down, High Punch *Close*
Spin Cutting: Run, Block, Run, Block, Down
Friendship: Run, Low Punch, Run, Low Kick
Babality: Down, Forward, Forward, High Punch
Leopard Animality: Run, Run, Run, Run, Block *Close*
Stage: Down, Down, Forward, Forward, Low Kick
Kabal:-------------------------------------------------------------------------
As a chosen warrior his identity is a mystery to all. It's believed that
he is the survivor of an attack by Shao Kahn's Extermination Squads.
As a result he is viciously scarred and kept alive only by artificial
respirators and a rage for ending Shao Kahn's conquest.
Flash Spin: Back, Forward, Low Kick
Fireball: Back, Back, High Punch *can also be done on air*
Saw Slice: Back, Back, Back, Run
Standard Combo: Low Kick, Low Kick, High Punch, High Punch,
High
Kick, Back+ High Kick
Head Inflation: Down, Down, Back, Forward, Block *Sweep*
Mask Removal: Run, Block, Block, Block, High Kick *Close*
Friendship: Run, Low Kick, Run, Run, Up *Sweep*
Babality: Run, Run, Low Kick
Rhino Animality: Hold High Punch(Forward, Forward, Down, Forward)
Release
High Punch *Close*
Stage: Block, Block, Block, High Kick
Sheeva:------------------------------------------------------------------------
She was hand picked by Shao Kahn to serve as Sindel's personal protector.
She becomes suspicious of Shao Kahn's loyalty towards her race of Shokan
when he places Motaro as the leader of his Extermination Squads.
On the Outworld Motaro's race of centaurians are the natural enemy of Shokan.
Fireball: Down, Forward, High Punch
Teleport Stomp: Down, Up
Ground Pound: Back, Down, Back, High Kick
Standard Combo: High Punch, High Punch, Low Punch, High Kick, High Kick,
Low
Kick, Back+ High Kick
Skin Rip: Hold High Kick(Forward, Back, Forward, Forward)
Release High Kick *Close*
Nail Pound: Forward, Down, Down, Forward, Low Punch *Close*
Friendship: Forward, Forward, Down, Forward, High Punch
Babality: Down, Down, Down, Back, High Kick
Scorpion Animality: Run, Block, Block, Block, Block *Close*
Stage: Down, Forward, Down, Forward, Low Punch
Shang Tsung:-------------------------------------------------------------------
Tsung is Shao Kahn's lead sorceror. He once fell out of favor with his
emperor after failing to win the Earth Realm through tournament battle.
But the ever scheming Shang Tsung is instrumental in Kahn's conquest of Earth.
He has now been granted more power than ever.
1 Fireball: Back, Back, High Punch
2 Fireballs: Back, Back, Forward, High Punch
3 Fireballs: Back, Back, Forward, Forward, High Punch
Fire Eruption: Forward, Back, Back, Low Kick
Standard Combo: Low Kick, High Punch, High Punch, Low Punch, Back+ High Kick
Kitana: Forward, Down, Forward, Run
Reptile: Run, Block, Block, High Kick
Sonya : Down+ Run+ Low Punch+ Block
Jax: Forward, Forward, Down, Low Punch
Nightwolf: Up, Up, Up
Jade: Forward, Forward, Down, Down, Block
Scorpion: Down, Down, Forward, Low Punch
Kano: Back, Forward, Block
Mileena: Run, Block, High Kick *UKK must be activated*
Ermac: Down, Down, Up *UKK must be activated*
Classic Sub-Zero: Block, Block, Run, Run *UKK must be activated*
Sub-Zero: Forward, Down, Forward, High Punch
Sektor: Down, Forward, Back, Run
Sindel: Back, Down, Back, Low Kick
Stryker: Forward, Forward, Forward, High Kick
Cyrax: Run, Run, Run
Kung Lao: Run, Run, Block, Run
Kabal: Low Punch, Block, High Kick
Sheeva: Forward, Down, Forward, Low Kick, Low Kick
Liu Kang: Forward, Down, Back, Up, Forward
Bed of Spikes: Hold Low Punch(Down, Forward, Forward, Down) Release Low Punch
Release Low Punch *Close*
Soul Steal: Hold Low Punch(Run, Block, Run, Block) Release Low Punch *Close*
Friendship: Low Kick, Run, Run, Down *Jumping Distance*
Babality: Run, Run, Run, Low Kick
Kobra Animality: Hold High Punch(Run, Run, Run) Release High Punch *Sweep*
Stage: Up, Up, Back, Low Kick
Liu Kang:----------------------------------------------------------------------
After the Outworld invasion Liu Kang finds himself the prime target of
Kahn's Extermination Squads. He is the shaolin champion and has thwarted
Kahn's schemes in the past. Of all the humans, Kang poses the greatest threat
to Shao Kahn's rule.
High Fireball: Forward, Forward, High Punch *can also be done on air*
Low Fireball: Forward, Forward, Low Punch
Flying Kick: Forward, Forward, High Kick
Bicycle Kick: Hold Low Kick(5 seconds)
Standard Combo: High Punch, High Punch, Block, Low Kick, Low Kick,
High
Kick, Low Kick
Fire Engulf: Forward, Forward, Down, Down, Low Kick
Arcade Drop: Up, Down, Up, Up, Block+ Run
Friendship: Down, Down, Down, Run
Babality: Down, Down, Down, High Kick
Dragon Animality: Down, Down, Up *Sweep*
Stage: Run, Block, Block, Low Kick
Smoke:-------------------------------------------------------------------------
No Available Story for this character.
Harpoon: Back, Back, Low Punch
Teleport Uppercut: Forward, Forward, Low Kick
Invinsibility: Up, Up, Run
Air Throw: Block while in Air
Standard Combo: High Punch, High Punch, Low Kick, High Kick, Low Punch
Earth Explosion: Up, Up, Forward, Down *Full Screen*
Bomb Swallow: Hold Block+Run(Down, Down, Forward,Up) *Sweep*
Friendship: Run, Run, Run, High Kick
Babality: Down, Down, Back, Back, High Kick
Bull Animality: Down, Forward, Forward, Block *Jumping Distance*
Stage: Forward, Forward, Down, Low Kick
Human Smoke:-------------------------------------------------------------------
*To activate Human Smoke, Select Smoke and hold
Left + High Punch + High Kick + Block + Run until Round 1 starts*
Spear: Back, Back, Low Punch
Teleport Punch: Down, Back, High Punch *can also be done on air*
Air Throw: Block while in air
Decapitation: Run, Block, Run, Run, High Kick *Close*
Babality: Down, Back, Back, Forward, High Punch
Stage: Forward, Up, Up, Low Punch
-----------------------------
7. KOMBAT KODES
-----------------------------
On the Vs. Screen in a 2-player game, you will see below six different boxes.
Everytime you hit a button the symbol on the box changes. The objective here
is to try and find all the different combinations to exhance the gameplay
experience. Lucky for you, the codes are already written here for you.
The code box is arange like this:
Box1|Box2|Box3|Box4|Box5|Box6|
------------------------------------------
LP | BL | LK | LP | BL | LK
Pl